How to unlock all psychic abilities and what they do in Metroid Prime 4: Beyond

Vi-O-La suite

Samus' main suit for Metroid Prime 4which allows him to use Vi-O-La.

Unlocked the first time you visit the Vault Forge. It also unlocks Vi-O-La at the same time.

Wi-o-la

Samus' bike Throughout Metroid Prime 4 . Also features projectiles and a boost that can be followed by a damaging power slide.

unlock When visiting Vault Forge for the first timeAt the same time as the Vi-O-La suit, it cannot be used without a bike.

Vi-O-La IC suite

Upgrade it Adds heat resistance to Samus' Vi-O-La suitWhich also unlocks compatible upgrades for Vi-O-La.

You will be able to see this upgrade in the Vault Forge the first time you visit, however You won't be able to unlock it unless you have the Psychic Boost Ball. Once you have that, return to the Vault Forge to upgrade your suit.

Vi-O-La IC

Upgrade it Adds heat resistant features to Vi-O-La. This upgrade will automatically activate when needed.

Unlock automatically When Samus upgrades her suit by upgrading the Vi-O-La IC suit.

Fire Shot (Normal / Charged / Super)

normal – Deals elemental fire damage, which also causes fire, where enemies take constant damage. One shot consumes ammo.

Charged – More powerful fire shot with multiple projectiles. Consumes three shots of ammo.

Super – A more powerful version of your Fire Shot that fires even more projectiles than a Charged Shot. Fifteen rounds of ammunition consumed.

normal – Unlock by getting Fire chip In the beginning Flare Pool and takes it back to Fury Green in Mackenzie.

Charge / Super – Charges and Super Shots are unlocked by completing them Ladder of Thought Shrine and The Rings of Stone Shrine. Whichever charge you complete first will be unlocked, and the super will be unlocked as you complete the second one. The Ladder of Thought Shrine is the most easily accessible, and is therefore recommended first.

Ice Shot (Normal/Charged/Super)

normal – Deals elemental ice damage, which also freezes enemies. The amount of time frozen is enemy-dependent. One shot consumes ammo.

Charged – More powerful ice shot with multiple projectiles that can ricochet off surfaces to hit enemies. This immobilizes enemies for a long period of time. Consumes three shots of ammo.

Super – A more powerful version of your Ice Shot that fires even more projectiles than a Charged Shot, all of which can ricochet. Once again, this also increases the duration that enemies are frozen. Consumes ten shots of ammo.

normal – Unlock by getting Ice chip on ice belt and takes it back to Fury Green in Mackenzie. Note that the chip is in the container that needs to be Dropped by loading crane At the beginning of the field, however You can't get the Ice Chip until you defeat Keratos. So you need to come back for it.

Charge / Super – Charges and Super Shots are unlocked by completing them Source of Floating Path Shrine and Vasanta Shrine. Whichever charge you complete first will be unlocked, and the super will be unlocked as you complete the second one. The Spring Shrine resource is the most easily accessible, and is therefore recommended first.

Thunder shot* (Normal/Charge/Super)

normal – Deals elemental electrical damage that stuns enemies. It can also be used to power various devices. One shot consumes ammo.

Charged – A more powerful Thunder Shot that has a chain lightning effect, where it will bounce between enemies. Consumes five shots of ammo.

Super – The most powerful version of your Thunder Shot that fires a continuous electrical current for several seconds. Twenty shots of ammo consumed.

normalAfter unlocking the Psychic Grapple, return to the Vault Forge And use it to cross the destroyed catwalk before heading Bottom of Tower 1. You'll find the Thunder chip in the Power Core, but only just Beware that this will trigger a boss fight.

Charge / Super – Charges and Super Shots are unlocked by completing them Rings of Thunder Shrine and Falling Labyrinth Shrine. Whichever charge you complete first will be unlocked, and the super will be unlocked as you complete the second one. The Falling Labyrinth shrine is the most easily accessible, and is therefore recommended first.

control beam

A ray that Samus' mind can controlwhich allows you to be guided to a specific location. Can only be activated when using Psychic Visor. This is mainly used for puzzles, but can also be used to show specific weak points on enemies.

unlock Initial in Fury Green When completing a puzzle.

Missile launcher

Gives Samus abilities missile launch which can lock onto and track enemies. A missile consumes ammunition.

Unlocked quickly After meeting Mackenzie In Fury Green.

Super Missile

An upgraded and A more powerful version of the common missile launcher. Five missiles consumed ammunition.

unlock After completing the puzzle with VUE-995 in the Great Mines.

mental bomb

Gives Samus abilities Drop up to three bombs. If you charge the bomb, it will create a mote that Samus can control. mental bomb Can only be used in Morph Ball mode.

Unlocked instantly After defeating Carvex In the Garden of Remembrance at Fury Green.

Psychic Power Bomb

Upgrade for Psychic Bomb Deals more damage and can be used to solve puzzles.

Unlocked instantly After defeating the boss of The Great Mines, Omega Griever.

Psychic Boost Ball

Upgrade for Morph Ball Allows Samus to trigger short bursts of high-speed rolling. Can also be used to damage power tools and enemies.

Unlocked instantly After defeating Keratos At the Lamorn Laboratory in the Ice Belt.

Psychic Spider Ball

Upgrade the Morph Ball Gives the Morph Ball the ability to magnetize onto magnetic tracks. Can also be used to hang from a tether node or ride a psychic ball track that was created using a psychic visor.

Ancient temples are found in the ice beltBut only after unlocking Thunder Shot.

Psychic Visor

A scan visor that allows Samus Scan things in the world and interact with psychic energy To solve puzzles or find collectibles.

Unlocked at the start of the gameAt Chrono Tower, after the purple psychic crystal is placed on Samus' forehead.

Mental shoes

Gives Samus abilities Perform a double jumpAlso known as Space Jump, and gives him the ability Stand on psychic platforms that are generated using the psychic visor.

Although you'll encounter psychic platforms a bit earlier, you won't gain access to the psychic boots that allow you to walk on them until you Defeat Xelios in the Vault ForgeLong after you get the Vi-O-La suit.

Psychic Glove

Gives to Samus Ability to control motes and move other mental objects When paired with a psychic visor.

Found in the center of the arboreal chapel in Fury Green. You need this upgrade to progress, so you can't miss it, and it unlocks after the initial tutorial sequence.

Psychic Grapple

Gives Samus abilities Use grappling hooks and cross large gaps or reach high points.

Unlocked after defeating the Flare Pool boss, Phenoros.

Psychic Lasso

Creates a rope-like strand of psychic energy that can Used to pull an object towards oneself. Can only be used on compatible items. Using your psychic visor can reveal hidden lasso points.

Found at the bio-lab level of the Ice Belt. You need to complete a puzzle there to unlock the ability.

Legacy Suite

The The ultimate suite upgrade in the game. The Legacy Suit gives Samus abilities Use a protective mental barrier that negates the effects of most incoming attacks.. After a certain time, the barrier will fade. but, The rate at which it fades depends on the amount of damage it absorbs. The barrier also deals damage to enemies that come into contact with it.

When unlocked after visiting the Altar of Legacy in Fury Green 100% green energy crystals are collected.

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