First ARC Raiders The campaign has finally begun, and players are discovering that their unlocked workshops have disappeared. In many live-service games –Escape from Tarkov, once humanor ARC Riders, For example –Periodic wipes are par for the course. They reset all players to a level, remove most of their items, and basically start everything over. Different games do it a little differently, but ultimately, it's a balancing mechanic that ensures everyone always has something to do. Otherwise, more advanced players will unlock everything, explore everything, and then sit twiddling their thumbs or move on to the next game.
One of the biggest downsides of periodic wipes is that it penalizes casual players who may not have time to make much progress before the rug is pulled out from under them. Many times only seeing the beginning of the game and having to reset over and over again can be frustrating. ARC Raiders It was decided to shake things up by introducing Expeditions, a periodic wipe that players could opt into. In other words, those who don't feel ready to reset don't need to. To get raiders to participate, developer Embark Studios added incentives like permanently increased stash space, extra skill points, and cosmetics, as well as temporary buffs for freshly recalled players. Additionally, the dev said that some unlockable items, such as workshop stations, will be placed after a campaign.
ARC Raiders: Wipe Explained (Expedition Guide)
Every 60 days, ARC Raiders will do a server-wide wipe, and here's how to save your progress for your next Raider using Expeditions.
ARC Raiders players' workshop stations have disappeared
On December 22, the first ARC Raiders After some delay the campaign finally started. It's an exciting time for raiders, but many are angry to find instead that their workshop stations, which they would otherwise have available, must be rebuilt and rebuilt. The Initial Workbench is only available when logging in for the first time after a campaign. In the days leading up to the first campaign, Embark revised the inventory that would appear in the game, what would be kept and what would reset for participants. “Unlocked Workshop Stations” no longer appear in the “To be kept” list like before.
Many players are pointing out that “workshop” was always on the “it will reset” list and are attributing the current problem to simple miscommunication. whatever, ARC Raiders Players who have signed up for the campaign have found that none of their crafting stations, apart from the starting workbench, are unlocked upon logging in. All of them have to be rebuilt and upgraded again. At the very least, “unlocked workshop stations” actually used to be under the “held” list and were later removed, and many players expected their workshop stations to remain unlocked and immediately available to use after the campaign because of the list.
It's important to note that, all the way back in October, when Embark detailed the Expedition project, the developer listed the workshop as part of what would be missing. “Players will lose everything inherent in their character's progression. Levels, skills, items/inventory, workshops, crafting abilities, etc.” This was reiterated in subsequent blog posts, the most recent, on December 12, clarifying that “potential workshop upgrades will be available as soon as you reset,” implying that their level will not be wiped at least. However, it yielded nothing ARC Raiders Players assume that workshop stations need to be fully unlocked again.
As for why “Unlocked Workshop Stations” was removed from the inventory with little fanfare, it doesn't matter if it's a simple miscommunication, many players are worried that they'll have to unlock their workstations again. For many raiders, being able to keep them was part of what helped them decide that participating in the campaign might not be such a big loss. and upgrading workbenches in ARC Raiders Certain items are required, such as the infamous Rusted Gear, which are difficult and time consuming to find.
A new game is always bound to have hiccups when rolling out an unfamiliar mechanic for the first time. This debut ARC Raiders The campaign appears to have been implemented with minimal problems, with possible miscommunication about workshop stations. That said, with or without an unlocked Workbench, some players are still unsure whether to participate or not. ARC Raiders The campaign is also worth it considering the number of lost items, as well as the extreme cost in parts to build the campaign caravan and the 5 million coins required to unlock the five available skill points.
- issued
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October 30, 2025
- ESRB
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Juvenile / violence, blood
Sources: ARC Raiders 1, 2, 3