90s console games without sequels

In the 90s there were many new and old consoles that survived longer than seems possible. There was the NES, Game Boy, SNES, N64, PS1, Sega Genesis, Sega Saturn, and so on. With so many consoles, there were so many games to play in a wide array of genres.

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Not too far from back on the NES to the PS3, you probably didn't know you were missing out on these sequels to some pretty famous series.

Unfortunately, for the following games, they only had one shot in the dark and were not given any sequels. Some didn't even leave the console it was released on. Let's take a look at some of the best games without sequels, mentioning a couple that deserve a reboot rather than giving them a sequel.

Little Samson

Switch between heroes

Little Samson was released in 1992 for the NES, and its big gimmick revolved around four heroes that players could swap between platforming levels.

There was a human boy who was the titular Little Samson, a mouse, a dragon, and a golem, which had different abilities, such as the mouse could go through small spaces and the dragon could fly. It's one of the rarest NES games of all time, but it's set to become more available via an upcoming port to modern consoles like the PS5 in 2026, thanks to limited run games.

Chatterhand

Blow through the robot

Chatterhand


issued

October 26, 1991


disconnection was released in 1991 for the NES, and is actually a reskin of a Japan-based game. Power Rangers-As the show is called Super Rescue SolbrainBroadcasting began in 1991.

The North American version lets players choose levels to jump through as a cybernetic hero who can punch hard. Aside from his fists, the protagonist can also gain robotic power-ups, and overall, this is one of the best NES games that still holds up.

This! Noid

Avoid the noid

This! Noid was released in 1990 for the NES, and is another example of a game that was reskinned from another, called Kamen no Ninja Hanamaru in Japan.

For those who don't remember, The Noid was the mascot for Dominoes in the 80s and 90s, and back then, advergames, or advertising games, e.g. This! Noid All was rage. Players can attack enemies with yo-yos, with the goal of trying to get pizza, just like in Domino's commercials.

Mech-based work

Metal Warriors Released in 1995 for the SNES, it was developed by LucasArts and published by Konami, so it was a high-profile item at the time. It still has some of the best cutscenes on the SNES with impressive pixel art that's drool-worthy.

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Switching heroes is a healthy way to keep a franchise alive.

The game itself is based around shooting enemies in an oversized mech, and in extreme situations, players can even leave the cockpit. This gameplay mechanic is similar in design Blaster Master On the NES, which had tanks and not mechs.

stupid army

Resident of Gowers

stupid army Released in 1993 for the SNES, it was based on the 1992 Disney cartoon, but the game's plot ultimately has nothing to do with the show.

Max and Goofy are stranded on a pirate island, and players have to help them fight the pirates with various gadgets. It is mostly a block puzzle game, and Shinji Mikami, the father of Resident Evilhelped design the game, so it's a notable Disney game within Capcom's backlog.

The Secret of Evermore

Not quite mind


Secrets of Evermore Tag Page Cover Art

Secrets of Evermore


Secrets of Evermore was released in 1995 for the SNES, and although it has “Secret” in the title, and was made by Square, it is not part of it. the mind series.

Instead, it was a spiritual spinoff of sorts, set in 1965, before sending the boy protagonist back to the prehistoric era, transforming his dog into an animal-like companion. This action RPG never reached its peak Secrets of the mindWhich is probably why it never got a sequel.

Crusader of Senti

Sega's Zelda


Crusader of Senti tag page cover art

The Crusades of St

systems

Super grayscale 8 bit logo

Sound grayscale


issued

June 16, 1994

ESRB

e


The Crusades of St Released for the Sega Genesis in 1995, a year later in Japan, it was Sega's effort. Zelda Clone. For the 90s, this is one of the best Zelda Clones around with great overworld, graphics, music, and item-based gameplay. It's incredible that the game never saw a sequel Zelda It was such a hot series in the 90s.

There were other top-down action-adventure titles within Sega, e.g The Lincoln Liver Story For the Sega Saturn, but none of them were real successors The Crusades of St.

Speed ​​Power Gunbike

From bikes to mechs

  • Developer: Creates Inti

  • Publisher: Sony Music Entertainment Japan

  • Platform: PS1

  • Release date: 4/23/98

Speed ​​Power Gunbike Released for PS1 in 1998 for Japan only. It is notable because it was the first game created by Inti, who might be known as the developer these days. Mega Man Zero and Azure Striker Gunvolt.

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Whether these sequels or spinoffs are bad games or just plain embarrassing, fans will pretend they never existed.

The game itself stars action-packed warriors who can chase down enemies while riding a bike, but the bike can also transform into a mech. Thanks to blocky polygonal designs and anime-inspired aesthetics, the game still looks great.

Threads of Fate

Minty fresh


Threads of Fate tag page cover art

Threads of Fate


issued

October 14, 1999


Threads of Fate Released in 1999 in Japan for the PS1 and a year later in North America, technically making the cutoff for 90s games. It was released during the height of Square's experimental phase on the PS1, featuring two separate campaigns in an action RPG adventure.

Roo was a male protagonist with an ax sword and the ability to transform into a monster, while a female mage, Mint, used rings and magic to take down her opponents.

Princess Crown

A forgotten Atlas game

Princess Crown It was released for the Sega Saturn in 1997, the PSP in 2005, and the PS4 in 2020, all versions of which were never released outside of Japan. In this Atlas-developed action RPG, players battle opponents as princesses in 2D arenas.

With impressive sprites and a decent combat system, it's a shame it somehow hasn't been localized or given a sequel all these years, but it's par for the course for most Sega Saturn games.

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