The new vampire game on Steam combines the best of Valheim with a focus on story

Since its early access launch in 2021, Walheim has been one of the most influential survival games in recent memory. Its blend of brutal exploration, cooperative play, and atmospheric world-building helped redefine what players expect from open-world survival sandboxes. Even years into early access, Walheim continues to evolve, serving as a blueprint for games that seek to balance freedom, danger, and innovation.

Now, an upcoming vampire survival game looks set to build on that foundation in a very different direction. Vampire: Bloodlord RisingMore when it launches on Steam Early Access on January 30, 2026 of Walheim Several compelling concepts and reframes them through a gothic fantasy lens that puts story, power, and identity at the center of the experience: open-world exploration, base-building, and co-op progression.

where Walheim Asks players to prove themselves in the nurse pantheon through survival, Vampire: Bloodlord Rising It asks a more intimate question: What kind of ruler will you be when the night is yours?

Vampires: Bloodlord Rising features at a glance

  • A vast, gothic open world Set in the cursed land of Sangavia – a setting that will feel familiar D&D A fan of moody Barovia
  • Castle construction As the main progression system, not just shelter
  • Vampire-specific survival mechanicsincluding blood feeding and development
  • Different vampire formsLike Aristocrat and Hunter, depending on your avatar's needs
  • Thrall and Servant System For crafting, hunting, and defense
  • Skill based combat Against man, beast and the Inquisition
  • Single play or 4-player co-opWith common or different options
Vampires Bloodlord Rising Castle

A shared love for open worlds – but with very different spirits

Will you rule from a castle of terror, or become the master your people need?

at a glance, Bloodlord Rising and Walheim Share familiar DNA. Both drop players into hostile, mysterious open worlds where survival depends on preparation, exploration, and smart progression. in WalheimPlayers traverse procedurally generated biomes inspired by Norse mythology, each with different enemies, resources, and gate-advancing bosses. The search is constant, and danger is always near.

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Bloodlord Rising Mirrors that sense of scale, but its Sangavia open world feels more deliberately written. Rather than procedural biomes, the land stands in a gothic environment. Areas unlocked by feeding blood to mist-shrouded areas, ancient ruins, and the Castle Core (your home base). Exploration is not just about finding good resources; It's about reclaiming lost power and uncovering the history of fallen vampire dominance.

The Living Rising Bloodlords are taking note of your every move

where WalheimBiomes challenge players through environmental hostility, including storms, frost, and monsters. Bloodlord Rising Adds ideological resistance. As your power increases, so does the opposition. An organization known as The Inquisition actively seeks you out, turning the investigation into a constant push-and-pull between expansion and retribution. Both games reward curiosity, however Bloodlord Rising Frames exploration as an act of conquest rather than mere survival.

Castle construction as identity, power, and narrative

One of the most attractive ways Bloodlord Rising separates itself from Walheim How does base construction work? In Valheim, building longhouses and villages provided security, storage, and craft progress—a necessary refuge from the wild. It's functional, flexible, and deeply satisfying. in Bloodlord RisingYour castle is somewhat more intimate. It's not just the base. This is the physical manifestation of your rights to your tenant.

As a game with a customizable home base, Bloodlord Rising gives “home” a more morbid touch. At the heart of your stronghold is the Castle Core, a living engine filled with blood. Feeding it unlocks new areas, powers, and systems, with territorial expansion tied directly to vampire hunger. Castle design goes beyond utility, encouraging players to shape great halls, secret chambers, and gothic spires that reflect the way they rule.

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This design philosophy extends to the game's social systems. Villager NPCs aren't just avatars you trade with or walk around with. They are potential prey, servants or thralls. Loyal followers can be assigned to craft, hunt, build, or defend your castle, transforming it into a living ecosystem. Progress is less about surviving in the world and more about bending it to your will. But not only that, you need to be careful about what kind of vampire lord you become to strike the right balance.

Combined with the game's branching skill trees and multiple vampire forms, Bloodlord Rising Position player choice as both mechanical and narrative. Power has a cost, and legacy is something you actively shape.

Walheim showed what could happen to survive. Vampire: Bloodlord Rising asks who you will become

Walheim Landmark remains a survival game because it understands moderation. Its system is deep but readable, its world harsh but fair. Bloodlord Rising It does not attempt to replace the formula. Instead, it builds on it by adding intention, character and moral weight.

By mixing WalheimOpen-ended exploration and cooperative survival gameplay with story-driven vampire fantasy, Bloodlord Rising Offers something familiar but different. It's a game about dominance as much as endurance, not just shelter, but about building identity.

For players who like WalheimRequires a sense of discovery and a darker, more story-forward experience, Bloodlord Rising Could be one of the most interesting survival games to keep an eye out for.

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