Innovation in video games isn't always about cooking up a mechanic that's never been heard of before, but instead implementing it into something combined in a unique way. An upcoming game Steam Only does with features from personality series, as well Resident Evil series. The result is a self-described “hybrid open-world third-person zombie survival horror experience with illustrated narrative visuals,” and it looks set to steal the hearts of anyone who picks it up on Steam.
title FRAX: BlackoutSteam players take on the role of a survivor who must complete various tasks every day such as scavenging for supplies or killing the infected. As each day passes, not unlike months and calendars personality series, the infected also become stronger. Players must push through an increasingly punishing world, while being treated to exploration/survival horror gameplay. Resident Evil. all the time, FRAX: Blackout Story-driven gameplay features an engaging cast, personal stories, and decisions that shape how your group ultimately views you. In other words, there is more choice and immersion than these other games, but combining their approaches makes it work.
Check out FRAX: BLACKOUT's feature list
- Character customization – Create your own survival and immerse yourself in a story that is truly your own.
- Open-world exploration – Explore infected-overrun Tokyo by entering houses, shops, police stations and many other buildings. Every place has its own story, its own mystery.
- Explore, fight, and survive – Find supplies, manage your inventory, and fight the infected with air and ranged combat: blunt and bladed air weapons, pistols and assault rifles. Go out alone or with your group members.
- Simple craft – scavenge, combine, survive.
- Story-driven gameplay – Immerse yourself in the world, explore personal stories, interact with an engaging cast, and shape how your group sees you.
- Illustrated Storytelling – Experience the story through drawn cinematic event CGs, expressive character portraits, and immersive text-driven sequences. Expect richly written dialogue, introspective narrative, and slow-burn character development woven into the day-to-day of the end of the world.
- Leveling and progression – The dead grow stronger every day. So should you.
FRAX BLACKOUT combines Persona's presentation with visual novel storytelling “Half exploration, half immersion in a deep character-driven story set in a decadent Tokyo.”
At first glance, it's easy to see how Frax BlackoutThe anime presentation of takes some notes personality. It's very deep though. Not only does it share a setting in Tokyo, which is an admittedly thin connection point, but its emphasis on characters within Tokyo is almost there. personality As it comes The survivor looks like a deadpan character that's been pulled straight from personalityThe art style of The storytelling is like a visual novel, complete in Frax Blackout Illustrated cinematic event with CGs, expressive characters, and immersive text-driven sequences. The developer promises introspection, richly-written dialogue, and “slow-burn character development in the day-to-day of the end of the world.” Not much has been revealed about this cast of characters yet, but it is Ryou who is one of the first players to encounter in the midst of the zombie apocalypse.
As players explore the world FRAX: BlackoutThe art style and world design feel very similar Personality 4Inaba and Personality 5Tokyo is Of course, the visuals are shades in terms of quality, but the project still manages to create a sense of homeliness and familiarity through anime. personality The series flourishes. Overall, the visuals and story feel like direction personality Any game could do without barging into Atlus' IP, and it bodes well for that FRAX: BlackoutThe final release of
FRAX: BLACKOUT throws Resident Evil gameplay into the mix “Brutal combat, limited bullets, and a rich story wrapped in a fun anime aesthetic.”
The visuals and story are as good as the gameplay, and everything FRAX: BlackoutThe gameplay reminds me of the classics Resident Evil Games. While exploring Tokyo, they will be able to enter houses, shops, police stations and other buildings in search of supplies, ammo and the like. It's not immediately clear how much inventory management comes into the game, but it's a confirmed feature of the game.
In addition to that, players have “simple crafting” features that refer to the ability to combine items. I doubt there are any green or red herbs FRAX: BlackoutBut the limited ammo, need for supplies, and ability to combine, all set in a zombie apocalypse, sounds like Resident Evil.
At the end of the day, Frax Blackout Uses illustrative, visual novel-like narrative sequences to communicate the story, complete with survival choices and direction. It takes that and applies it to a strongly felt world personality If a zombie apocalypse happens in Tokyo, and it takes that shape and applies Resident Evil-Innovate all of these to fit the style of gameplay, creating something completely different. For now, fans should keep an eye on March 2026, as that will be the real proving ground for the exciting title.