The wait between games has become a familiar rhythm for fans of any major franchise, let alone fans of developed IPs. The production cycle is long, and so are the studios Generally Be careful not to announce the timeline too early. In theory, it all makes sense. In practice, silence has a way of souring even the most patient fandom.
That's what makes the wait Dispatch Season 2 feels very distinctly disappointing. Not only has there been no concrete news; that is Dispatch A game practically built to survive the gap between seasons. Its cast is star-studded, its take on superhero drama is compelling, and its emotional core thrives on backstory and character context. The pieces are already there for continued engagement, and between Season 1 episodes, AdHoc Studios demonstrated exactly how to do it. Except, perhaps, that AdHoc should once again commit to that brilliant strategy between seasons. A golden opportunity is not more trailers or vague assurances. It's an extension of the story through the comics – something Dispatch It has already proven to work remarkably well.
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The Dispatch developers reflect on the game's success, it's development, and the lessons it hopes the industry will take from it.
Dispatch's digital comics were more than bonus content
While Deluxe Edition buyers get four digital comics totaling more than 45 pages, they don't just get the collection. They were getting a carefully structured extension DispatchThe language of storytelling.
- Issue #1: Splash and The Last Bender
- Issue #2: Pas De Deux
- Issue #3: Get up
- Issue #4: Death of Mecha Man
The structure was telling for itself. The first two issues were split into half-length stories, while the latter two expanded into full-length stories. The tone of the comic books was ambivalent but still reflected the game's tonal gravity: balancing humor with destruction.
The comics also suggested a basis for testing how much of the story could be told without overshadowing the original series. More importantly, comics understood their role. They didn't try to enhance the plot or replace the missing episodes, but they filled the emotional gaps instead.
Character work that really changes how the game reads
The smartest choice in the comics was their focus on character building rather than spectacle. A perfect example is the story of the waterboy in issue #1.
Half of that comic is essentially the chronicle of a bad day: small, complex inconveniences arising from his water-draining powers that lead directly to the interview that introduces him. Dispatch Episode 2. It's not dramatic. It's not shiny. It's full of kittens and their adorable grandma. But it does something essential: it establishes the Waterboy as a bit pathetic, yes, but consistently kind and optimistic. He is a true underdog. By the time the series picks up, that context makes his demeanor feel earned rather than shallow. It actively reshapes how the audience interprets the character moving forward. It's the kind of empathy building work that keeps fans invested over the long haul.
Death of Mecha Man shows what this format can do at its best
If there's a single comic that proves AdHoc is still using this format, it's issue #4: Death of Mecha Man. Instead of treating the event as a standalone tragedy, the comic only hints at Robert's father in a way that the game does. Most of the world perceives Mecha Man as a hero, but he is actively cruel Dispatch Shroud the villain. That distinction is important. It adds moral clarity without simplifying the character, adds nuance to Shroud's motives, and it retroactively deepens Robert's internal conflict.
These comics change the way viewers read DispatchThere are dilemmas. Gain weight in moments. The relationship feels intense. Replays are rich. That's the gold standard for transmedia storytelling, and Dispatch Already hit once.
There are still a lot of dispatch worlds and characters we haven't seen yet
Even with existing humor, Dispatch Feels intentionally incomplete in a good way.
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The origin story of the blonde blazer, which feels basic but conspicuously absent
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pre-Dispatch Dynamics among other Z-Team members
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Early failures that shaped the group's culture, including how they intimidated other dispatchers
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Relationships that exist before the play's central conflict
However, these possibilities can be explored Dispatch Season 2, these questions exist on players' minds now, and they're perfectly suited for short-form, focused storytelling that doesn't need the weight of a full season behind it.
If Season 2 is coming, this is how you prepare people
Dispatch AdHoc Studios gained attention due to its uniqueness and association with Critical Role. It holds attention through meticulous storytelling, incredible characters, and addictive gameplay. Now that there's an expected silence on the franchise's future, there's an easy way to keep the fandom lights on. Not necessarily to cement false hope, but to give players just a glimpse of what they first fell in love with.
And if Dispatch As Season 2 finally arrives, it doesn't feel like a cold restart, but rather a continuation.
Dispatch
- issued
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October 22, 2025
- ESRB
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Mature 17+ / Blood, crude humor, intense violence, nudity, sexual content, strong language, use of drugs and alcohol
- developer(s)
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AdHoc Studio
- publisher(s)
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AdHoc Studio