Indie Metroidvania MIO: Memories in class It debuted to rave reviews from both professional critics and gamers. While its Hollow Knight: Silksong-As beauty is one of the game's most widely praised qualities, early impressions suggest MIO Very much its own thing, distinctly different from Team Cherry's Metroidvanias.
The recently debuted title is the second game from Douze Dixiemes, a small French studio that previously released a surreal puzzle platformer. My shady side In December 2020. It launched on January 20 for PlayStation 5, Xbox Series X/S, Nintendo Switch 2, and PC, as well as debuting as a Day One Xbox Game Pass title.
MIO: Memories in the Classroom Interactive Map
Our comprehensive map for MIO: Memories in Orbit.
MIO: Memories in Orbit debuts to strong reviews
Four days later MIO: Memories in classthe Focus Entertainment-published title generated a lot of positive buzz among critics. The game currently holds a “Strong” rating on OpenCritic, with an average score of 83 and an 81% critic recommendation rate, based on 69 reviews. This puts it in the top 9% of all games scored on the platform. Player reviews are largely consistent MIOTo early critical reception, Metroidvania has earned an approximately 75% positive user rating on Steam, based on over 500 reviews. On consoles, the game holds a 4.39-star rating on the PlayStation Store, but only a 3.3-star rating on Xbox. The lower Xbox score may be influenced by its Game Pass inclusion, as titles that join Microsoft's subscription service tend to take a user rating hit.
MIO: Memories in Class Review Roundup
- Open Critic: 83 average score, 81% recommendation rate
- Steam: 74.80% positive reviews
- PS Store: 4.39 stars
- Xbox Store: 3.3 stars
The hand-painted visuals, minimal UI, and classic Metroidvania gameplay loop prompted many comparisons to the medium. MIO and Hollow Knight: Silksong Among the reviewers. Still, the critical consensus is that Douze Dixiemes' latest title stands on its own, providing an overall easy but still memorable experience. Critics particularly praised its exploration, noting that the game effectively rewards curiosity and off-path detours. MIOIts movement mechanics also received praise, described as instantly fluid and confidence-inspiring, thus serving as a breath of fresh air in a genre that often stifles basic mobility options for hours.
A second point of praise among reviewers was the game's focus on engaging platforming and, to a lesser extent, boss design. Many critics highlighted the challenging traversal sequences that feel satisfying to learn and rewarding to master, complemented by a soundtrack that effectively reinforces the tone of each area. Combat seems to be a mixed bag, especially in regards to bosses. Some parts of MIO It is said to arrive SilksongThe difficulty level is average, but some reviewers criticized some bosses for relying on gimmicky mechanics complicated by imprecise controls. Without looking for specific spoilers, a multi-stage boss encountered around the five-hour mark is criticized for requiring awkward updraft-based acrobatics to defeat.
Many difficulty complaints are reduced by MIOof alternative access options, including a toggle that gradually eases owners on each failed attempt. Similarly, there is an option that produces a single health container after a platforming segment fails, which essentially can be used to retry platforming challenges indefinitely. Combined, these two settings can make the game smaller, reducing the chances of players getting stuck and exiting out of frustration. I like it a lot Hollow Knight: Silksong, MIO: Memories in class There are many endings that need to be unlocked sequentially. HowLongToBeat's crowdsourced data suggests that its regular end can be reached in about 15 hours, though the truth requires a more significant time commitment.
- issued
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January 20, 2026
- ESRB
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Everyone 10+ / Fantasy violence, mild language
- developer(s)
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Douze Dixièmes
- publisher(s)
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Focus entertainment
- Number of players
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Single player