Dungeons and Dragons Best Evil Subclass Tier List

No fantasy adventure party would be complete without a villain, and Dungeons and Dragons There are no exceptions. As the only class to master the four basic skills and specialize, they can easily master the gameplay pillars of exploration and social interaction. They sometimes struggle in combat due to their reliance on sneak attacks and slim AoE options, but few things can end a boss fight. Dungeons and Dragons As fast as a critical hit from a rogue.

Like most categories, diseases choose a subcategory D&D At third level it can dramatically change how you play. There are 11 disease subclasses released so far from official sources, and some are definitely more powerful than others. Each rogue can bring cunning and guile to the party, but some subclasses will have an easier time doing so than others.

Offensive ability, sneak attack synergy, core ability unlock levels, skill support, and specialization of focus are all major factors considered when making this list.

Dungeons and Dragons 5th Edition Paladin Oath Tier List

Dungeons and Dragons Best Paladin Oath Tier List

Paladins are one of the most iconic and powerful classes in Dungeons and Dragons, but not all of its subclasses are created equal.

S-Tier: Skill and Combat Specialists

  • inquisitive

  • ghost

  • Scout

  • thief

Curious Disease's insightful combat guarantees they can land a sneak attack against all but the most cunning of opponents. Features like Ear For Deceit, Eye for Detail, Steady Eye, and Unerring Eye don't do much for combat, but they help fulfill that versatile Sherlock Holmes fantasy better than others. Sneak Attack Dice in addition to Eyes for Weakness also help balance out the cost of Cunning Strike – a fun coincidence, considering the subclass was printed 7 years before Diseases gained the ability. D&D 2024 Player's Handbook.

Every comfort between a free skill or equipment proficiency, and the ability to bounce their sneak attack onto a second target, Fandom Rogue has it all. While departure tokens were very limited, buffs were seen Dungeons and Dragons' The recent Dread Arcana made this subcategory even better. Slap on Ghost Walk's ability to move through walls, Voice of the Dead, and general improvements to every part of the subclass with Death Companion, and you have Phantom Rogue as the strongest contender on this list.

Scout rogues can also outperform rangers and druids when it comes to outdoor skills thanks to their bonus skill specialists in nature and survival. While Skrmisher and Superior Mobility help scouts stay a safe distance away, the subclass really comes online at level 13 with Ambush Master. Marking a target to give advantage on initiative and allies' attacks against it makes them dangerous squad leaders, and Sudden Strike gives them access to sneak attack twice per turn, allowing them to pump out some really powerful damage numbers. D&D.

While the thief would previously have been much lower on this list, the 2024 Player's Handbook This disease brought the subcategory to the top. Using magic items as a bonus action means a thief wielding the right staff or wand can cast spells just as well as a wizard, and even more so once they can use spell scrolls at level 13. An extra attunement slot, the ability to hide behind an attack, and great mobility with second-story action, would be amazing in their own turn. Fighting may be one of the most powerful abilities of all Dungeons and Dragons.

A-Tier: Excellent subclasses with powerful tactics

  • Arcane Trickster

  • the murderer

  • Descendant of three

Arcane Trickster gain access to spell casting, which automatically makes them a pretty powerful choice for Rogues. Unfortunately, they only get it for a while, as Mage Hand Legerdemain D&D Ability is mostly taste. That said, Magic Ambush can help make their otherwise-low DC spells stick, and Spell Thief can counter them and temporarily learn spells that aren't in their inventory. A versatile trickster is also good, but this forces them to take advantage of using a trip conning strike.

Assassin is another subclass that benefited greatly from the 2024 rules refresh. Assassinate and Death Strike no longer require the target to be surprised to give their damage bonus, and they now gain additional combat efficiency at levels 9 and 13 with Roving Aim and Envenom Weapons. With an even split between skill and combat support, Assassin has become an incredibly solid subclass.

The lineage of three, introduced in Dungeons and Dragons' Forgotten Realms: Heroes of Ferun From the sourcebook, Dark Orge is a dream come true for fans Baldur's Gate 3. However, the class revolves around the same movement as Raktatirtha. Fortunately, the ability to attack out of turn, thus providing an additional use of sneak attacks in the process, is a brilliant move. Still, Bloodthirst's 30-foot range means that ranged weapons are basically off the table, and its Strike Fear and Aura of Malevolence features are both dependent on panic, low damage, and short range.

B-Tier: Solid subtiers with some flaws

  • Magic Thief

  • Mastermind

  • swashbuckler

A magical thief from the latest mystical subclass Dungeons and Dragons Arcane Trickster is for tricksters who don't want to use discovered arcana spells. It can pump up its sneak attack by stealing power from spells, ending spells with Drain Magic, and even foiling enemy spellcasters with Magical Sabotage and Eldritch Implosion. That said, most of its features rely on countering enemy spellcasters or fighting alongside allies, which can limit Magic Stealer to certain encounters or team compositions.

With abilities like Master of Intrigue, Insightful Manipulator, and Soul of Deceit, Mastermind Rogue is perfect for players looking to play a super spy or crime boss. However, while Mastermind excels in social scenarios, it suffers in combat. Its only utility in battle comes with Master of Tactics and Misdirection, and while the former lets them play a unique support role on the battlefield, Misdirection competes with the usual Uncanny Dodge ability, which the former is more reliable and unlocked.

Some disease archetypes are reputed to be swashbucklers Dungeons and Dragons. The subclass was born with fancy footwork allowing them to slip in and out without having to use a smart move to disengage, and rakish audacity providing an initiative bonus on top of another way to score a sneak attack. Unfortunately, Panache and Elegant Maneuver are essentially ways to gain advantage on certain ability checks, meaning they don't gain much other combat utility Master Duelist at level 17, which is weak due to its one-per-remain limit.

C-Tier: A Psionic subclass whose main trait is to cripple them

Dungeons and dragons soulknife rogue Image via Wizards of the Coast

Soulknife is in a tough spot. The Psionic subclass has very good moves, it runs out of Psionic Energy Dice quickly at early levels. While this is somewhat remedied at higher levels, they then move on to another issue: their entire subclass relies on using their psychic blades in battle, which means using the most powerful magical weapons they can find. D&D About half of their features will be useless.

Dungeons-and-dragons-series-game-tabletop-franchise

Franchise

Dungeons and Dragons

Original release date

Year 1974

designer

E. Gary Gygax, Dave Arneson


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