when God of War: Sons of Sparta After Sony's February 2026 State of Play suddenly dropped on the PS5, fans saw a very different Kratus than the one they've always known. Most are associated with sportsmen rather than grizzled warriors god of war In name, they were treated to leaner, smaller versions of the Spartan hero rendered in pixelated 2D sprites. Honestly, it's hard not to have a brush reaction to such an extreme change in design, ie God of War: Sons of Sparta's “we've got Kratos at home” vibes make it hard to reconcile its fresh face with the icon's fans have lived with for nearly two decades.
At first, frustration makes sense. Kratos design throughout the main god of war The trilogy and the Norse reboot are instantly recognizable, from his gray skin and chain blades to the deep gravel of his voice and the bulwark of muscles that players draw through legendary pantheons. It is natural to expect this God of War: Sons of Sparta At least to hint at that familiar presence. However, what we got instead looks like someone slapped a classic character's name on a sprite and called it a day. This is far from the truth, however, as it is actually a response to expectations meeting canon and coming up short. Kratos' new design makes sense for what it is God of War: Sons of Sparta Even if it doesn't feel right.
Why Kratos' design in God of War: Sons of Sparta makes sense
Maybe it's because we're all waiting for a sequel to the main line God of War RagnarokBut that's not what it is Sons of Sparta is Instead, it's a true prequel, set in the early years of Kratos' life when he was just another youth enduring the Spartan agony alongside his brother Deimos. The official description of the game clearly predates any of the tragedies or achievements that ultimately defined this chapter of the Spartan story.
This is actually the key to understanding why his appearance is so different from the norm. Kratos meets the first time opposite the players god of war (2005) or the older, more introspective Kratos of the 2018 reboot, this version hasn't yet gone down the path of making him the ghost of Sparta or the stern father figure that permeates Norse myth. Canonically, he has yet to lose his family, battle the gods, or earn the scars and rages that give the character his most recognizable visual identity. In that context, a younger, less iconic design makes sense for the story being told.
It must be accepted that part of the dialogue here is also about the medium. God of War: Sons of Sparta A 2D, pixelated art style naturally simplifies detailing compared to hyper-realistic 3D models. god of war (2018) and God of War Ragnarok. Pixel art tends to exaggerate proportions and obscure subtlety, especially on a familiar character like Kratos, and it can make designs feel a little extra “wrong” when sprites are compared to actual models. However, this style is an artistic choice that helps set this story apart from the rest god of war Instead of continuing the saga, the players have become accustomed to the cinematic experience.
Kratos meets the first time opposite the players god of war (2005) or the older, more introspective Kratos of the 2018 reboot, this version hasn't yet gone down the path of making him the ghost of Sparta or the stern father figure that permeates Norse myth.
There's another layer that also complicates the notion of little Kratos feeling incomplete. God of War: Sons of Sparta TC Carson, the original voice of Kratos from the Greek era god of war Games, returning as a narrator, recounting the events of the story from the perspective of an older, wiser person. In light of that, Sons of Sparta For a more reflective, perhaps more emotional story is to show a younger version of Kratos through the rear lens. There's no indication that the older Kratos appears outside of the narrative at all, but his role as narrator in the game backs up the fact that this is the story of how the story began, not who he became.
So, the response to his presence is almost as telling as game design. Devotion to a singular aesthetic can make any departure feel like a betrayal or an odd design choice, even when it's rooted in narrative logic. Where one group sees a lack of iconic features, another may see it as a loyalty to the story—which, in this case, is witnessing the forging of a myth rather than a retelling of the familiar. Of course, there is tension between those approaches, but it really makes the conversation about Kratos design. God of War: Sons of Sparta Worth having, in a sense. It almost pushes back against the idea that a character has to look the same in every respect to be real or authentic.
It may be justified, but it still hurts
Still, most of what's been shared online so far isn't a full compliment to Kratos' design or pixel art, not in the least. god of war– Special corner of the Internet. Many players have taken to forums and subreddits to voice their complaints, with the likes of this Reddit post from PailDuck commenting on the game. One user said they laughed at it because it caught them off guard, while another said it “looks lame.” In other words, the initial criticism wasn't all about Kratos' appearance, but the side-scrolling, 2D design was also the right call for one of gaming's most visually iconic franchises.
But, interestingly, that skepticism actually highlights the whole point. A younger Kratos is supposed to look quite different, and the negative feedback has as much to do with expectations as the intended design quality. Fans have lived with Kratos' hulking, bearded, ultra-detailed modern look for over half a decade, not to mention the original. god of war A tough, brutal rendition of the Greek trilogy. Asking a version of him who has yet to walk the path of tragedy, revenge, god-killing, and fatherhood to match those iterations is like expecting a teenager to look like their fully-formed adult self. Regardless of how many pixels are on-screen, that clash of expectations was built into the reveal from the start, and if nothing else, the reaction only shows how deeply fans have internalized Kratos' visual identity rather than rejecting the design.

- issued
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February 12, 2026
- ESRB
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Juvenile / blood, violence
- publisher(s)
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Sony Interactive Entertainment
