Sons of war of sparta muses chamber solution

Players will need to defeat three Stimphelians throughout the duration God of War: Sons of SpartaEach of which will leave a plume in its defeat. If players take these plumes to the Temple of the Sanctuary area, they can use them to unlock three special doors, each of which has three Muse Chambers behind them.

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God of War of Santa Monica Studios has produced many great games. Naturally, Kratos' bloody PlayStation adventures are better than some others.

The Muse Chambers Inn God of War: Sons of Sparta Serves as a challenge room and can be divided into three different types. Chambers of Melete tests your platforming, Chambers of Mneme tests your use of tools, and Chambers of Aoede tests your combat skills. Completing all nine Muse Chambers will unlock a brand new area called The Drifting Spire, as well as an entertainment trophy.

If you are having trouble completing any of the Muse Chambers God of War: Sons of SpartaYou may want to consider coming back later after getting stronger or unlocking more gifts. Nike sandals can make the race chambers a lot easier, while being strong will obviously improve your chances in the fight chambers.

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Mallet Race (Muse Chamber 1)

Muse Chamber 1 is a race to the finish line. If you are good at holding ladders in midair, you should take the upper route. If not, take the lower path instead. Use dodge rolls whenever possible, as this is the fastest way to get around in the early stages God of War: Sons of Sparta. You'll also need dodge rolls to get through some tight gaps.

After clearing the first section, you'll see a lever above you. Grab the wall to your right and then return to the ladder, pressing Triangle while in mid-air to grab onto it. From there, jump to the lever and pull it, then return to the left side of the chamber via the ladder to claim two pieces of raw ore in the chest.

Mneme's Reflection (Muse Chamber 2)

Muse Chamber 2 tests your use of instruments and your ability to quickly switch between them on the fly. Start by using the sight of the Lycurgus Bust on the stone eye to your left, then jump to the platform on the far left side of the chamber. From there, you'll be able to fire a Solar Sling to your left to activate the moving platform you're standing on. Climb it to the top and then climb the stairs to your left. You can ignore the platform on your right for now.

In this upper area, pull the lever and then use Lycurgus again on the stone eye, which will allow you to drop down onto another moving platform. When it's at the top of its cycle, jump to your right and then use Eternal Flame to burn the thorns on the ceiling above you. This will expose another solar sling target, which when hit, will activate a moving platform to your right. Before riding it, you need to pull the nearby lever. After that, you can make your way to the finish line, where another chest with two pieces of raw ore awaits.

You can shave a few seconds off my time by pulling the second lever before activating the moving platform.

Aoede's Battle (Muse Chamber 3)

Muse Chamber 3 is a test of your fighting skills and arguably the trickiest of the three Razor Plume Chambers. At this point in the game, the enemies found here are pretty tough, so you'll need to use your tools if you want to take them down before time runs out. The first few enemies aren't too bad, but the last two are pretty heavy and spawn on either side of you.

To make things a little easier, dodge one of the last two enemies so they're both on the same side and then blast them with Eternal Flame. If you're lucky, the splash damage will hurt them both. Assuming you can clear the chamber within 45 seconds, you'll be able to return to the entrance to find another chest containing two pieces of raw ore.

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Melete's Course (Muse Chamber 4)

After entering Muse Chamber 4, go to the ledge to your right and then use the two moving platforms to reach the lever on the opposite side of the chamber. After pulling it, use the two platforms to return to the right side and climb the wall there. Next, run to your left and do a long jump to grab onto the wall. If you don't make it all the way, you should still be able to reach it with a double jump. Climb up, then use two more moving platforms to reach the ledge to your right. There, you'll find a chest with a finish line and a durable plate.

Mneme's Meditation (Muse Chamber 5)

Muse Chamber 5 can seem a little difficult at first, but once you know what to do, it's actually not that bad. After dropping down from the roof, head right and climb up using the walls. You can save some time by double-jumping here to shorten the climb. Next, you need to use Eternal Flame to burn some thorns. You need to use Eternal Flame while in the air to take out the second patch of thorns.

Once at the top, roll through the gap to your left and drop down one level. You'll want to fire another Eternal Flame from the gap to your right and then jump back and suck up the Unsealing Mist with your Lycurgus Bust. Next, drop down two levels and fire the Solar Sling to your right to lower the grate nearby. This will allow you to return to the starting area, where you must use the vision of the Lycurgus bust on the stone eye and then inhale the Unsealing Mist in the pot on your left.

In the last area, run to your left and be sure to take the upper path. Continue running to your left and then do a long horizontal jump to reach the finish line. Assuming you make it before time runs out, you'll find another chest with a durable plate. After claiming it, head to your left to return to the Frozen Plume Corridor.

Aoede's Clash (Muse Chamber 6)

Muse Chamber 6 is a bit easier than Muse Chamber 3, as the timer is a bit more generous, and the enemies are more evenly spread out, so you'll rarely find yourself overrun. Save your soul and your magic for the big enemies on the upper right platform and make the most of the generous i-frames provided by Kratos' dodge roll, and you should have no problem clearing the chamber before the timer runs out. Once you do, return to the entrance to find a chest with another durable plate.

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Melete's Contest (Muse Chamber 7)

Muse Chamber 7 is another race to the finish line. From the starting point, you want to run to your left and then cross the two platforms. Launch Kratos down from the floor, turn left through the tunnel, and then launch from the ceiling and head left. Then you need to run to your left and hit square to charge through the barrier. You can either climb the wall behind it or launch up to reach the ledge above.

Once on the ledge, head right and climb up the wall. The finish line is now on your left. If you have any stamina left, you can do a long jump here, but if not, you can get to the other side with a well-timed double jump. There, you'll find a chest containing some Ionian Salts, which Kratos can use to grow his Spartan Dory tails.

Mneme's Enlightenment (Muse Chamber 8)

Muse Chamber 8 appears to include a moving platform and a solar sling switch on the intended strat. However, it is possible to reach the finish line without ever engaging with the switch, which can make the chamber incredibly easy. From the start, head right and use the Moon Blade to push the marble statue to the left. You'll want to line it up with the middle statue in the background, as doing so will allow you to use the Harvest Glaive to destroy the three blue vines. A vine is out of sight, directly above the middle statue (see video for exact location), but you can hit it while off-screen.

After destroying the vines, jump onto the marble statue, use the Lycurgus Bust to absorb the unsealing smoke, and then double jump to the left to reach the area above. Once there, blow the unsealing smoke into the receptacle and then immediately inhale again. Use Lycurgus to make invisible platforms appear to your left, and then climb up to the next area. To your right, you will see another receptacle, where you need to blow the unsealing mist. The timer is a little tight, but it's definitely doable if you're quick.

Next, go to the area below and use Lycurgus' sight on the eye. As soon as the beam breaks, turn to your right and jump into the air. You'll want to gain as much height as possible here, as failure to do so will result in you taking damage from the spikes and returning to the starting area. If you jump high enough, you'll still take damage, but the knockback won't be enough to knock you down.

Once you've landed safely on the spiky platform, immediately double jump up and to your right to reach the final area. From here, launch Kratos through the ceiling and then jump to your right to reach the finish line. There, you'll find a chest with a Heart of Fear, which can be used to increase Gauri.

Aode's Attack (Muse Chamber 9)

final Sons of Sparta The Muse Chamber is one of the easiest. To succeed, you just need to make your way to the top of the area, taking out any and all enemies you run into along the way. Apart from a few ledge trespassers who refuse to let you climb up, none of the enemies here are particularly challenging, and the timer is quite generous, so you'll have no problem clearing the chamber before time runs out. After doing so, return to the entrance to find a chest containing a piece of Elysian Alloy needed for certain Spartan Aspire Rim upgrades.


God of War Sons of Sparta Tag Page Cover Art

God of War: Sons of Sparta

systems

Playstation-1

5/10

issued

February 12, 2026

ESRB

Juvenile / blood, violence

Publisher(s)

Sony Interactive Entertainment


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