Raccoin Review

not long ago, Raccoin: Coin Pusher Roguelike Seemed like an absurd and impractical idea for the game, but like time-consuming roguelikes Balatro and Clover PitIt seems like little more than a natural progression. of course, Rakhine wears its implications on its sleeve, and has ultimately become a worthwhile addition to the pseudo-gambling genre space, but it remains to be seen whether it will be enough to steer players away from the myriad of other addictive diseases on the market.

I admit I was a little skeptical Rakhine in the beginning. Coin-pushing isn't a game with much depth or strategy: you just insert coins and hope they push other coins in front of the machine, earning you points/cold hard cash. Real-world poker involves countless different combinations of cards, different score types, antes, and other variables that make a game like Balatro Manipulation can make for interesting mechanics, but coin-pushing is almost painfully simple. Thankfully, my doubts quickly disappeared, viz Rakhine Some capitalize on this simplicity for surprisingly well-designed and subtle systems.

There are continuous power-ups that you can get at a time Rakhine Run, but essentially all advantages and disadvantages boil down to the effects of particular coins. There's a huge amount of such coins to profit from, and unlock more as you complete the run, and that means if Rakhine With a slightly steeper learning curve than other “dopamine machine” games, it keeps things interesting and chaotic over time. Meaning the lack of pre-established mechanics of coin-pushing Rakhine These can be unusually creative with coins and other player-controlled variables, but this also means that Rakhine It lacks some of the grandeur of its contemporaries.

Raccoin turns gold from the simplest of complexes

I hesitate to make more Balatro Compare, like this and Rakhine Ultimately play quite differently, but one more parallel worth mentioning is the overall structure. Rakhine You start by selecting the card and ticket, which are the same BalatroThe deck and stakes, respectively: cards provide special benefits, while tickets are difficulty modifiers. Each run consists of 15 rounds, and between each round is a shop where you can buy long-term buffs called chips (equal to Balatroof Jokers) and single-use items to improve your run. Then there are bad coins (boss blinds) that cause negative effects but net additional rewards when clearing.

But where Balatro is precise and scientific, Rakhine It's busy and chaotic. This is one of the reasons I was initially turned off by the game: so much later Rakhine Based on physics, it can sometimes feel random and even unfair — a feeling intensified by random effects like bad coins and spin-wheel rewards that add new coins to the field. Once you accept this relative lack of control and become familiar with the positive effects of various specific coins, Rakhine A ridiculous addiction blossoms throughout.

Depending on which upgrades you prioritize during the race, you can have up to ten special coins available at any given time, and there are many ways to get more and strengthen individual coins during rounds. The effects of these coins vary dramatically, including my favorites that are essential to stay in the game. For example, some coins will increase your score multiplier as long as they remain on the field, rewarding you for strategizing to keep them away from the scoring area. Other notables include coins that increase in size by touching coins, and “wolf” coins that increase in value by hunting “pig” coins. In almost all cases, these modifiers set the stage for viable and unique use, facilitating the satisfaction of build-crafting that is key to many of the best roguelikes.

Raccoin faces an ocean of roguelikes trying to eat up your time

After beating the race with almost every character, I can say that with confidence Rakhine A strong and versatile roguelike with lots of replay value and room for experimentation. I'd even go so far as to say that it does some things, like meta progression through in-run unlockables, better than most games in the genre. In fact, taken at face value, Rakhine is an easy sell for roguelike fans.

Once you accept this relative lack of control and become familiar with the positive effects of various specific coins, Rakhine A ridiculous addiction blossoms throughout.

But does it meaningfully do enough to stand up against its relentless competition? on paper, Rakhine Everything a good roguelike needs and then some, but it never grabbed me that way Balatro, Hades 2, megabunk, Kill the Spireand Meugenics is I don't want to say I've seen everything Rakhine Must offer, but that drive for “just one more run” isn't quite as obvious as in other columns of the genre, and it's hard to say why. That may have something to do with the aforementioned chaos of the coin-pushing premise, as this lack of player control undermines the calculated, master build-crafter feel that the best roguelikes evoke.

at the same time, Rakhine Sometimes it feels like it's holding itself and the player back. Design choices that force you to break your combos to activate a special prize wheel, or require you to get lots of unique special coins for a relatively low impact payoff can sometimes make for an unfortunately underwhelming experience. In general, frequent upgrades can often feel frustrating, with many of them offering such small or context-specific bonuses that they're not worth the trouble. This issue is prominent with Keychain upgrades, which are the most important and least frequently offered: they range from major benefits like an entirely new upgrade slot to inconsequential buffs like an 8% chance of turning a normal coin from your inventory into a random special coin.

weaknesses of Rakhine Ultimately, it's far from game-breaking, and I still find it fun, engaging, and mechanically unique: it can easily net you a few dozen hours of solid gameplay. However, we live through an unprecedented era of deep and massive roguelikes, many of which offer hundreds of hours of continuously evolving gameplay. Against just a handful of these more avant-garde and ambitious titles, RakhineWhile well made and fun, it feels redundant. It may be marginally less compelling than something like this Spire 2 killed or BalatroBut in this time-consuming genre space, it makes a big difference.


Raccoin Coin Pusher Roguelike tag page cover art

systems

PC-1


issued

March 31, 2026

developer(s)

Dorakun

publisher(s)

playstack

PC release date

March 31, 2026


Pros and cons

  • Fun and creative roguelike mechanics
  • Addictive gameplay loop
  • Strong cross-run progression and development
  • Less attractive than other similar games in the genre
  • Lots of amazing tools and upgrades

Rakhine Released on March 30, 2026 for PC. Game Rant was provided with a Steam code for this review.

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