Marathon addresses player feedback and reveals upcoming game adjustments

Bungie highlights some of the biggest talking points from fan feedback and reveals how the studio plans to address these issues in the future. Marathon Update. Since the beginning, player feedback has been a key component for Bungie that has continued Marathon Constantly updated with the addition of new content.

In fact, it could be argued that player feedback has largely driven the game's course, as poor reception in last year's alpha test led Bungie to eventually slow down the game and add highly-requested features like solo queue and proximity chat. While Marathon Despite the delays and fixes that have started off so well, Bungie has relied on the community of players to figure out how to further enhance the experience. Not long after launch, an experimental Duos mode was launched for Bungie MarathonA highly requested feature that didn't launch, but has quickly become a popular feature.

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Most of the Bungie developers are working on Marathon instead of Destiny 2

A new report indicates that most of the team working at Bungie has been assigned to work on Marathon instead of Destiny 2.

Hot on the heels of the April 28 update for MarathonBungie took to social media to address some of the biggest player concerns currently happening with the game. One such issue was actually addressed as part of the most recent update, as the popular WSTR shotgun had its damage weakened, which Bungie indicated was only temporary. As part of the patch notes for the April 28 update, Bungie acknowledged that the shotgun had its damage tightened up a bit, with its damage reduction and effectiveness against the AI ​​returning to levels prior to the initial nerf.

Guess the games from emojis.





Guess the games from emojis.

Easy (120 seconds) Medium (90 seconds) Hard (60 seconds)

Another major talking point is the potential for grenade spam, an issue that Marathon Game director Joe Ziegler admitted that's a big talking point for developers at the studio. As Bungie points out, players are happy with how the gunners are usually raining down a barrage of grenades. While details on the fix are still in flux, Bungie indicated that some possible options include stock counting and stack size limits before Season 1 ends.

Finally, the Gold Ares Railgun was also on the list, especially for those running Prestige Mode which enabled it to one-shot a runner with a purple or gold shield. As expected, Bungie said this level of damage was unintentional and a fix is ​​on the way. While Bungie wants the gun to feel strong and powerful, especially with that level of attachment, the weapon shouldn't be able to take down runners of that level, which makes it frustrating to go against.

A runner hiding behind a wall in a marathon Image via Bungie

Regardless, this level of communication between Bungie and players is no fluke as it has been consistent ever since. Marathon Started in March. This goes hand in hand with the promise of years of steady improvement for Bungie Marathon And that development team is in it for the long haul.

Who is that character?

Identify the silhouettes before time runs out.




Who is that character?

Identify the silhouettes before time runs out.

Easy (7.5 seconds) Medium (5.0 seconds) Hard (2.5 seconds) Permadeath (2.5 seconds)

With Season 1 now more than halfway through, the arrival of MarathonThe first wave of player resets is on the horizon. Season 1 Marathon Set to end sometime in June, Season 2 of Nightfall is set to run until August. Bungie has yet to reveal full details on how Season 1 will end or what players can expect in Nightfall, but the studio has teased new content additions like nighttime versions of the map, a new runner shell, and more content. In fact, Nightfall is set to introduce a new feature called Cradle, a system that gives players more freedom over the various strengths and weaknesses of their runner shells.


Marathon tag page cover art


issued

March 5, 2026

ESRB

Juvenile/animated blood, language, violence, in-game purchases, user interaction

Multiplayer

Online multiplayer, online co-op


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