Biomods are one of the many ways you'll be able to modify your vanguard Subnautica 2 To help you better adapt to the environment and not only survive, but thrive. To apply them, you must visit the Bio Lab Station at the Welcome Center location, or build your own at your base.
There are two types of biomodes: active and passive. Active biomodes require action to trigger, while passive biomodes will activate without manual triggering. When you start the game, you'll automatically have access to two of each, and can choose one per type; The rest of the biomodes require scanning different creatures to unlock them.
All BioMods and how to unlock them
Apart from the two active and two passive biomodes you will start with, You will need to scan various sea life in Subnautica 2 to unlock new modifications. Unfortunately, this Can't be done with your traditional scanner Either way, that's why you should wait until you can Build a modification station at your base and upgrade your scanner to a bioscanner.
Only one of each type of biomode can be selected at a timeBut you can change them at any point by returning to the bio lab station. This may change in the future, however, as the game is still in early access.
Of course, to do this, you'll need to find and scan the Modification Station and Bioscanner with your traditional scanner to unlock recipes for both. Also, Once you've done the bioscanner, you'll need to rescan any essential marine life you've already scanned. With conventional scanners.
you can Find a set of scans in one of the Cicada Ruins locations in the Alien Ruins for both a modification station and a bioscanner.Once you have the repair tool to fix the door. you will do Naturally lead here when it's time to find Iso's blackboxWhere it is found, but you can come here anytime once you have the repair tool.
Most, but not all, of the creatures listed can be found in multiple locations around the map. The coordinates listed are only one Confirmed location where you can receive the scanBut since you have an image reference, you can keep an eye on these creatures everywhere.
Active BioMods
|
Name and description |
A Bioscanner scan is required |
|---|---|
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Dash Dash in any direction to avoid predators or dangers. |
Scan Required: None (available automatically) |
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Pathfinder Release a trail of pheromones that you can trace your way through. |
Scan Required: None (available automatically) |
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Sonic Echo Emit sonar pulses to highlight nearby sources. |
Scan required: Collector Leviathan Location: 790 meters directly east of the lifepod and found at a depth of about 90 meters. Once you pass through the hot zone, you'll cross a large chasm of open water to reach the alien ruins. The Collector Leviathan guards this gap and swims back and forth. It's big, so it should be easy to spot, but be careful. |
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Electric discharge Emits an 800-volt electric shock to deter medium and large predators. |
Scan required: Electric Geordie Location: 1,830 meters directly east of the lifepod and 345 meters deep. They will swim near the large heat pipe in the center of the power plant. You'll know you're in the right place if you're in the center of a dome-shaped structure with an angel comb at the bottom. |
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chum cloud Release clouds of tasty bait to distract predators. |
Scan Required: Poisonous Sponge, Hunger Toxic Sponge Location: 30 meters east of the Lifepod and 12 meters deep. You can find these in several small caves around the Lifepod. They're easily identifiable because they spray green poison that you've accidentally floated into many times by now. Houndgar Location: 670 meters directly east of the lifepod and 150 meters deep. This is actually the location of the Tadpole Pens, where you'll find several hangovers hanging annoyingly around the entrance. |
You may have to accept that you will die immediately after scanning some of theseSo in that case, I Recommend clearing the consumables list before receiving a scan. That way, if you reprint, you won't lose much. Scans will remain in your data log as long as you finish the scan before you die.
Passive BioMods
|
Name and description |
A Bioscanner scan is required |
|---|---|
|
Sea skimmer Swim faster when near underwater surfaces or seabed. |
Scan Required: None (available automatically) |
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Oxygen control Not moving reduces oxygen consumption. |
Scan Required: None (available automatically) |
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Bioluminescence Glow in the dark. |
Scan required: Sandspear, Electric Geordie Sandspear Location: 105 meters east-northeast (65 degrees) of Lifepod and 30 meters deep. There will be a stream here leading down to a cave with a research table nearby. In the sand next to this table, you should see something sticking out of the sand that looks like a small plant. It's a sandspear, and if you get close it will appear and attack. Electric Geordie Location: 1,830 meters directly east of the lifepod and 345 meters deep. They will swim near the large heat pipe in the center of the power plant. You'll know you're in the right place if you're in the center of a dome-shaped structure with an angel comb at the bottom. |
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Camouflage Become invisible to predators when not moving. |
Scan Required: Bullethead Location: 1,340 meters east-northeast (85 degrees) of Lifepod and at a depth of 210 meters. They will look like red plants clinging to the sides of the cave walls, and will startle if you get too close. |
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water retention Get more water from all sources with enlarged, orca-like kidneys. |
Scan Required: Coral Crab Location: 223 meters east-southeast (125 degrees) of Lifepod and 30 meters deep. You won't see it at first because it will look like a normal coral shell, but a hammerhead can hit it and wake it up if you bait it, or wake it up on its own if you get close. |
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Homing sense Find nearby bases with electric power. |
Scan required: Surge Jelly, Hammerhead Hammerhead Location: 160 meters north-northeast (25 degrees) from the lifepod and 15 meters deep. There are two, sometimes fighting each other, that will circle the angel comb here. Surge Jelly Location: 331 meters south-southwest (220 degrees) from the lifepod and at a depth of 52 meters. You'll find lots of surge jellies swimming near the tall rock pillars here, and they're easy to spot because they're bioluminescent and glowing with electricity. |
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Threat Sense Detect nearby threats with special hair cells. |
Scan required: Hoverthorn Location: Found 1,120 meters east-northeast (85 degrees) of the lifepod and at a depth of 120 meters. They will swim around the area as they are also a good food source. The hardest part, honestly, is being fast enough to scan them, because they are fast too. |
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Dermal Garden Gently grow nutritious algae on your skin. |
Scan required: Needler Mango Location: 1,365 meters directly east of the lifepod and at a depth of about 200 meters. Here you will find large rock formations with needles. This is the nest of the Needler Mango, and you should see it floating above the rock. You can even grab Animal Enamel while you're here! |
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Slow metabolism Your microbiome becomes more efficient, which slows down food loss. |
Scan required: Nibbler Mango Location: 237 meters directly north of the lifepod and 16 meters deep. Some of them will swim in the area where BFJ and some Chimoyah Rotsacs can be found. |
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Water secretion Fills the water packet by slowly filtering fresh sea water. |
Scan Required: Water Slug Location: 0 m from the lifepod and at a depth of about 15 m. Found almost everywhere, just look at orange sea grass. |

Subnautica 2: The Complete Stats Guide
If you hope to live long enough to see what secrets Subnautica 2 has in store, you'll need to learn all about your Pioneer's stats.