From the outside, Assassin's Creed Hexe looks very interesting. An AC game set during the Holy Roman Empire's witch trials looks neat, and everyone at the studio seems to want to be a part of it. However, the development does not seem to be able to accelerate. The project has already lost two of its leads, and about 50 developers.
One of those former heads was creative director Clint Hocking, and no reason was given for his departure. While we can only guess what happened, Hawking recently talked about the use of AI in game development. He admitted that not only was the integration inevitable, but he used ChatGPT to learn how to code. However, he admitted that it “sucked”.
The former Assassin's Creed Hexe creative director tried learning coding through ChatGPT
In an interview with Edge magazine (via GamesRadar+ ), Hocking said he used AI to help him learn how to code. “It was brutal. ChatGPT kind of sucked. It didn't really know how to code. Everything was broken,” he said. “It was mostly me trying to debug code without knowing how to code myself.”
However, after a year and a half, Hawking left ChatGPT and learned how to code using JavaScript. If AI helped the process, he said that “he learned to code despite ChatGPT.” That tool seems to have been more of a hindrance than a tutor. Thankfully, he's given up vibe coding.

My hopes for Assassin's Creed now rest on Hexe
Shadows seems like a regular old Assassin's Creed, but sooner or later, Ubisoft needs to do something new with its time.
This does not mean that Hocking intends to use AI-generated coding in Hexe or any of his other games. It was probably trying to learn to code on its own. Thankfully, he realized that ChatGPT wasn't the best way to do it.
Speaking of Ubisoft and AI, an insider recently revealed that the studio was using generative AI for the next Far Cry game, and it “sucked” as well. Later, it was revealed that this was only done for “research and development” procedures.

- ESRB
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Mature m17+
- developer(s)
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Ubisoft Montreal
- Engine
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AnvilNext