Galactic Racer already looks like the perfect Burnout successor

Preview for STar Wars: Galactic Racer has started circulating online, and by the looks of it, this arcade racer has plenty of genre-defying tricks up its sleeve. That said, the details that stuck with me the most actually come from a different racing series, one that is deeply connected to developer Fuse Games' past. The single most exciting thing, as far as I'm concerned Star Wars: Galactic Racer That is resurrection BurnoutWho's takedowns and eliminator races — and that franchise's brutal talent drags it across the galaxy, far, far away.

Several outlets recently got a hands-on preview Galactic RacerAnd each brought to light many new and exciting features, especially what seemed, until now, a simple (though admittedly gorgeous) Star Wars Licensed arcade racer. The game seems to take inspiration from all over the place, and as a certified fan of the genre, some of the Roguelite elements stood out to me as a surprising high note. After sitting down with the details, I want to go into why stapling takedowns and the eliminator in that system are what sold me as a gamer, and as a die-hard. Star Wars boy

Podracer on Tatooine in Star Wars: Galactic Racer.

The release date of the new Star Wars game has been leaked

The release date of the upcoming Star Wars game is leaked ahead of time.

Fuse Games brings Burnout 3 to Star Wars: Galactic Racer

For those who may not know, eliminators are multi-lap races where whoever is in last place at the end of each lap is completely cut from the race, lap after lap, until one racer is left standing, and they basically raced. Burnout The franchise, especially Burnout 3: The Takedown. According to IGN's preview, the shape of these races appears to be defined Galactic Racer’s run-based campaign, because just like your traditional Roguelite, there is only one thing standing between you and continuing through the branch tournament of races scattered across different planets. That one thing is the League Token, and it's required for every event in the campaign.

Players can lose their tokens and wipe out an entire run, earning nothing more than just saving the cosmetic unlocks and ability upgrades they've already banked along the way, a stable first in eliminator races dotted throughout the campaign tournament. And the most common way to slide into that fatal last spot? Hitting the wall, through BurnoutLots of takedowns of his own. Slamming (or being slammed for that matter) hard enough to destroy an opponent's repulsorcraft also triggers a slow-motion crash shot at a camera angle similar to the standard that was popular two decades ago, and I was a little surprised by that detail.

All-or-none racing is the comfort zone of fuse games

Of course, none of these lineages are a coincidence: Fuse Games was founded in 2023 by senior developers directly out of Criterion, the studio that built it. Burnout In the first place. Fuse CEO Matt Webster also served as an executive producer Burnout 3: The TakedownThe 2004 entry that turned both Eliminator and Takedown into franchise cornerstones and catapulted the series into the mainstream. That background makes it very clear why Galactic Racer Seems to be gunning out of the gate towards the genre's meanest ideas.

Racing in Star Wars should be scary

Although I had seen plenty of footage of speeder-bikes crashing from earlier gameplay, and expected car battles, I never expected a licensed racing game like this to make it to the elimination matches. But even now, I can say it will work well; on the run Star Wars There has always been a deadly business – podres inn Phantom Menace Kills several contestants on screen, betrays Cebulba with gouts of open flame, and turns a bad line into a canyon wall junkyard. With a deep Roguelite system, tons of unique abilities and vehicle-specific race types, and tricky curves throughout, the mode that can vaporize an hour's progress on an ugly lap is the closest a fan can actually get to being Anakin in that race.

It is also good that the eliminator will not shoulder all the stress depending on the mode. Tracks on various planets will apparently layer in hazards engineered to get you straight to the end—Lantana's magma patches will cook your vehicle if you linger, Ando Prime's ice will freeze you hard until you thread through hot tunnels, and though it's universal, the ramjet ability boost will catch you past. Along with the pros and cons Galactic Racerof confirmed vehicles or types of vehicles, each of which provides another way to lose a spot on a properly false instant, and in the eliminator, the entire race qualifies as a false instant.

Full circles in Galactic Racer and more additions

Underlying all of this is a full-circle factor, as, according to Traxion's preview, Webster cited the Podracer crashes from Phantom Menace as a direct reference point. Burnoutspectacular wrecks of the day, describing them as “a great reference point for how to create great-looking, exciting crashes”. Star Wars Effectively taught Burnout How to make the ruins cinematic, and now BurnoutOur own architects have elevated the scene to bring that beauty back home.

Who is that character?

Identify the silhouettes before time runs out.




Who is that character?

Identify the silhouettes before time runs out.

Easy (7.5 seconds) Medium (5.0 seconds) Hard (2.5 seconds)

And practically, a host of other new information from these previews seems to round out this crucial element quite nicely. Before the race begins, you can nail the ignition-sequence prompt to start with your afterburner prime or your shield pre-charge, then feather a Mario Kart-style throttle meter to close the starting line. Aside from simply providing extra stuff to do, these seem like a great fit for the unforgiving campaign format, as those micro-decisions can be the difference between getting ahead in a race and starting it.

A dull hope of mine

All things considered, different previews Star Wars: Galactic Racer They have accomplished exactly what they set out to do, and I can confidently say that I am hyped for the release of this game on October 6th. My only real concern is how podracing will survive all of this. That vehicle type will be the fastest and weakest on offer, making it a race type Galactic RacerThe pinnacle challenge.

Fuse's developers say podracing (and racers like Cebulba himself) are introduced into the campaign “in a fun way,” but to my mind, this should serve as the final test of the campaign rather than a bonus to the side. I want podracing roguelite to be the end game of the campaign, where I really have everything to lose. After all, in the first Star Wars In two decades of racing, which was built on panic and consequences, the Bunta Eve Classic is the only place to close out a race in victory, or crash in defeat.

who


Star Wars Galactic Racer tag page cover art


issued

October 6, 2026

developer(s)

Fuse games

publisher(s)

secret mode

Multiplayer

Online multiplayer

Cross-platform play

complete


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