After almost 30 years V. The Legend of Zelda: Ocarina of Time Finally a proper remake is on the way, and it's going straight to the Nintendo Switch 2 in 2026. Currently, we don't have much to say about what the remake will bring to the table aside from its confirmed overhauled visuals, but it's safe to say that it's going to have to deal with that particular issue. Star FoxNot even the Switch 2 remake. Especially, while Star Fox Despite being a close to 1:1 remake, it probably succeeds in being a completely rebuilt and modernized version of its original N64 self, Ocarina of Time The Switch 2 probably won't be given much grace.
It is already up for debate, whether Ocarina of Time'The Switch 2 remake should be closer to what Nintendo did Star Fox 64 Or it should feel like a whole new experience from top to bottom. However, there is an argument in favor of the debate Ocarina of Time All ways should be the same game but with a polished surface, eg Star Fox Finished, fails to see why that approach might work Star Fox But they don't work Ocarina of Time. It will be very easy to lose Star Fox 64 In the process of remaking it if Nintendo took things too far, but with Ocarina of TimeThere is a lot of room to work which the developer should take full advantage of.
Star Fox on Switch 2 doesn't need much more than a facelift

Reason switch 2 Star Fox The remake has seen such success because, apart from its audio and visual presentation, and perhaps some quality-of-life issues, it is completely timeless. Changing its gameplay, rhythm, or some of its iconic quirks in any way would make sense to effectively make it. Star Fox 64And at that point, it won't be a remake but a completely different game. Of course, there are many fans who wanted a brand new one Star Fox game instead of a remake, so Nintendo could very well have gone with that instead. And yet, the remake has been a success despite this.
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Like talking about games Star Fox 64And now with its Switch 2 remake, it's meant to be replayed over and over again. It's a rail shooter, arcade flight combat game where the goal is always a high score, a new route, or some other secret that can only be triggered at the right place at the right time. For those reasons, we all replayed Star Fox 64 A million times over in its heyday, and we're now playing it again on Switch 2, over and over again, with the same goals in mind. In other words, there really is no need for such a game Star Fox 64 To get anything more than a facelift when it gets rebuilt, because the whole point of the experience is to play it over and over again anyway. Ocarina of TimeOn the other hand, it's a different story.
Ocarina of Time on Switch 2 should be more of a remake than Star Fox

Ocarina of Time It accomplished many things for the gaming industry when it launched in 1998, and the ripple effects of what it started and established are still being felt today. generally, Ocarina of Time It gave developers a working language for 3D action-adventure games by showing how combat, puzzles, navigation, story scenes, objects, dungeons, exploration, and even the camera can all work together to produce an engaging, complete, and fully nuanced 3D adventure. Ocarina of Time Still influencing the industry in very specific ways, however, most modern action-adventure games don't know what to do unless they're the first to do it.
There really is no need for a game like that Star Fox 64 To get anything more than a facelift when it gets rebuilt, because the whole point of the experience is to play it over and over again anyway.
for example, Ocarina of Time's Z-targeting system basically solved 3D combat by allowing players to lock onto an enemy or character, keep the camera oriented, and then attack with much clearer spatial awareness. Before that, close-range combat in 3D was awkward because the player, enemy, and camera all had to be lined up. Ocarina of TimeThe use of the A button helped revolutionize the industry by making context-sensitive controls feel normal. Essentially, the function of the A button would change depending on what Link was doing, and in a world where 3D games were suddenly asking controllers to handle dozens of different functions at once, that was groundbreaking.
Of course, those are far from the only ways Ocarina of Time Influenced action-adventure games and 3D games in general, as it helped establish 3D action-adventure design. Expectations of cinematic storytelling also grew later Ocarina of TimeBecause it used real-time cutscenes instead of pre-rendered video, it ultimately ensured that players were always connected to what was happening. It also made the music a gameplay system allowing players full manual control over the ocarina as well as making it a tool to influence the environment and world around Link.
Despite its influence on the industry, Ocarina of Time can be improved for the modern era
yet, Ocarina of TimeThe effect of exactly why its Switch 2 remake should be allowed to reach more than just visual fidelity. The original game taught the industry how to move forward with 3D adventures, but the industry has spent the last 30 years building on that foundation. If Nintendo brings Ocarina of Time Now, there's a chance to make the game feel as magical to modern players as it did in 1998, but that can only be accomplished by meeting modern standards where they are.

There are many areas where Ocarina of Time You can grow without losing yourself. Hyrule Field can feel like a real kingdom, with more detail, more life, and more reasons to move through it, while still remaining a guided adventure rather than a wide open world. Castle Town, Kakariko Village, Goron City, Zora's Domain, and Gerudo Valley all benefit from NPC routines, strong environmental storytelling, and a clear sense of how Ganondorf's rule changes the world when Link draws the Master Sword.
If Nintendo brings Ocarina of Time Now, there's a chance to make the game feel as magical to modern players as it did in 1998, but that can only be accomplished by meeting modern standards where they are.
Dungeons are another obvious place where the Switch 2 remake could go forward. Forest Temple, Fire Temple, Ocarina of TimeThe infamous Water Temple, Shadow Temple, and Spirit Temple are already some of the strongest identities in the series, but they can be expanded with new rooms, stronger enemy placement, richer puzzles, and more dramatic boss encounters. The goal isn't to replace those dungeons, but to make them feel like the versions that players had when they were exploring.
And finally, combat can also be sharpened without mods Ocarina of Time In the unrecognizable. Bosses with cleaner swordplay, more responsive movement, smarter enemy behavior, and more engaging stages will all fit the spirit of the original. Link should still feel like Link, but there's no reason that every fight needs to feel locked in 1998. Of course, these kinds of quality-of-life improvements are expected, but they're worth noting, because if the remake's combat still feels like the original in every way, it's a moot point.
finally, Ocarina of Time No need to reinvent. It only needs to be respected by extending it to the right place. Star Fox worked because its original design was already perfectly suited for faithful repetition. but, Ocarina of Time There's a lot of room to work with, and the Switch 2 remake should absolutely stretch every inch of that room with its phenomenal hardware. Here is hope Ocarina of Time The remake link on Switch 2 doesn't seem to go back in time but forward, master sword in hand.

- issued
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2026
- developer(s)
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Nintendo
- publisher(s)
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Nintendo
- Number of players
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single player