Deltarune Chapter 5 just received a brand-new update for July 2026

another one Deltarun The Chapter 5 update rolled out on July 9, bumping the game's version number up to 0.0.247. The new release introduces two dozen changes, most of which arrive as Deltarun Bug fixes.

Deltarun Chapter 5 officially launched on June 24, already receiving three updates before the end of the same month. Unlike that trio of releases, the 0.0.247 build is the first not classified as a hotfix patch but a regular update. This is why its changelog is remarkably long, to the point that it contains some fixes for pre-Chapter 5 issues.

Deltarune 0.0.247 patch introduces 24 changes

Of the 24 items listed in the latter Deltarun In the patch notes, 17 are classified as general game changes. Update 0.0.247 addresses several potential softlocks, crashes, combat anomalies, visual glitches, and user interface issues. It also fixes some related bugs Deltarun Objects, Time, and Progress, while fixing platform-specific memory issues and offering a range of minor graphical and technical fixes.

Among the more notable changes arriving as part of the July 9 patch are fixes for two softlocks. Deltarun Chapter 4's platforming encounters, including the Roode Buster during the battle right before the final boss of the chapter. The 0.0.247 update also addresses several minor combat issues, including the armor effect failing to grant extra invincibility frames against a Chapter 5 boss, Aqua minibosses' attacks taking unexpectedly long, and scissors not taking damage after a special event. It also fixes a progression issue that prevented players from getting JusticeX in Castletown if they hadn't gotten the Shadow Crystal in the same save during Chapter 4.

Deltarune Update 0.0.247 Patch Notes

General game changes

  • You will no longer get the JusticeAxe from the hole in Castletown Cliff if you never got it

  • Shadow Crystal in Chapter 4 in that file slot.

  • Attacks accidentally don't last long when grazing the bullets of aqua minibosses.

  • Fixed a bug where bread-smashing time attacks would not display 0 points correctly.

  • Fixed a bug where an armor should increase the amount of invincibility frames.

  • Do not act against the chapter master.

  • Fixed various memory leaks that seemed to cause random crashes on PlayStation 4.

  • Fixed a softlock where you could clip to the floor after defeating certain platforming encounters.

  • Previously fixed a softlock when using Rude Buster in the first stage of a platforming battle

  • Chapter Master.

  • Fixed a bug where scissors would no longer take damage after an event.

  • SOUL is visually placed in a birdcage if the first scene of chapter one was skipped.

  • certain way.

  • Different situations where two text boxes can overlap, or where you can move around

  • The menu is still open.

  • Fixed train blueprints flying through the air, and various other minor graphical fixes.

  • Various other minor fixes.

Dialogue and other text changes

  • Cliff's shop has a new dialogue in a very ambiguous situation.

  • Credits have been added for the following people:

  • Matt Cummings – Festival Concept Art

  • Zu Ehtisham – Platforming VFX

  • Marcy Nabors – musical assistance

  • Castle Town's manual now mentions Susie's Scythemere.

  • Various minor fixes.

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