Best dosha cards and builds

blame on Spire 2 killed A master of manipulation between generating extra energy, creating new cards out of thin air and echoing his own moves. As such, Defect is perhaps the most unique and open-ended character in the game, requiring planning and a bit of forethought to take full advantage of. Once the faults are truly activated, however, they are almost unstoppable. In this Spire 2 killed Guide, we'll go over Defect's best cards and builds and why they work so well together.

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Slay the Spire 2: Tips and Tricks for Beginners

Become a master of the spire with these helpful tips.

The best cards and builds for Dosh in Slay the Spire 2

Focus build

Orbs is the defining mechanic of defects Spire 2 killed And that's what most depend on for both offensive and defensive tactics. Dosh starts with three orb slots and can add different types of orbs to each slot for passive and active effects. Unlike normal attacks, the damage dealt by Orbs is not affected by power, but rather the Focus stat. As such, a Focus build tries to maximize the amount of Orb slots available, focus stacking, and fill the deck with a variety of Orb-generating cards.

card

Type/Cost

effect

Ball lightning

Assault – 1

Contract 7 damages. Channel 1 electricity.

Cold snap

Assault – 1

Deal 6 damage. Channel 1 Frost.

compile driver

Assault – 1

Contract 7 damages. Draw 1 card for each unique Orb you have.

Concentrated strike

Assault – 1

Contract 9 damages. Get 1 Focus on this mode.

Hotfix

Skill – 0

Benefit 2 Focus on this mode.

cold

Skills – 1

Channel 1 Frost. Draw 1 card.

The lightning rod

Skills – 1

Get 4 blocks. At the beginning of the next 2 turns, Channel 1 electricity.

Tesla coil

Attack – 0

3 Compromise damages. Trigger all lightning against enemies.

zero

Attack – 2

Deal 10 damage. Apple 2 weak. Channel 1 dark.

chill

Skill – 0

Channel 1 Frost for each enemy. exit

anarchy

Skills – 1

Channel 1 random orb.

the darkness

Skills – 1

Channel 1 dark. Trigger the passive ability of all Dark Orbs.

Dual energy

Skills – 1

Double your energy. exit

Fusion

Skill – 2

Channel 1 plasma.

Glacier

Skill – 2

Get 6 blocks. Channel 2 Frost.

capacitor

Shakti – 1

Gain 2 orb slots.

the hail

Shakti – 1

At the end of your turn, if you have Frost, deal 6 damage to all enemies.

thunder

Shakti – 1

Whenever you raise lightning, deal 6 damage to each enemy.

Shattered

Assault – 1

Deal 11 damage to all enemies. Grow all your orbs.

Modded

Skill – 0

Gain 1 orb slot. Draw 1 card. Increase the cost of this card by 1.

Multi-cast

Skill – X

Evoke your rightmost orb X times.

the rainbow

Skill – 2

Channel 1 electricity. Channel 1 Frost. Channel 1 dark. exit

Voltaic

Skill – 2

Channel Lightning equivalent to electricity already channels this battle. exit

Coolant

Shakti – 1

At the start of your turn, get 2 blocks for each unique orb you have.

Defragment

Shakti – 1

1 Gain focus.

Spinner

Shakti – 1

At the start of your turn, Channel 1 glass.

consuming shade

Strength – 2

Channel 2 darkness. At the end of your turn, evoke the orb to your left.

Biased perception

Shakti – 1

4 Gain focus. At the start of your turn, lose 1 focus.

Status card creation

Status cards is usually a nuisance Spire 2 killedFlood your deck with debris that would normally take up space or harm you. Defect, however, can take advantage of status cards by deliberately creating them for a plethora of different effects before exhausting them with an all-out attack. Thus, status card creation uses skills and attacks to create status cards that react when they are created.

card

Type/Cost

effect

Guns up

Assault – 1

4 damage dealt 3 times. Add one Slimmed down In your discard pile.

Boost away

Skill – 0

Get 6 blocks. Add one startled In your discard pile.

Hologram

Skills – 1

Get 3 blocks. Put a card from your discard pile into your hand. exit

Rocket Punch

Attack – 2

13 Compromise damages. Draw 1 card. When a status Card is drawn, reduce the cost of this card to 0 this turn.

Boot sequence

Skill – 0

born Get 10 blocks. exit

Overclock

Skill – 0

Draw 2 cards. Add one burn In your discard pile.

compact

Skills – 1

Convert all status Cards to fuel your hand.

Dual energy

Skills – 1

Double your energy. exit

Fight through

Skills – 1

Get 13 blocks. Add 2 wounds In your discard pile.

skim

Skills – 1

Draw 3 cards.

white noise

Skills – 1

Add random power to your hand. This turn is free to play. exit

repetition

Shakti – 1

You have drawn for the first time status Card Each turn, draw 2 cards.

A smokestack

Shakti – 1

Whenever you a statusDeal 5 damage to all enemies.

subroutine

Shakti – 1

When you play a power, gain (1 energy).

Flak cannon

Attack – 2

All your exits status cards. Deal 8 damage to a random enemy for each card exhausted.

Reboot

Skill – 0

Shuffle all your cards into your draw pile. Draw 4 cards. exit

signal boost

Skills – 1

The next power you play is played more time. exit

Trash to treasure

Shakti – 1

Whenever you a status Card, Channel 1 Random Orb.

Creative AI

Strength – 3

At the start of your turn, add a random power to your hand.

Echo form

Strength – 3

Ethereal. The first card you play each turn is played in extra time.

Arms manufacturing

In addition to their elemental orbs and myriad powers, Dosh can also pack a punch with a built-in arsenal. weapon. Most attack cards available in Defect cost 0 energy, or gradually decrease in energy cost until free. Stacking cards like these synergize perfectly with other attacks and skills that use 0-cost cards. In turn, this allows you to play multiple cards in one turn, deal massive damage, and not worry about focus or orbs.

card

Type/Cost

effect

Beam cell

Attack – 0

3 Compromise damages. 1 Apply Vulnerable.

claw

Attack – 0

3 Compromise damages. Increase the damage of all claw cards by 2 in this battle.

Go for the eyes

Attack – 0

3 Compromise damages. If the enemy wants to attack, apply 1 weak.

Momentum strikes

Assault – 1

Deal 10 damage. Reduce the cost of this card to 0.

Sweeping beam

Assault – 1

Deal 6 damage to all enemies. Draw 1 card.

FTL

Attack – 0

5 Compromise damages. If you played less than 3 cards this turn, draw 1 card.

scrap

Assault – 1

Contract 7 damages. Draw 4 cards. Discard all cards thus drawn that do not cost 0.

bulk up

Shakti – 1

Lose 1 orb slot. 2 Gain power. 2 Gain mastery.

wild

Strength – 2

The first time you attack (0 Energy) each turn, return it to your hand.

Adaptive Strike

Attack – 2

Contract 18 damages. Add a (0 energy) copy of this card to your discard pile.

All for one

Attack – 2

Deal 10 damage. Put all (0 energy) cards from your discard pile into your hand.

Hyperbeam

Attack – 2

Deal 26 damage to all enemies. 3 Lose focus.

supercritical

Skill – 0

Gain (4 energy). exit

buffer

Strength – 2

Stop next time you lose HP.

Machine learning

Shakti – 1

At the beginning of your turn, draw 1 extra card.

Best Relics to use with Defect in Slay the Spire 2

Dosh excels at stacking the various power cards available to them, often creating a chaotic mix of infinite energy, card draw, and other beneficial effects. Relics that enhance power cards are always a good choice, but many others can improve the damage you deal to others and mitigate for yourself.

slay-the-spire-2-blame-remnant-battle Image by GameRant; Source: Mega Crit

  • Prep Bag: At the start of each battle, draw 2 extra cards.
  • Permafrost: The first time you play a power in each battle, get 6 blocks.
  • Data Disk: Start each battle with 1 focus.
  • Orichalcum: If you end your turn without a block, get 6 blocks.
  • Frozen Eggs: When you add power to your deck, upgrade it.
  • Game Piece: When you play a power, draw 1 card.
  • Mummified hand: When you play a power, a random card in your hand is free to play that turn.

Dosha is the center of power Spire 2 killed Once the roster gets the right mix of cards and powers. While they are a bit more technical to play, their unpredictable nature can make them downright fun and almost unstoppable in the later stages of a race. If you're looking for an easy character to try, check out our suggestions of the best characters to start with Spire 2 killed. Or, for tips on another tech character, take a look at the best Necrobinder cards.


Slay the Spire II tag page cover art

systems

PC-1


issued

March 5, 2026

developer(s)

Mega Crit

publisher(s)

Mega Crit

Multiplayer

Online co-op


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