blame on Spire 2 killed A master of manipulation between generating extra energy, creating new cards out of thin air and echoing his own moves. As such, Defect is perhaps the most unique and open-ended character in the game, requiring planning and a bit of forethought to take full advantage of. Once the faults are truly activated, however, they are almost unstoppable. In this Spire 2 killed Guide, we'll go over Defect's best cards and builds and why they work so well together.
Slay the Spire 2: Tips and Tricks for Beginners
Become a master of the spire with these helpful tips.
The best cards and builds for Dosh in Slay the Spire 2
Focus build
Orbs is the defining mechanic of defects Spire 2 killed And that's what most depend on for both offensive and defensive tactics. Dosh starts with three orb slots and can add different types of orbs to each slot for passive and active effects. Unlike normal attacks, the damage dealt by Orbs is not affected by power, but rather the Focus stat. As such, a Focus build tries to maximize the amount of Orb slots available, focus stacking, and fill the deck with a variety of Orb-generating cards.
|
card |
Type/Cost |
effect |
|---|---|---|
|
Ball lightning |
Assault – 1 |
Contract 7 damages. Channel 1 electricity. |
|
Cold snap |
Assault – 1 |
Deal 6 damage. Channel 1 Frost. |
|
compile driver |
Assault – 1 |
Contract 7 damages. Draw 1 card for each unique Orb you have. |
|
Concentrated strike |
Assault – 1 |
Contract 9 damages. Get 1 Focus on this mode. |
|
Hotfix |
Skill – 0 |
Benefit 2 Focus on this mode. |
|
cold |
Skills – 1 |
Channel 1 Frost. Draw 1 card. |
|
The lightning rod |
Skills – 1 |
Get 4 blocks. At the beginning of the next 2 turns, Channel 1 electricity. |
|
Tesla coil |
Attack – 0 |
3 Compromise damages. Trigger all lightning against enemies. |
|
zero |
Attack – 2 |
Deal 10 damage. Apple 2 weak. Channel 1 dark. |
|
chill |
Skill – 0 |
Channel 1 Frost for each enemy. exit |
|
anarchy |
Skills – 1 |
Channel 1 random orb. |
|
the darkness |
Skills – 1 |
Channel 1 dark. Trigger the passive ability of all Dark Orbs. |
|
Dual energy |
Skills – 1 |
Double your energy. exit |
|
Fusion |
Skill – 2 |
Channel 1 plasma. |
|
Glacier |
Skill – 2 |
Get 6 blocks. Channel 2 Frost. |
|
capacitor |
Shakti – 1 |
Gain 2 orb slots. |
|
the hail |
Shakti – 1 |
At the end of your turn, if you have Frost, deal 6 damage to all enemies. |
|
thunder |
Shakti – 1 |
Whenever you raise lightning, deal 6 damage to each enemy. |
|
Shattered |
Assault – 1 |
Deal 11 damage to all enemies. Grow all your orbs. |
|
Modded |
Skill – 0 |
Gain 1 orb slot. Draw 1 card. Increase the cost of this card by 1. |
|
Multi-cast |
Skill – X |
Evoke your rightmost orb X times. |
|
the rainbow |
Skill – 2 |
Channel 1 electricity. Channel 1 Frost. Channel 1 dark. exit |
|
Voltaic |
Skill – 2 |
Channel Lightning equivalent to electricity already channels this battle. exit |
|
Coolant |
Shakti – 1 |
At the start of your turn, get 2 blocks for each unique orb you have. |
|
Defragment |
Shakti – 1 |
1 Gain focus. |
|
Spinner |
Shakti – 1 |
At the start of your turn, Channel 1 glass. |
|
consuming shade |
Strength – 2 |
Channel 2 darkness. At the end of your turn, evoke the orb to your left. |
|
Biased perception |
Shakti – 1 |
4 Gain focus. At the start of your turn, lose 1 focus. |
Status card creation
Status cards is usually a nuisance Spire 2 killedFlood your deck with debris that would normally take up space or harm you. Defect, however, can take advantage of status cards by deliberately creating them for a plethora of different effects before exhausting them with an all-out attack. Thus, status card creation uses skills and attacks to create status cards that react when they are created.
|
card |
Type/Cost |
effect |
|---|---|---|
|
Guns up |
Assault – 1 |
4 damage dealt 3 times. Add one Slimmed down In your discard pile. |
|
Boost away |
Skill – 0 |
Get 6 blocks. Add one startled In your discard pile. |
|
Hologram |
Skills – 1 |
Get 3 blocks. Put a card from your discard pile into your hand. exit |
|
Rocket Punch |
Attack – 2 |
13 Compromise damages. Draw 1 card. When a status Card is drawn, reduce the cost of this card to 0 this turn. |
|
Boot sequence |
Skill – 0 |
born Get 10 blocks. exit |
|
Overclock |
Skill – 0 |
Draw 2 cards. Add one burn In your discard pile. |
|
compact |
Skills – 1 |
Convert all status Cards to fuel your hand. |
|
Dual energy |
Skills – 1 |
Double your energy. exit |
|
Fight through |
Skills – 1 |
Get 13 blocks. Add 2 wounds In your discard pile. |
|
skim |
Skills – 1 |
Draw 3 cards. |
|
white noise |
Skills – 1 |
Add random power to your hand. This turn is free to play. exit |
|
repetition |
Shakti – 1 |
You have drawn for the first time status Card Each turn, draw 2 cards. |
|
A smokestack |
Shakti – 1 |
Whenever you a statusDeal 5 damage to all enemies. |
|
subroutine |
Shakti – 1 |
When you play a power, gain (1 energy). |
|
Flak cannon |
Attack – 2 |
All your exits status cards. Deal 8 damage to a random enemy for each card exhausted. |
|
Reboot |
Skill – 0 |
Shuffle all your cards into your draw pile. Draw 4 cards. exit |
|
signal boost |
Skills – 1 |
The next power you play is played more time. exit |
|
Trash to treasure |
Shakti – 1 |
Whenever you a status Card, Channel 1 Random Orb. |
|
Creative AI |
Strength – 3 |
At the start of your turn, add a random power to your hand. |
|
Echo form |
Strength – 3 |
Ethereal. The first card you play each turn is played in extra time. |
Arms manufacturing
In addition to their elemental orbs and myriad powers, Dosh can also pack a punch with a built-in arsenal. weapon. Most attack cards available in Defect cost 0 energy, or gradually decrease in energy cost until free. Stacking cards like these synergize perfectly with other attacks and skills that use 0-cost cards. In turn, this allows you to play multiple cards in one turn, deal massive damage, and not worry about focus or orbs.
|
card |
Type/Cost |
effect |
|---|---|---|
|
Beam cell |
Attack – 0 |
3 Compromise damages. 1 Apply Vulnerable. |
|
claw |
Attack – 0 |
3 Compromise damages. Increase the damage of all claw cards by 2 in this battle. |
|
Go for the eyes |
Attack – 0 |
3 Compromise damages. If the enemy wants to attack, apply 1 weak. |
|
Momentum strikes |
Assault – 1 |
Deal 10 damage. Reduce the cost of this card to 0. |
|
Sweeping beam |
Assault – 1 |
Deal 6 damage to all enemies. Draw 1 card. |
|
FTL |
Attack – 0 |
5 Compromise damages. If you played less than 3 cards this turn, draw 1 card. |
|
scrap |
Assault – 1 |
Contract 7 damages. Draw 4 cards. Discard all cards thus drawn that do not cost 0. |
|
bulk up |
Shakti – 1 |
Lose 1 orb slot. 2 Gain power. 2 Gain mastery. |
|
wild |
Strength – 2 |
The first time you attack (0 Energy) each turn, return it to your hand. |
|
Adaptive Strike |
Attack – 2 |
Contract 18 damages. Add a (0 energy) copy of this card to your discard pile. |
|
All for one |
Attack – 2 |
Deal 10 damage. Put all (0 energy) cards from your discard pile into your hand. |
|
Hyperbeam |
Attack – 2 |
Deal 26 damage to all enemies. 3 Lose focus. |
|
supercritical |
Skill – 0 |
Gain (4 energy). exit |
|
buffer |
Strength – 2 |
Stop next time you lose HP. |
|
Machine learning |
Shakti – 1 |
At the beginning of your turn, draw 1 extra card. |
Best Relics to use with Defect in Slay the Spire 2
Dosh excels at stacking the various power cards available to them, often creating a chaotic mix of infinite energy, card draw, and other beneficial effects. Relics that enhance power cards are always a good choice, but many others can improve the damage you deal to others and mitigate for yourself.
- Prep Bag: At the start of each battle, draw 2 extra cards.
- Permafrost: The first time you play a power in each battle, get 6 blocks.
- Data Disk: Start each battle with 1 focus.
- Orichalcum: If you end your turn without a block, get 6 blocks.
- Frozen Eggs: When you add power to your deck, upgrade it.
- Game Piece: When you play a power, draw 1 card.
- Mummified hand: When you play a power, a random card in your hand is free to play that turn.
Dosha is the center of power Spire 2 killed Once the roster gets the right mix of cards and powers. While they are a bit more technical to play, their unpredictable nature can make them downright fun and almost unstoppable in the later stages of a race. If you're looking for an easy character to try, check out our suggestions of the best characters to start with Spire 2 killed. Or, for tips on another tech character, take a look at the best Necrobinder cards.

- issued
-
March 5, 2026
- developer(s)
-
Mega Crit
- publisher(s)
-
Mega Crit
- Multiplayer
-
Online co-op

