Every new species exploring Eberron in DND

Eberron itself is known for having specific species bound to its territory, and of course, Ma Dungeons and Dragons In the companion resourcebook Exploring Aberon, there are many options for the Aberon species you are using, as well as some new species options.

This includes updates to the 2024 Player's Handbook and some older species that haven't seen any changes since before the new rules. Exploring Eberron also includes variant options for certain species, meaning you can slightly alter familiar species to make them a better fit for the character you want to create.

Explore every species in Eberron

Cluster in serious focus on DND. Meditation by KRISTÓF KÖTELES

Exploration of Eberron comes with a total of nine species options, some of which offer new variants to existing species that will update your game options.

While there are play options for those species that you know, eg Changelings, Elves, Clusters, Shifters, and war tornPlayable species character options are further expanded. Here are every playable species in Eberron Exploration.

Asimr

DND, an asymmetric commander leads the warriors into battle by Bram Sels Warriors by Bram Sells

While they're not new to D&D and they've already been updated for the 2024 rules, Aasimar exploring Eberron have new edition options you can consider.

These variants are for players looking for Fire or shadow and despair options. New version options are available here.

  • Farnian Asimer: This version focuses on fire, Turning your radiant wings into flame and ghost fire options. Enemies take fire damage instead of radiant damageAnd you gain abilities to replace your Celestial and Lightbringer attributes to match this theme.
  • Mabaran Asimar: This asimr Thrive in shadows and despairVery different from normal. They ditch the inner glow and skylight for darker options. You can play it up with dark changes on your wings and a forced presence in the shadows.

edition

Abilities

Farnian Asimer

  • Fernian resistance: you earned Fire and necrotic resistance damage
  • Flame Bearer: you get Produce a flame Cantrip.

Mabaran Asimar

  • Heard of death: you received Toll the dead Cantrip.
  • Inner darkness: You made a shroud of shadow Reduces bright light dim light and Deals necrotic damage to any creature within.
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Dhakni Variations

Hobgoblin captains lead other Hobgoblins in Dungeons and Dragons. Art by Taras Susak

Eberon Exploration includes three distinct variations of Dhakanni. These include Dhakni Ghaldar (Hobgoblin), Dhakni Golindar (Goblin)and Dhakni Guldar (Bugbear). This brings all these species into the 2024 regulation, as they are not currently modified to work with it.

Each species comes with new characteristics specific to it. While they All come with Darkvision And humanoid creature types, theirs Size and speed vary little. However, their characteristics are the biggest difference.

Hobgoblin features

  • discipline: you earned advantage When saving throws to end or avoid Lovely situation.
  • Strength in unity: If you D20 test failedreceived a Bonuses equal to allies you can see Within range (up to five).
  • War and Peace: you earned Efficiency in two properties from Athletics, history, bullyingand Performance.

Bugbear Features:

  • Brave: You get it advantage to end or avoid Terrible situation.
  • long-limbed: When attacking melee, your Reach is increased by five feet.
  • Powerful construction: you earned advantage Finally Connected stateCalculate as oversize to determine carrying capacity, and Let allies re-roll When saving from Terrible situation When you around.

Goblin Features:

  • discipline: you have advantage on termination or neglect Lovely situation.
  • Naturally hidden: You can use Hide action while A shape obscured by a larger creature than you
  • Agility: You can Move through space any a greater being than thou, But you can't stop in space.

Gnoll

A Gnoll Sniper preparing to shoot in DND. Gnoll Sniper by Olie Boldador

Eberron is the gnolls in exploration Freed from their demonic overlords But still retain that aggressive gnoll nature. They are imbued with evil forces and retain their bounty hunting nature.

They still are fiercely loyal Above all, and if you choose to play as one, you should be aggressive towards enemies but loyal to your party. You get the following features:

  • to bite: Use your teeth to make natural weapons Unarmed strike. yours The strike deals 1d6 plus your Strength modifier In piercing damage instead of bludgeoning.
  • Sense of the hunter: you earned Proficiency in perception, silence, and existence skills
  • strike: Later Using your byte or Reducing the enemy to 0 hit points With an attack, you can Use your bonus action Move half your speed and Attack with your bite.

Dhorguntal (half-orc)

Half Orc official art from Dungeons and Dragons. Half-orc from the Player's Handbook, via Wizards of the Coast

Dhorguntal means children of two bloods, describing half of the half-orc species, specifically citing the relationship between humans and orcs. Within Eberron, the species live together in harmony, and most have a common ancestry.

With regular shape options and dark vision, you will get similar symptoms. they keep An Orc's relentless endurance traitbut Get versatileAllowing them to receive Origin achievement.

Kalamer Landwalker (Merfolk)

Two merfolk swimming together in Dungeons & Dragons. Merfolk by Andrea Piparo

The only original creature type in the exploration of Eberron, these Merfolk sometimes walk on water, transforming their tails into humanoid legs. This species grants you darkvision and swimming speed, as well as the ability to breathe air and water. You also get the following features:

  • Blessings of the ocean: You have Merfolk Form and Landwalker Form. You can use one A function to change the size between the twoGive yourself 30 feet of walking speed and 0 swimming speed. You stay in this form until you use a function to return.
  • Caracalla Lore: you have Nature, Performance, and Survival Skills Proficiencies.
  • Swift swimmer: Your swim speed is equal to your speed.

the ruins

Three members of the Three-Krin species from the dungeon and dragon spelljammer Adventures in space via Three-Krin Art from Spelljammers: Wizard of the Coast

A wreck is a creature attached to a personal symbol. An alien creature, if your DM allows it you can make the individual symbiote whatever you choose.

Your casting is coming from a foreign organization you are affiliated with. From tentacles to ectoplasm to insect-type creatures, it's really up to you. you too Acquired specific mutations found in the book. In addition to Darkvision, you get the following features:

  • Personal Symbol: you are tied to a foreign institution And it cannot be removed. you Get a cantrip Known as your symbiote's supernatural abilities.
  • Symbiont mastery: you arrive Attune to an additional magic itemOne for you and one for your image. If you are attached to an item that needs to remove a curse or have some other similar disadvantage, you ignore them for your symbiote.
  • Unnatural flexibility: you earned Resistance to poison Savings against loss and condition or profit at the end.

Sahuagin

Claw of Shar'Argon as a Sahuagin in DND. Sha'organ by Vincentius Mathew

Tougher than the Kalamer Landwalker, sahuagins are known for their leathery skin, webbed hands, and sharp teeth. They are natural predators of the sea and surface, but they are not inherently evil.

When playing one, you need to consider your personality, keeping all of these in mind. Sahuagin have darkvision and swim speed equal to their speed. They also have the following characteristics:

  • Blood frenzy: For one minute, you can enter a Blood Frenzy as a bonus actionproviding you Advantage on attack rolls against any creature Without all its hit points.
  • Natural armor: yours AC 12 Plus is your dexterity modifier If you No weapons are worn. You can still use the shield.
  • Limited Amphibiousness: when you can To breathe both air and water, You should be Immerse yourself in water at least once every four hours Avoid suffocation.
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