One of the highlights of my 2025 was participating in the DragonCon group photoshoot. Even though I'm not into cosplay per se, the scheduled group sessions were incredible—a great place to meet people with common interests, a great place to take photos of incredible cosplay, and a huddle place that embodies what makes geek conventions so much fun. The Clair Obscur: Expedition 33 A group photo shoot was scheduled for Saturday's hustle and bustle, and soon the Hilton Steps were littered with baguettes, teashades, and a sporadic crowd shouting, “For those who come later!”
Maelles, Versos, and Esquies rushed up and down the stairs as they were summoned to pose hastily and display impressive artistry in all its glory. Professional cameras flashed, and people cheered for that magic Clair Obscur: Expedition 33 The afternoon energy was provided. But the crowd completely lost their collective minds when an unexpected treat was called over the megaphone. “Campaign 60, come on!”
Soon, scantily clad cosplayers stormed the steps. They were oiled, flexible, and definitely committed to the bit. No content. No weapons. No ornate costumes painstakingly stitched together for months. Just muscles, Speedos, confidence, and the quiet implication that if Pentress were present, she'd be folded like laundry. The crowd erupted, phones flew in the air, and people who didn't play Clair Obscur One day in their life suddenly understood the joke. This campaign was 60. And with my jaw on the floor, I knew an important truth: this canon was worth expanding.
Clair Obscur: Expedition 33 Spoilers below.
A Generational Run – Every Award Claire Obscur: Expedition 33 Wins Game Awards 2025
Breakout indie RPG Clair Obscur: Expedition 33 was nominated for and won most of 12 awards, including the coveted GOTY spot at TGA 2025.
Clair Obscur: Expedition 33's Expedition 60 is a gold mine of content
in Clair Obscur: Campaign 33, Expedition 60 feels like a story bordering on farce. They are such a wildly unorthodox group that even local history seems ashamed of them. While other campaigns depended on weapons, armor, tactics, or Clair ObscurOf the best Pictos, Expedition 60 decided to become the only weapon itself. With no uniforms and no gear, their brutal physical conditioning and an almost offensive amount of confidence fueled their journey to stop Gomez. At Lumière they were constantly ridiculed when they presented the idea, and then they almost succeeded where all else failed.
Forget the painters. Forget the writers. I want Sandfall Interactive to have another game where the world's deepest truths are revealed by a group of half-naked, wildly jacked weirdos who were all along — and didn't live long enough to believe.
What makes Expedition 60 an incredible group
The sheer fact that Expedition 60 went so far makes it a great expedition worth exploring because, memes aside, these weren't reckless idiots. They were disciplined, focused and terrifyingly effective. Their failure was not due to weakness or ignorance, but interference. Renoir stopped them at the finish line. These are some of their achievements, written and easily demonstrated in video games or even A Clair Obscur DLC:
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They made their way through the Neverns using speed and raw power alone.
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They stopped at the Gestral Beach Wall climbing challenge, completed it, and declined the prize only because clothing was involved.
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They pierced the barrier of the monolith, which no campaign had accomplished before or since.
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They delved deep into the monolith and uncovered the truth about Pentress and the true source of Gomez. This knowledge was so dangerous that it was never revealed before or since until Expedition 33 arrived almost three decades later.
I love Claire Obscure, but it almost lost me in Act 3
Clair Obscur: Expedition 33 is a fantastic game, but doesn't quite land in Act 3 like the rest of a certain development experience.
Clair Obscur: Expedition 33's Expedition 60 deserves its own game
Even then they tried to save everyone. A member named William was sent back to Lumiere to warn the city with the truth in his magazine. He never made it. Before he could return home, Gomez struck, killing him and sending his magazine to the bottom of the ocean. History has forgotten them not because they were wrong, but because the truth never reached the shore, which is why Expedition 60 deserves its own game.
Seriously cause it deserves its own game
Clair Obscur is an evolving IP that is already obsessed with art, philosophy, memory, and grief. A game focused on Expedition 60 doesn't sharpen that tone. There's something deeply compelling about a group dismissed as ridiculous, vulgar, who nevertheless get closer to the truth than anyone else because they refuse to play by the rules. Take away the weapons, symbolism, aesthetics, and what's left is flesh, endurance, and faith.
It will be funny, yes, but it will also be sad. Their stories are about how they pushed their bodies to their limits, about mistaking strength for stupidity, about heroes whose legacies live on only by shouting into a megaphone at a conference. Seeing those cosplayers flex on the Hilton steps, it was impossible not to feel: the fandom's affection for Campaign 60. It's alarmingly clear that the fandom wants to see more. Of course, there are concerns about how to get around nudity, but if any studio can find a way, it's Sandfall Interactive.
Forget the painters. Forget the writers. I want Sandfall Interactive to have another game where the world's deepest truths are revealed by a group of half-naked, wildly jacked weirdos who were all along — and didn't live long enough to believe.
Clair Obscur: Expedition 33
- issued
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April 24, 2025
- ESRB
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Mature 17+ / Blood and gore, strong language, suggestive themes, violence
- developer(s)
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Sandfall Interactive
- Publisher(s)
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Kepler Interactive