Some excellent Video games Feature complex stories filled with major moral decisions. Multilinear story games are structured so that dialogue choices and key actions direct the player down different paths within a branching narrative, ultimately leading to a conclusion. However, understanding which choices are truly important can be challenging; That is, what choices are defining parts of the game that send the player on a difficult or impossible trajectory to predict.
8 games that redefined player choice and results
Many modern games now center on player agency and the consequences of choice, but there are a few titles that helped define this gameplay mechanic.
The snowball effect of these choices It may not be obvious at first, and sometimes the player may not know exactly where they went wrong. These are some of the seemingly small decisions that send players into a tailspin, often leading to the worst, most unfair ending in video game history. Be careful what you choose in these games, or throw caution to the wind and see what happens.
Undertale
Don't kill anyone, even once
At this point it is widely known that there are two obvious ways to play Undertale: The Pacifist Race and the Genocide Race. When the game was first released many players did not know that a single kill would take the player out of the pacifist path. If a player fails to read the room and anticipate the game's agenda, then this can have lasting consequences in a game that unabashedly holds a mirror to the violence of traditional game mechanics.
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Toby Fox is an unforgiving developer and ruins a pacifist race by instantly killing a single character. Many players found this out the hard way, probably because Toriel is trying to prevent them from leaving her house, and won't move. It seems that this is one thing that cannot be solved by persistence without struggle. Unfortunately, that is not the case. Every life matters, and every act of violence has consequences Undertale.
quarry
That damn rabbit
Supermassive games love to throw curveballs and force the player to make choices that turn into ticking time bombs. quarry There's a great example of this trick, and it's all about lost stuffed toys and commercial freezers. The game centers around camp counselors trying to return home after camp closes for the year. One of the young campers has left behind a beloved toy, and camp counselor Abe must decide whether to leave it at the cabin or take it with him to try to reunite with its owner.
Those familiar with Supermassive Games Immediately Recognize this as a defining choice that will snowball into big results. The fact that the toy makes a sound will prompt more forward-thinking players to drop it when the sound leaves their position later in the game, but little do they know that they may be dooming an entirely different character to a slow, painful death. Later in the game, this rabbit will be the difference between life and death for Caitlin. Unless Caitlin is infected with a werewolf, she can't live without a toy to throw in the freezer. In many cases, it tries to hide him in the freezer and is locked inside to freeze to death.
The Dark Pictures Anthology: Man of Maiden
Julia's beer
Another brutal supermassive snowball option appears The Dark Pictures Anthology: Man of Maiden. After Alex proposes to his girlfriend Julia while scuba diving, the situation quickly turns awkward – especially if she surfaces to her brother's dismay after seeing danger signs. This not only makes things tense but also introduces the risk of disintegration, commonly known as “The Bends”, highlighting how choices stack up the tension and consequences in the story.
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Transitioning from underwater drama back to life on a boat, what better way for Julia to decompress — literally and figuratively — after a stressful dive and an awkward proposal than with a cold beer? However, in Dark Pictures Anthology, A seemingly small choice can have devastating consequences. Inside Julia's celebratory beer Man of the field One of the first decisions players can make is setting them up for disaster. As the story unfolds, Julia effectively becomes a ticking time bomb. Even if she survives the dangers of pirates, hallucinogenic gas, and a decaying ship, she still won't make it. By the time the results show, many players have forgotten about the innocent-looking beer they drank hours earlier.
Disco Elysium
Be nice to the weird neighborhood kid
In every odd little option Disco Elysium Can have disastrous results. Sometimes it's a direct result of player choices, and sometimes it's down to a simple dice roll. For example, in the beginning, the detective's stats are so low that he can give himself a heart attack from trying to dress himself up. In a game where you can walk into a storage container and receive a small business loan from a transdimensional being, it might seem like you have bigger things to focus on than managing your relationship with the local youth population.
Who is that character?

Identify the silhouettes before time runs out.
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Identify the silhouettes before time runs out.
Easy (7.5 seconds) Medium (5.0 seconds) Hard (2.5 seconds) Permadeath (2.5 seconds)
Now, the local threat is not an easy person to get along with. In fact, he can be quite intimidating and scary, but he is, in essence, a bratty kid in some pretty scary situations. Manage not to punch this kid in the face and instead continue to develop a positive relationship with him, and Detective Harry Du Bois may be there to rescue him when he needs it most.
Silent Hill 2
Don't forget Mary
in Silent Hill 2James may be running for his life from criminals and psychosexual monsters, but he still needs to take some time to reflect and browse through his list. Or at least that's what it is Silent Hill 2's The developers will trust you. Failure to see a photo of his dead wife, Mary, may affect what happens to James at the end of the play.
Seeing Mary's picture or the letter she wrote to James increases the player's chances of getting the “Quit” ending, which many consider the game's good ending. But beware: while scrolling through James' inventory, if the player looks at Angela's knife, they may destroy all hope of leaving Silent Hill in one piece.
Silent Hill 4: The Room
Pick up the butterfly
Silent Hill 4: The Room Focuses on an apartment building, both in the real world and in the real Otherworld. More claustrophobic scenes and hauntings take place in Henry's apartment, the latter of which diverge and challenge his sanity. Reducing hunting is in the player's best interest. There are ways to deal with Hauntings, but resources are limited, and things can quickly turn the game's only safe space into a very unpleasant one.
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A paranoid and deeply suspicious Walter provides Henry with a doll that brings him great comfort, but she finds it terrifying. silent hill The devs are at it again. This time, it's a little more clear what the right choice is: do you take a strange doll from a stranger? Or do you reject his gift? This is where a polite person may take a doll so as not to offend a person, but a sensible person does not take toys from strangers. This doll produces a special haunting in Henry's apartment in which crying babies (or dolls) emerge from the walls. Basically, unless you're going for a bad ending, it's best not to get this doll.
The Witcher 3: Wild Hunt
Snowball fight
Her father figure, is a major part of Ciri's relationship with Geralt The Witcher 3: Wild Hunt. This affects his morale and most importantly, his decision-making ability. So, with people to save and evil to defeat, it's important to take some time for a healthy snowball fight. In the “Blood on the Battlefield” mission, Geralt has the opportunity to encourage Siri to either drink a drink or throw a snowball into the game.
If he takes the second option, then the player has made a choice that leads to a good ending to the game, but if they go drinking instead, Ciri is disappointed, and her judgment is clouded. A simple snowball fight to lift her mood could literally be the difference between life and death for this beloved character.
Games that make you feel every choice – and live with the consequences
There are countless games on the market to play for people who enjoy making tough choices and seeing the world around them change as a result.