The cry away The series has been around for over 20 years. Since its original launch by Crytek, the game has been a flagship series for Ubisoft, which bought the rights to the series in 2006. Since then, Ubisoft has created an entry or two in the series each console generation, and many inspired game developers have taken a crack at the formula or taken elements from it. cry awayDesign of.
Each of the games on this list will be related in some way to the gameplay, gameplay-fantasy, or mechanics of the entries. cry away series. Essentially, this means they are open-world shooters with a reliance on either sandbox elements, stealth elements, or both to vary their gameplay.
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FPS and open-world genres are two of the most popular in gaming. Put them together, and you've got a serious recipe for success.
7
Homefront: Revolution
Urban cry away
Homefront: Revolution This is a perfect and controversial choice for discussion. On the one hand, the game plays like Urban cry awayWith the gunplay and world structure being almost identical to Ubisoft's previous entries in the franchise. Crytek also supported Dumbster during the development process, which may explain the similarities between the two IPs.
The city is divided into enemy-controlled areas that need to be cleared, and the entire map is littered with enemy bases, outposts, and patrol stations. More importantly, the gameplay loop revolves around scouting, intercepting, and attacking these points, which is similar. cry away. Homefront: Revolution Gives players relative freedom to approach scenarios as they see fit, all-out attack or stealth support. Like almost everything cry away Stories, the campaign has you slowly destabilizing enemy control in an area, even though you're not an outsider. HTR.
So, that all sounds good, but HTR Not fantastic at all. Don't get me wrong, the game is better than its reputation, but it's still ultimately a forgettable open-world shooter. Still, it's worth a play if you're itching cry away But they don't want to cry away.
6
Anger 2
DOOM meets Far Cry
Developed by Avalanche Studios in collaboration with Id Software, Anger 2 Blend of Battles is an open-world game DOOM (2016) with an open world structure of some sort cry awayWith many influences like Avalanche's previous projects Mad Max. The game has many mechanics that are similar Far cry 5 and 6, In particular, including the ability to collect vehicles by returning them to the garage, as well as a map split into three different storylines (albeit more linear Anger 2).
Leaving out theft almost entirely, Anger 2 Instead it gives players a large suite of abilities that allow them to zip across the battlefield, allowing them to take more control of the environment.
5
Avatar: Pandora's Border
Most similar to Far Cry
Created by Ubisoft, Avatar: Pandora's Border Probably as close as one can get cry away A game that is not part of a franchise. Taking the place of James Cameron avatar franchise, this release plays, feels, and mostly looks like it cry awaySave for some variations. As the player who creates the Na'vi captured by human forces, players use their leverage as the supposed extinct to aid and unite other clans against human invaders who want to steal the resources found on Pandora.
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The gameplay is very similar to normal cry away The game in terms of having a large map with markers, forts to capture, and many different weapons and vehicles to use. However, each of these translates into a way to commit to the franchise. Vehicles are many of Pandora's animals, and many of the weapons are not guns but bows and traps.
4
dying light
Meet Dead Island Parker
dying light It is a very objective game. While many of Ubisoft's projects can feel bloated with how many mechanics they have or how much content they offer, dying light not much Aside from perhaps a stingy XP system that makes acquiring skills more difficult in the early-game, this Parker Zombies game is focused on. There are maps, markers, and sandbox elements, but each of these are seen to reinforce the zombie or parkour part. dying light.
There aren't any vehicles in the base game, as the fastest way to get around the map is to free run over rooftops. With plenty of craftable weapons, parkour moves, and environmental hazards to take advantage of, there's plenty of room for sandbox use.
3
Hello Infinite (Campaign)
Halo's open-world debut
The first game in the franchise to go completely open world, Hello infinite Marries the seamless vehicle combat and armor capabilities of the original trilogy and Hello: Reach out with an open-ended structure. Production is a game that plays equally cry awayBut not completely detached from the universe of Halo. This is a memory Hello 3of “Believe” marketing, where a stretched thin UNSC faces dire situations, hoping to be saved by some miracle.
As Master Chief, players deliver that miracle, with tanks, warthogs, grappling hooks, and an elaborate suite of weapons to relieve the stranded Marines of Zeta Halo. The real standout is the grappling hook, which when upgraded turns Master Chief into a first-person Spider-Man.
2
Only reason 3
The most ridiculous sandbox
Only reason 3 This list has the funniest sandbox, and it's there Goat simulator Regarding silly open-world experiences. For those who haven't played, its gameplay is similar to superhero games because of the sheer absurdity of the stunts you can pull off despite what it looks like.
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Players can use grappling hooks, gliders, thrusters and tether cables to cause complete chaos on the fictional island of Medici located in the Mediterranean Sea. The game is open world, and with tons of abilities, weapons and vehicles to use on top of being able to fly, there's a lot of sandbox to dig into.
1
crisis
After crying away came the crisis
crisis

- issued
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November 13, 2007
- ESRB
-
M
Crytek only developed the first cry away game, which is ultimately not representative of the entire series. However, it still set the foundation for what would eventually become one of the biggest fps open-world franchises of the 2010s. After launching a new IP, Crytek repeated the process a few years later crisisimitating many cry awayIdeas are in process.
Once again, players explore exotic jungle environments, albeit split into large levels rather than a fully fledged open world. Although the game is linear, it prioritizes flexible combat, as you are given the right to decide which approach to take while clearing multiple enemy camps. Enemies are quite aggressive, and they react to your actions rather than following a set script; Consequently, repeated playthroughs can feel relatively different if you opt for a different playstyle. Much more than that cry away, crisis It's a power fantasy that casts the player as a one-man extermination team, and you even have sci-fi armor to help with that process. Despite your nanosuit, you're still vulnerable, so you can't just blast your way through without putting any thought into your actions.
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The developers of these open-world titles devoted a lot of time to making the guns feel as satisfying and realistic to use as possible.