Here are the best MTG TMNT archetypes to draft

One of the best ways to play Magic: The Gathering The draft is through, and if you're planning to draft the Teenage Mutant Ninja Turtles set via pre-release at a local game store or private event, Wizards of the Coast has revealed the top archetypes you should be looking for.

Now that we've got a rundown of the cards in this set, it's safe to say that most of these archetypes don't come off as too surprising, but we're curious to see which one comes out on top.

Orzhov Ninjas

Karai, the future of foot MTG cards from TMNT.

It uses the shadowy archetype Agile ninja-type creatures And the new sneak mechanic, which while prevalent in all mana pools, is easier to work with in full decks when built using white and black mana.

This construction is front and center Karai, the future of the legsWhich is more expensive than hard casting costs, but comes with a hidden cost for good reason. When she deals combat damage to another player, you can return a creature card from your graveyard to the battlefield.

it is only The case when his hidden costs are paid; Otherwise, you return a card to your hand. Given how powerful this ability is, it's no surprise that the hidden cost is one mana higher than his base cost, but if you manage to get him onto the battlefield using hidden cost, you're in. Guaranteed to do combat damage that turnSo it is a free creature back on the battlefield.

Great synergy cards

  • Ronin's ultimate technique
  • A turncoat kunoichi
  • Ninja Teen
  • Oroku Saki, Shredder Rising
  • Foot Mystic
  • Super Shredder
  • foot ninja
  • Foot Elite
  • Splinter, the radical rat
  • Crying techniques
MTG TMNT Chess Cards, Kevin Eastman Signed, Japanese Version, Original Artists.

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Izzet Machines

Baxter Stockman MTG card from TMNT.

Izzet is naturally always in the conversation for the best MTG decks Anytime, but this particular iteration moves away from the Izzet lesson archetype that saw a brief spell of dominance, and now the machines are ready to run the gauntlet.

We pointed to this archetype as a possibility in both our Best TMNT Red Card and Best TMNT Blue Card guides, as there were just so many rule texts that seemed to lean towards generating artifact tokens, powering creatures through equipment, and creatures with an affinity for artifacts.

A key legend for a deck like this is Baxter Stockman, who a A colorless 1/1 robot token upon entering the gameAnd at the start of your battle, you give target artifact creature +3/0, first strike, and control Vigilance until end of your turn.

Great synergy cards

  • Don and Raff, Hard Science
  • Donatello, the mutant mechanic
  • Donatello, Gadget Master
  • Krang, Mastermind
  • Improved Arsenal
  • Ravenous robots
  • Casey Jones, Jury-Rig Justicar
  • Brilliance Unleashed
  • Mouse Mark III
  • Mouse Foundry

Golgari disappeared

Pizza Face, the Gastromancer MTG card from TMNT.

Next up, this black and green deck is based around the disappearing mechanic, a reworked version of Rebellion that's based on the stealth of a ninja-heavy set. This keyword is activated If a permanent you control leaves the battlefield at the end of your turn. It can be a creature, artifact, or anything classified as a non-token permanent.

The result of disappearing triggering depends on each card's rule text, but it is a key card for this archetype. Pizza Face, Gastromancer, which puts three +1/+1 counters on one target artifact creature you control. However, if the target is not a creature, it becomes an additional 0/0 mutant creature of its other types before resolving counters.

Most instances of disappearance involve counters, card draw, or token generationSo combining these cards with the same mechanics from a selection of black and green cards is the best way.

Great synergy cards

  • Foot Mystic
  • Pesticide Destroyer
  • Lord Dreg, the insect invader
  • Rat King, Worminster
  • Michelangelo, Master of Games
  • West wind avatar
  • Putrid friends

The Boros Alliance

Neutrino MTG card from TMNT.

How the Golgari archetype is based around a mechanic is very similar to most This Boros deck requires you to lean into alliancesA keyword that triggers when another creature you control enters.

This archetype is led by the neutrinos, a flying mythical creature Each time a creature you control enters play gets +1/0 until end of turn. So, when Neutrino attacks, you can exile a target creature you control, then return to the battlefield tapping and attacking it.

Doing this task Guarantees another +1/0 activation for the neutrino But reactivates any abilities the target creature has, if they have the ability to trigger upon entering play or attacking.

Great synergy cards

  • East wind avatar
  • Lita, the little orphaned amphibian
  • Powerful Mutanimals
  • EPF Points Squad
  • Mutant Town Musicians
  • Raphael, the most attitude
  • Raphael, the hard turtle
  • Slash, the reptilian rampager
  • Wingnut, Bat on the Belfry

Simic Mutagen

Genghis Frog MTG card from TMNT.

Finally, we have a simic deck that will seek to generate and use as many mutagen tokens as possible, another A new mechanic Joining Magic: The Gathering in this set.

Mutagen tokens are a redeemable token that allows you to Put a +1/+1 counter on target creature you control. It costs one mana to sacrifice a token to activate, and sits well within the wheelhouse of green and blue mana pools.

This mechanic is well supported in the set, and you can pair it well with other cards that generate +1/+1 counters. We expect it to be a mechanic Great in Commander, Given the number of Commander-specific cards that support all mana colors. In Standard, however, it's best for Simic decks.

Great synergy cards

  • Crustacean Commando
  • The Oz Spill
  • Ray fillet, mind ray
  • Return to the sewers
  • Michelangelo, butante BFF
  • The Peculiarities of Michelangelo, 11
  • Mutagen Man, Living Oz
  • Mutant chain reaction
  • Zoo Escapes
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