How to break the time loop in a mental asylum in Romeo is a dead man

Romeo is a dead man A psychological horror takes over when you arrive at St. Impius Asylum, trapping you in a recurring loop that demands observation and careful timing. The three floors of the asylum become increasingly familiar as you are forced to relive the same sequence, each iteration revealing new objectives and threats that are closer to freeing you.

It's not a straightforward exploration – it's a puzzle wrapped in increasing tension, where stopping tapes and avoiding a relentless monster becomes routine before you gain access to an advanced research lab. Time Loop can feel confusing at first, but with a few pointers in the right direction, you're sure to come out successful.

Asylum research

The door to the Advanced Research Laboratory at the Asylum in Romeo is a dead man.

When you first enter St. Impius Asylum you are not given much instruction. After entering the asylum, you'll be treated to some cutscenes as you proceed.

Once part of the asylum, Start exploring and getting your bearings. You have three levels to explore, and you will become familiar with them over time.

It is intended to do Go to the third floor and try to enter the advanced research lab. Attempting to do so, however, will reset Romeo to the entrance, this level is about a recurring loop that you need to break.

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How to escape from a loop

A tape channeling a loop on Romeo is a dead man.

The loop works quite simply: you must complete an objective during and after the loop Interact with the door to the Advanced Research Lab to reach the next stage of the loop. Interacting with the doors without completing the required steps will reset the loop without changing anything, serving as a teleport to the ground floor.

There are four loop steps to work with.

Loop 1

The black figure of refuge in Romeo is a dead man.

Enter the laundry room and interact with the washing machineThen interact with the dark figure in the doorway. Then, try to enter the advanced research lab Reset the loop.

Loop 2

After reaching the second floor, witness the cutscene Stop the tape on the desk in the group therapy room. Interact with the new dark figure, and then Enter the assisted washroom On the same floor.

In Romeo the covered door is a dead man.

take it Door into adjoining laundry room And follow the path to the pathology lab you find Another tape to stop. Then, interact with the dark figure and reset the loop to normal.

Loop 3

on the second floor, Return to the assisted washroom Go into the adjacent room you unlocked in the previous loop, and Stop the tape inside Then, reach the third floor through the interactive shutter at the far end of the second floor and reset the loop.

Behind the hairy monster in Romeo is a dead man.

The monster you saw in the previous loop will appear after stopping the tape. You will need Wait to pass the monster door, turn around, and get to the opposite end of the hallway Before trying to open the shutter, it will turn around and start trying to attack when it hears you.

Loop 4

Go to the third floor and Open the door to room N304. There will be one inside ill You have to interact. The goal in this 'minigame' is to move the sticks (controls must be on-screen) to change the patient's face to match the picture.

In Romeo the patient is a dead man with a rod sticking out of his brain.

As for Patrick, move on Left stick to the left and slightly up, and right stick to the right and slightly up.

Upon completion, the The monster will appear in the hallway. Wait as it moves towards the Advanced Research Lab and proceed through the door to the room where you found Patrick, and then Make a dash for the rooms opposite the lab. Enter Room N301 Wait for the monster to rest, and make another round. Once it goes through the door back to the lab and down the hallway a bit, go into the lab. shutter And open it.

Go to the second floor, where the first monster you find is still roaming the hallway. is your goal Go into the room next to the stairs you just used – You can use The pathology laboratory as a safe space To see the monster from. Go after the monster As it goes into the group therapy room and finds A ill In another room. Rosemary's face just needs to be fixed Hold both sticks down.

In Romeo there is a dead man behind a monster.

Another target is the storage room on this floor. To get there, you'll need Go after the monster As it walks towards the therapy room, very closely (which makes it wander very close to the storage room). Inside, the last patient is waiting. This one is essential The left stick points to the right, and the right stick points to the upper right.

With all three patients 'fixed', you can go through the shutter at the end of the second floor hallway and into the lab Reset the loop.

How to reach the boss

Romeo's refuge is a dead man entering the TV.

After completing the fourth loop, you'll finally find yourself inside a research lab. Here's television, so obviously the next step is in subspace.

The The rest of the level is rather linear – It's a simple case of unlocking new televisions when you collect Klista key parts in subspace, then going through an asylum when you're attacked by rotors.

In Romeo Asylum in Subspace Romeo is a dead man.

You will encounter a new type of enemy here – Flabs. They are immune to bullets when they have a coating of flab, so you have to get up close and personal with them with physical attacks. They have weak points on the back of their necks, but they are so quick to move that it is not worth targeting them. They make Good fodder for Bloody Summer chargesThat's how annoying they can be.

Paths through Asylum and Subspace lead you directly to the Cleista Gate, which leads to the level's boss: Fused Reanimated.

A collage showing a dark hospital room from Dementium The Ward, the lobby entrance to Mount Massive Asylum from Outlast, and a wheelchair at Beacon Mental Hospital from Inside The Evil.

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