How to complete the Aharon Hub in the Viewfinder

The first hub that players explore Viewfinder Aharon is the hub, which has three main teleporters, mandatory to complete the game's story, and an optional teleporter with more puzzles.

Teleporter viewer

Viewfinder: How to save

This guide helps players who are confused about how the viewfinder's save system works.

This guide will walk players through each level Viewfinder Chapter 1. It should take gamers 20 to 30 minutes to get through this first hub, as it is an introduction to some of the mechanics they will have to play with. Viewfinder.

Viewfinder Chapter 1, Teleporter 1

The first teleporter features levels 1.1, 1.2 and 1.3. These levels introduce players to the core mechanics of the game, so it's important to pay attention to them.

Level 1.1

After going through the first teleporter, players should go to the house and walk down to the courtyard. They will see a table and a board in the middle of the courtyard, which they must reach.

Their instincts will tell them to walk to the middle of the bridge, but it will collapse, causing them to fall down the hole. Here, the game will introduce them to the rewind mechanic. They have to rewind and go over one of the other two bridges instead. Next, they have to grab the picture pinned to the board, place it in the space, and go through it.

Level 1.2

Getting to the teleporter is only occasionally a challenge Viewfinder Puzzles, they can give them power in some situations. One of the ways players can power up teleporters Viewfinder with battery.

In level 1.2, players need to find two batteries to get to the teleporter. There is a battery in the room next to the teleporter room, and in the same room is a board with a picture. Players must place a picture, walk into it, and grab a black and white battery. Once both batteries are placed on the platformer charging the teleporter, they will be able to interact with it and move to the next level.

Level 1.3

Many puzzles in Viewfinder Players need to rotate the pictures before placing them. This is what they need to do to gain access to the teleporter and battery at level 1.3. Players must first hold the teleporter image on the board, rotate it 180º so that it is in a vertical position.

Then, they have to walk inside the picture, grab another picture from the board, and turn it slightly so that they are able to reach the battery without falling off the platform. They must grab the battery and bring it to the location of the teleporter so they can turn it on and use it.

Viewfinder Chapter 1, Teleporter 2

After completing level 1.3, players will return to the hub. They should turn right and go up the stairs to find the second teleporter.

Level 2.1

Once inside level 2.1, players go right, as there is a picture of a bridge waiting for them on a small table. They must use the photo to create a passage to reach the platform on the other side. After going to the bridge, they will find another picture on the table. They must use it to get rid of the gate blocking their way.

The teleporter is on top of the structure beyond the gate. They have to rotate the picture of the building and place it on the side to make a ramp to reach the top and reach the teleporter.

Level 2.2

To get through level 2.2, players must find two batteries. There are two inaccessible areas in this level, but players can move through them using two of the three sky pictures taped to the board. Placing a picture of the environment in front of a wall will destroy part of it, so players will be able to move into these areas.

Getting to the battery in the gated area is easy, as players know exactly where to place the picture without destroying it. The other battery, however, is completely in the wall, so players can accidentally destroy it. If this is the case, they can easily rewind and place the photo once again.

Level 2.3

The image on the board contains the same image, over and over again, and players must keep using these images to get closer to the teleporter – essentially building a temporary bridge.

Images will glitch as players continue to place them. Eventually, they will be sent back to the server room. They have to fix the error in the simulation so they can go back to level 2.3 and get back to what they were doing. Players can deal with the issue by pressing the red buttons and turning them green.

If players go back to level 2.3 to do it again, they don't have to go through this part of the story. Since the simulation is now fixed, they will not face any problems or errors.

Level 2.4

Visualizer level 1.7 painting

Players must go down a corridor and reach an easel with a painting. They have to keep it and keep moving until they find another piece of art. It will be located on another easel at the top of the stairs.

The second picture takes them to a beautiful and lush garden. They must go down a stone path and enter a gazebo to find another artifact, which leads them to a road in the middle of the desert. Behind a large rock, they will find a drawing of a house. Upon entering the house, they will find an image of a pixel-art dungeon on a table.

They must go through the dungeon until they find the exit. Once outside, they must turn left to find the chain on the wall and pull it, setting the bridge down. On the other side, they will find the final image, which will give them access to a teleporter that will bring them back to the hub.

Viewfinder Chapter 1, Teleporter 3

On the other side of the second floor, players will find the third mandatory teleporter.

Level 3.1

Visualizer Level 1.8

When players first enter level 3.1, they may feel tempted to immediately put the photo down. However, if they do this they will have to rewind, as they need to photocopy it in the room below. After photocopying the image, they must put the two photos down and grab the batteries to power up the teleporter.

Level 3.2

Next, players will once again have to photocopy the image in the room using the photocopier in the back. One of the pictures must be placed to create a bridge connecting the two platforms. Another picture is rotated and placed at the top of the stairs on another platform, so that players are able to reach the teleporter.

Visionary Chapter 1, Alternate Levels

The final teleporter is optional, so players do not have to complete these levels to finish the story Viewfinder. For those who want to try them, they will find a teleporter in the bathroom on the ground floor.

Visionary Chapter 1 Alternate Level

First, players must walk down the stairs and grab the picture on the small table next to the couch. They should rotate it so that the leaves cover the floor and the grass is on the right side wall. They should walk in and lower themselves at the end of the corridor.

Here, they will come across a picture with two tables, one of them upside down. There are two images in this image, and gamers have to place it in a certain position according to where they want to go.

To collect the duck, they must turn it so that the table with the mountain view is on the left. The photo on top of the table will lead them into a maze, and they will find a collectible duck at the end of it.

They can then rewind and return to the same picture. If they turn it so that the table with the mountain view is upside down on the right, they will find a picture of another table on it.. They have to hold it, turn it so that the pencil brush is on the floor, and then enter the image. On the right, they will see the final image.

They must look down, place it, and then jump inside, onto the teleporter. This will end the last level Viewfinder Chapter 1. Below, players can check out the full video walkthrough of Aharon Hub.


Viewfinder T tag page cover art


issued

July 18, 2023

ESRB

E for everyone // Light language

developer(s)

Sad Owl Studio

publisher(s)

Thunderful Publishing


Leave a Comment