There is a lot to do Where the wind meets. Sure, you can follow the main story, which is really heartwarming at times, or you can play the doctor in online mode. Or go fishing. Or play card games. Or go fight in the field. Stealing from random citizens. People argue.
The point is, there's only so much you can do. However one particular activity you can participate in is wrestling. Like many other activities, it can improve your attributes, though it also has a bit more mechanical depth than some of the other minigames, so it may take a while to wrap your head around.
What is wrestling?
at first, The wrestling minigame is not found in KingeSo you need to advance the main story far enough to unlock Kaifeng, as that's the only place where wrestling is found right now.
The first proper example of wrestling Can be found in Kaifeng cityWhere you will thankfully be able to get a training match when you want to introduce or reacquaint yourself with mechanics.
Like the other minigames, wrestling gives you plenty of rewards for victory, though the majority are only earned on your first victory. These include Jade Coins, Five Dynasties Coins (your usual spending money), Trade coins, experience, exploration pointsand Constitution characteristic points.
Where the Winds Meet: The Complete Guide to Oddities
Well, isn't it unusual?
Mechanics of wrestling
Many of the minigames in Where Winds Meet are simple, and just take your time to master the various instruments you can play or the Pitch Pot. Wrestling, however, is a game of greater anticipation. if anything, It is comparable to the slightly more complex rock-paper-scissors.
Overall wrestling is the goal Completely drain your opponent's fighting spiritWhich is done by using techniques, or tricks, against them. Actions are decided in advance before they are performed, so neither you nor your opponent knows what you are doing before it is implemented.
Let's take a closer look at each mechanic below.
construction speed
This is the way moves are used in wrestling. When you choose to build momentum, Your turn is used to gain one momentum point. Momentum is used to perform particularly damaging techniques.
When choosing to build momentum, You are vulnerable to all forms of attack. As such, if your opponent chooses to attack you, you will take the full damage of the attack no matter what. That said, even if you are attacked you will still gain momentum.
You only lose momentum when you use it. Your opponent has no way to take away your momentum points.
Blocked attacks
When you attack, you definitely want to block the attack, although you can't know when your opponent is going to attack, you can only guess when you should block.
NPCs are, in general, very zealous in their crimesAnd will attack once they have even one point of momentum. As such, it's always a safe bet to block once they build momentum. Successfully blocking the attack will completely negate the damage, and allow your opponent to use whatever momentum they used in the attack.
There are also two types of blocks:
- Block – This vajra is used to defend against all types of attacks except thunderbolts.
- Vajra Block – It can only block against Thunder Toss, and all other attacks will bypass it.
NPCs tend to unleash their strongest attacks when available, therefore If they have three momentum points, you should probably use a thunder block To counter the vajra toss. However in all other situations, make sure you block regularly.
Demonstration Techniques
If you want to remove your opponents fighting spirit, you need to perform techniques on them. thisYour opponent will never lose the fighting spirit without taking a direct hitSo you can't stop your way through a match, you only have 20 rounds to finish.
There are four techniques you can perform. One of them requires no momentum, while the following three require more and more momentum. Here are all of them:
- Thrust attack – Deals light damage but requires no speed.
- Stock technique – Deals decent damage, requires one momentum point.
- Pushing attack – Deals significant damage, requires two momentum points.
- Vajra toss – It will immediately deplete all combat spirit when it lands, requiring three momentum points.
As you can see, the ultimate goal should be to get three momentum points to unlock the thunderbolt toss. The game ends immediatelyHowever any opponent will also look for this move when you have at least three momentum points. Here wrestling mind games are played.
Task priority
since Both you and your opponent choose your actions at the same timeYou can't plan your actions. And it also means that there must be a preference for actions to determine who wins in any given round.
generally, More powerful moves take precedence over weaker moves. If you do a pushing attack and your opponent does a stack technique, your move will take priority. This means your opponent's attack is canceled and you only take damage.
When you choose to build momentum, All attacks will be prioritizedYou'll still gain speed though. If you block against the build momentum, nothing happens.
Block takes priority on all attacking moves except thunderbolt tossWhile the opposite is true for Vajra Block. It prefers Vajra Toss, but loses to all other actions.
How to win in wrestling
Basically, winning in wrestling is what you can do fairly consistently, regardless of the difficulty of your opponent, and that's what it's all about. Prediction of NPC behavior.
NPCs are very reactive, and They will usually use their next round to counter what you did in the previous round. So if you build momentum, They will often block in anticipation of an attack. This makes it a good choice to build momentum again.
Consequently, if your opponent builds momentum, They are almost guaranteed to follow up with an immediate attackSo you should almost always block. After this, they will likely try to build momentum again or perform a thrust, leaving you free to need a technique to spend the momentum to win them over.
If you manage to build three momentum points, NPCs will almost always assume you're going to perform a thunderbolt toss And will use Vajra Block instead. Because of this, it's a very good idea to use a pushing attack to catch them off-guard when you have three momentum points.
it said, Wrestling can also be played online against other real players. All these tactics are not strictly applicable in those situations because humans are more unpredictable than computers. You just have to play mind games and be a little more strategic in your actions in those situations.
Where the Winds Meet: The Zheng E Boss Guide
Zheng E is probably the best-designed boss you'll fight in Where Winds Meet, and he'll challenge you quite a bit.