As long as you're playing in the permanent peace of Creative Mode when you start a new world HytaleYou'll be up against a lot of enemies before too long, especially once the sun goes down and they're able to thrive well in the overworld under the cover of darkness.
Whether it's in the overworld at night, in a cave system, or anywhere else the sun doesn't shine, you'll find a variety of monsters in Hytale who will do their best to take you out. They can be animals, they can be creatures, or they can sometimes be other players.
Different enemies spawn in different areas and regions
Learning locations and loot
While Creative Mode in Hytale prevents you from needing any sort of mitigation, if you're playing in Exploration Mode, you're able to take all kinds of damage, not just from enemies in the overworld who can attack just by looking at your avatar. They prefer large quantities Dark areasLike caves in the ground that lead underground, the shade provided by dense forest trees after the sun sets for the day.
Hytale: Complete list of server commands
Use “/op self” as you play and watch yourself gain tons of new powers.
In general, if you Go on an adventure at night After the sun goes out for the day, you can count on what enemies you will encounter as you go, and what kind they will be Depending on the area of Orbis you are currently exploringHightail will have just about every type of enemy Spawn in set locations. Wandering through the green fields of Zone One probably won't yield many of the fire monsters from Zone Four, but you'll find plenty of skeletons and other scary things waiting in the grass.
For the most part, you'll encounter enemies in groups that are known the crowdwhich is A small collection of enemies all fighting at once. There are usually between three and five of them in any mob, and each enemy you kill will drop a reward for your efforts. In these situations, unless you find a way to hit every enemy at once, you might be wise to focus on one at a time until they're all down.
Some enemies, however, will be on their own, and these are usually enemies like golems, caves, and other high-level enemies that are very difficult to handle. If you're not ready for these high-level fights, there's no shame in waiting and coming back later with better gear.
There will almost certainly be enemies of all kinds Drop a selection of loot After the battle is over as a reward for your efforts that can be used in various crafting projects back home at your base.
That said, though, when You are killed in battleIf you choose that setting when creating your world, you leave the loot the same. You can choose not to drop items on death from the settings when creating a new world, but it doesn't seem like you can change this later, so choose wisely. Be sure to keep some food and healing items with you for easy navigation!
Hostile Behavior: Hostile vs. Passive
For the most part, you'll know when you've found an enemy looking for a fight, since Most enemies are enemies And your avatar will react to seeing them searching the area nearby, attacking you immediately and not letting up until one of you is in combat. Almost all enemies fall into this category, very few of them are not immediately enraged by your presence.
Some enemies, however, are numerous inactive In nature, its meaning They don't attack When they see you as enemies on the outside in hightail. They are peacekeepers, he said, but they are not victims, and they will be completely. Fight if attacked. You will often find these passive enemy mobs A village or camp was established When you meet them, like Kweebec or Trorks.
Individual passive enemies are usually much easier to fight, but attacking passive enemies in their spawn locations or camps. More than one enemy There will almost always be a yield to consider attacking you Immediate group feedback. Nearby characters will come to their aid, and when this happens you'll have something of an all-out fight on your hands. Some groups may call for help from outside the camp without recognizing what you've done and you won't make it out.
Hytale: How to Get the Essence of Life
Discover the mysterious essence of life.
Every enemy and what it falls
In the table below, we've kept track of all enemy spawns in Hytale and included plenty of information to consider when hunting mobs.
This information includes the enemy's name (organized alphabetically), the area they live in and the area you should start searching for if you're looking for a fight, and anything the enemy may have left after defeat. Our inventory is current as of the Early Access period for Hytale.
Killing tough enemies almost always drops rare loot, like the hard-to-get types of resources that make high-level gear when you bring it back to your base to be processed.
All enemy mobs in Hytale
|
the name |
Where to find |
source(s) |
|---|---|---|
|
The bleached hound |
Area 4 (forest) |
Hide medium Raw wild meat |
|
Charred Skeleton Alchemist |
Area 1 (prints) |
Cindercloth scraps The essence of fire Ancient steel armor (small chance) |
|
Burnt Skeleton Archer |
||
|
Burn Skeleton Gunner |
||
|
Burn Skeleton Knight |
||
|
Burnt Skeleton Lancer |
||
|
Charred Skeleton Praetorian |
||
|
Burnt Skeleton Soldier |
||
|
Burnt Skeleton Wizard |
||
|
Cacti |
Area 2 (desert) |
cactus |
|
Cave-Rex |
Area 4 (caves) |
Hide medium Raw wild meat |
|
Cave Spider |
Any area (Caves) |
poison sac |
|
Mud Golem |
Area 1 (Forgotten Temple Gateway) |
Cobblestone Emerald Green crystal shards |
|
Amber Golem |
Area 4 (Forgotten Temple Gateway) |
Cindercloth scraps Cobblestone Red Crystal Shards |
|
Emberwolf |
Area 4 (caves) |
Hide heavily The essence of fire |
|
Fen stalker |
Area 1 (swamp) |
Hide medium Raw wild meat |
|
Firesteel Golem |
Area 1 (deep in caves, by lava layers) |
Iron ingot The essence of fire |
|
Frost Golem |
Area 3 (Forgotten Temple Gateway) |
Cobblestone Blue crystal shards |
|
Frost Skeleton Archer |
Area 2 (overworld, at night) |
Bone fragments |
|
Frost Skeleton Archmage |
||
|
Frost Skeleton Warrior |
||
|
Frost Skeleton Knight |
||
|
Frost skeleton grain |
||
|
Frost Skeleton Ranger |
||
|
Frost Skeleton Scout |
||
|
Frost Skeleton Soldier |
||
|
The Goblin Duke |
Area 1 (Caves) |
Linen scraps |
|
The Goblin Hermit |
||
|
Goblin Lobber |
||
|
Goblin Mine |
||
|
Goblin Ogre |
||
|
Goblin Scavenger |
||
|
Goblin Scrapper |
||
|
Golem Thief |
||
|
Incandescent Skeleton Fighter |
Area 4 (overworld, at night) |
Bone fragments |
|
Incandescent Skeleton Footman |
||
|
Incandescent skeleton head |
||
|
Incandescent Skeleton Maze |
||
|
Magma Rhino Toad |
Area 4 (volcano) |
Hide medium Raw wild meat |
|
Magma slug |
Area 4 (volcano) |
The essence of fire Hide medium Raw wild meat |
|
Mossorn |
Area 1 (forest) |
Hide heavily Raw wild meat |
|
Outlander Berserker |
Area 3 (outlying villages) |
Shadow scraps |
|
Outlander Brute |
||
|
Outlander Cultist |
||
|
Outlander Marauder |
||
|
Outlander peon |
||
|
Outlander priest |
||
|
Outlander Wizard |
||
|
Outlander Stalker |
||
|
raptor |
Area 4 (subterranean forest) |
Hide heavily Raw wild meat |
|
Sandswept Golem |
Area 2 (Forgotten Temple Gateway) |
Cobblestone Cyan Crystal Shards |
|
Sandswept Skeleton Archer |
Area 2 (Overworld) |
Bone fragments Linen scraps |
|
Sandswept Skeleton Assassin |
||
|
Sandswept skeleton guard |
||
|
Sandswept Skeleton Mage |
||
|
Sandswept Skeleton Ranger |
||
|
Sandswept SkeletonScout |
||
|
Sandswept skeleton soldier |
||
|
Scarecrow broodmother |
Area 2 (galls) |
hard chitin poison sac |
|
Scarecrow defender |
hard chitin |
|
|
Scarak Finder |
hard chitin |
|
|
the skeleton |
Area 1 (overworld, at night) Area 1 (dark areas, daytime) |
Bone fragments |
|
Skeleton Archer |
||
|
Skeleton Archmage |
||
|
Skeleton Fighter |
||
|
Skeleton Knight |
||
|
Skeleton Mage |
||
|
Skeleton Pirate Captain |
By the sea on the islands |
|
|
Skeleton Pirate Captain |
||
|
Skeleton Pirate Captain |
||
|
Skeleton Ranger |
Area 1 (overworld, at night) Area 1 (dark areas, daytime) |
|
|
Skeleton Scout |
||
|
skeleton soldier |
||
|
Skeleton Wizard |
||
|
Spider |
Area 1 (Overworld) |
poison sac |
|
Thunder Golem |
Area 2 |
Cobblestone Yellow Crystal Shards |
|
trrk chief |
Area 1 (truck camps) |
Linen scraps |
|
trurk guard |
||
|
Truck Hunter |
||
|
Trurk Mauler |
||
|
Trurk Sentry |
||
|
trurk mitigation |
||
|
Trork warrior |
||
|
The Witch Doctor |
||
|
Zero Crawler |
Area 1 (caves) Area 3 (forest) |
The essence of zero |
|
zero eyes |
All areas (dark areas) |
Voidheart The essence of zero |
|
Zero Spawn |
||
|
Zero specter |
||
|
so much |
Area 2 (forest) |
Hide heavily The essence of ice |
|
Zombie |
Area 1 (overworld, at night) |
Linen scraps |
|
zombie (burnt) |
Area 4 (overworld, at night) |
Cindercloth scraps The essence of fire |
|
Zombie (Frost) |
Area 3 (overworld, at night) |
Linen scraps |
|
zombie (sand) |
Area 2 (overworld, at night) |
|