“It's a sport about listening for things” and yet ARC riders are excluded from a sports award

Most have spent a significant amount of time in the game ARC Raiders By now you should know that this is a game that is as much about listening as it is about watching. In fact, it is remarkable that if one wants to be successful ARC RaidersThey should probably play it with a gaming headset that will allow them to hear more clearly. This shouldn't come as a surprise to anyone who's played a competitive shooter before, but inside ARC RaidersPlayers have more to worry about than other raiders. ARCs relentlessly patrol the surface to subdue humans, and listening to them can mean the difference between life and death. More so than any PvP shooter, that makes the ability to listen to everything extremely important.

It ultimately comes down to how ARC Raiders Was designed – with front audio. According to the developers, ARC Raiders is “a game about hearing things”, something not every shooter can claim. Embark's evacuation shooter already has impeccable visuals, but its sound design is top-notch, offering players an immersive experience unlike many others. However, this is an important part ARC Raiders' Design philosophy, the game was not nominated for an award that some players expected would be an easy win.

ARC Raiders wasn't always about listening for things

As is the case with almost any game, ARC Raiders It evolved rapidly during its development. What the game is today is far beyond what was originally thought. For example, Embark initially planned the evacuation shooter to be a PvE experience, which is detailed in the first episode of the development of the ARC Raiders docuseries, which was officially posted. ARC Raiders YouTube channel. That's not the only thing the developer changed, though, its pace was also significantly altered, with its emphasis on audio design filling a more prominent role as a result.

ARC Raiders' emphasis on audio was due to a change of pace

It's not really the developers deciding what they want ARC Raiders' Audio is a key part of the experience that makes it what it is, but the decision to slow the pace of the game to a point leaves players with no choice to listen closely to their surroundings instead of reacting. Audio director Bens Pazor said in the first episode of The Evolution of ARC Riders, “The game we're making now is the game I envisioned when we started building it. It was a game about exploring and being in this world, and the world had to challenge you, and you had to go places to find things. At first it was a way to play the game.

ARC Raiders door glitch method Image via Embark Studios

Of course, “things” still come up to the players ARC Raiders In its current version, the machines of the world pull out all the stops to track down and defeat any players they see in the open. However, there's no denying the fact that the extraction shooter fans are playing today forces a slower pacing than an “action game,” as Pajor calls it, might. Originally pitched as something close Shadow of the Colossus meets Left 4 dead meets PUBG, ARC Raiders' The game loop was once obscure and action-heavy. Over time, the pace slowed, the environments got bigger, and the decision was made to highlight audio as the core of the experience. As Pajor said,

“For me, it's great because it's slow-paced. It's the best game I've ever worked on, for me, because it's a game that listens to things.”

As the audio director said, ARC Raiders The aim was to challenge players not only visually but also aurally, forcing them to listen for survival. Today, the evacuation shooter is not about quick snaps and quick swaps but about strategic planning, careful decision-making, and an extreme amount of environmental awareness, all of which are deeply rooted in its audio design. and yet, ARC Raiders It was dropped from the list of games nominated for Best Audio Design at this year's Game Awards.

ARC Raiders won't win Best Audio Design at the 2025 Game Awards

Ark raiders new map less pvp request Image via Embark Studios

While there have been many heated debates around ARC Raiders Should be nominated for Game of the Year, less controversially it seems like it should at least be nominated for Best Audio Design. It was nominated for Best Multiplayer Game, along with the likes Battlefield 6 and Elden Ring NightreignBut it was snubbed for an award that highlighted one of its most preferred and admired features.

Here are the nominees for Best Audio Design at the 2025 Game Awards:

  • Battlefield 6 (Battlefield Studios/EA)

  • Clair Obscur: Expedition 33 (Sandfall Interactive/Kepler Interactive)

  • Death Stranding 2: On the Beach (Kojima Productions/Sony Interactive Entertainment)

  • Yotei's Ghost (Soccer Punch Productions/Sony Interactive Entertainment)

  • Silent Hill f (NeoBards Entertainment/KONAMI)

ARC Raiders' The audio design is good because it was treated very well during development. Embark's goal during the game's development seemed to be not just polishing the sound effects at the end of it all, but building the entire game around them. Every ARC Wasp overhead, every blast from a rocketeer's missile in the distance, and even the wind blowing through the trees is there to tell players everything they need to know about what's going on around them. ARC Raiders The entire gameplay loop depends on how effectively its audio craft references, so it should be good.

That's why its absence from the Best Audio Design nominations feels so strange, as few games lean heavily on their audio or rely on it directly. ARC Raiders does Since the game's launch, the consensus among players has also been that the extraction shooter has impeccable sound design, with posts like Reddit user KawiWarrior inviting players to respect them. Other Reddit posts, like one from user ThrowghAway74, express a similar sentiment, with comments calling out fans. ARC Raiders' The audio design was “incredible,” “so cool,” and “out of this world.”

ARC Raiders It earned its reputation as a game built around listening, not because of the marketing line, but because its entire identity grew out of the slow pace and world that pushed players to pay attention to every sound it made. That evolution made its audio the backbone of the experience, influencing how players move, how they plan and how they live. With that in mind, its absence from the Best Audio Design category stands out, as few games this year have deliberately built their core loop around sound. ARC Raiders. Even if the awards ignore it, though, the reality is that players know what the game accomplished, and the community has been recognizing its audio work since launch.


ARC Raiders tag page cover art


issued

October 30, 2025

ESRB

Juvenile / violence, blood


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