Mario kills tennis fever It received a new update focusing primarily on balancing the playable characters and selectable rackets, but also making slight changes to shot behaviors that affect most games. of version 1.0.2 Mario kills tennis fever Aims to increase fairness to the roster, not allowing any character to be overpowered or underpowered, while also tacking some extra personality into their individual play styles.
The first Nintendo Switch 2-exclusive game of 2026, Mario kills tennis fever It has been a moderate success for Nintendo since its release on February 12th. It has generated positive reviews from gamers and professional critics alike, and also fills the void in the series left by a gap of nearly eight years since its release. Mario Tennis Aces On the original Nintendo Switch. Nostalgia certainly plays a part in that success, with much of its appeal lying in the genie special shots the various Fever Rackets can produce and the stacked Mario franchise roster of nearly 40 different characters.
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Lots of new changes to the characters Mario kills tennis fever The shot is built around the issue of consistency, and how close the characters need to get to ensure the ball goes where they want it to after hit. This shot stability distance formula is added for four characters – Baby Peach, Dry Bones, Shy Boy and Toad. Meanwhile, the other four—Donkey Kong, Pete the Piranha, Roslena, and Wiggler—get a slight disadvantage for the chance to consistently hit the ball from a distance.
Petey Piranha and Donkey Kong also get slightly less acceleration in their movement speed, as they will take a while to start running after players first set them in motion. Donkey Kong Fans will be most affected by the new patch, as he is the only character with three different transformations, as well as some speed adjustments that affect his hit detection when players move him to the left or right. Rounding out the list of character changes, Diddy Kong's shot and serve power see some minor increases to an unspecified degree in version 1.0.2.
A similar set of balance changes has been applied to six of the fever rackets Mario kills tennis fever. Many of these changes shorten the activation time of their special skills, with Metal and Star Rackets losing two seconds, Magic and Ghost Rackets losing three, and the Golden Dash Racket being the biggest change of all, reducing its effect duration from 12 seconds to just eight. Most of these rackets also get a few extra bonuses as a trade-off, with the Metal and Star rackets being able to eliminate spinies when their effect is active, and the Ghost racket giving players an extra half of a second to see the shot trajectory when setting up the lob. The Inky Racket's screen drop effect has also been changed, as ink now drops twice as fast after hitting the screen.
In addition to these character and racket-specific changes, there are also some general patch notes, including some basic bug fixes and a gameplay change that will affect most games and game modes. Mario kills tennis fever. Featuring Charge Chancel, which is a double-tap of the shot button that cancels a charged shot to allow the player to reach an incoming tennis ball, it will not allow the player's controlled character to jump or slide, removing a bit of visual flair to give players more control. The only situation where these new rules do not apply is when a multiple is in effect, in which case, Mario kills tennis fever The same behavior will follow after adding the 1.0.1 patch.
Mario Tennis Fever Version 1.0.2 Patch Notes
Changes to character specifications
Some character specifications changed.
DD Cong
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Shot and serve strength increased a bit.
Dry bones
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The distance the ball can be returned statically is slightly increased.
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Slightly increased the ability to aim for the sideline.
Baby Peach
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The distance the ball can be returned statically is slightly increased.
Todd
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The distance the ball can be returned statically is slightly increased.
shy boy
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The distance the ball can be returned statically is slightly increased.
Donkey Kong
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The distance the ball can be returned statically is slightly reduced.
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It's made so that you start running a little later than walking.
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Moving left or right would extend the hit detection area too much, so his speed has been adjusted.
Petey Piranha
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The distance the ball can be returned statically is slightly reduced.
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It's made so that you start running a little later than walking.
Rosalina
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The distance the ball can be returned statically is slightly reduced.
Wiggler
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The distance the ball can be returned statically is slightly reduced.
Changes to Fever Racket specifications
The specifications of some fever rackets were changed.
Golden Dash Racket
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Effect duration reduced from 12 seconds to 8 seconds.
Metal racket
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Effect duration shortened from 10 seconds to 8 seconds.
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When the effect is active, you are now able to beat the Spinies with the Spiny Racket.
Star Racket
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Effect duration shortened from 10 seconds to 8 seconds.
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When the effect is active, you are now able to beat the Spinies with the Spiny Racket.
Magic racket
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Effect duration shortened from 15 seconds to 12 seconds.
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If the racket is already a frying pan, the motion to convert it to a frying pan will no longer appear. (You still take damage to your HP.)
Ghost racket
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Effect duration shortened from 15 seconds to 12 seconds.
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For lobs, the time to lose it is extended by 0.5 seconds, giving you a bit more time to see the trajectory of the shot.
Inky racket
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The time from when the ink appears on the screen to when it starts to run down has been cut in half.
Changes in shot behavior
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Adjusted to prevent sliding and jumping when you cancel a charge. (However, the behavior remains the same as Ver. 1.0.1 for multiplayer.)
Other changes
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Fixed a bug where ratings were not adjusted at 5 PM (Pacific Time) on the last day of each month.
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Fixed a bug where the event would not progress after the “In the Sky” battle in Adventure. Also adjust it so that the event will progress if you restart from saving data after the point where the event stopped progressing.
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Many other adjustments and fixes have been made to improve the gameplay experience.

- issued
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February 12, 2026
- ESRB
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Everyone / Mild Fantasy Violence
- publisher(s)
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Nintendo EPD
