Pokemon Go is going on the Kalos Tour, or, if I'm reading the wording of the ad correctly, “Pokemon GO Tour: Kalos.” The team is touting more Mega Evolutions, which syncs up perfectly with last year's Pokemon Legends: ZA. But the devs are bullish on a new mechanic called Super Mega Raids, with marketing materials strongly suggesting that you get at least seven other players on board if you want to stand a shot.
Eight players (or more) all go for Super Mega Reds, but, you'll want to be sure yours, notes check, link holder is properly charged. Can you tell I don't play gachas much? It's all good, though — or, at least, it used to be. Once upon a time, Pokemon Go was a pretty goshdard straight gacha, as gachas go, but not anymore.
Recharge
“You need to band with at least seven other Trainers,” reads Pokemon Go's official website, “to take on exceptionally powerful Mega-Evolved Pokemon.” But you need a link holder to go into action, and that's the crux of the issue.
“Starting with Pokemon GO Tour: Kalos, all Mega Raids, including Super Mega Raid, can be entered using a new type of resource, Link Charges. Depending on where you participate in the raid, you'll be able to use different resources to enter the battle.”
For those keeping score at home, this is the seventh, maybe eighth, virtual currency currently active in Pokemon Go. “The best way to collect link fees is to have adventures with friends, old and new,” the website states. “You'll be able to earn Link Fees by completing weekly challenges, opening gifts from friends, and checking out select community meetups via Campfire.” In other words, engage with our game a lotAnd we'll give you a chance to talk about it, as long as you find seven or more people who are very involved.
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It's quite the comeback, isn't it?
Alternatively, of course? “Link fees can also be purchased from the in-game shop or the Pokemon Go web store.” Don't get me wrong. Scopely, the new owners, aren't doing anything Niantic hasn't done before. Nor has Niantic ever been remotely unique in the gacha realm; If anything, there are many, many, games where there are very bad processes. The big problem, in my book, and in the books of many of my friends who still play Pokemon Go, is that this entire scenario is dependent on an ideal of sorts.
People, in general, don't play Pokemon Go like they did ten years ago, or even five years ago. The game prints money, but not like it once did. The vast majority of once die-hard players are less so, now. It's been a decade. That tends to happen. The concern among some of the still active playerbase here is that, outside of Japan, it won't be easy to get seven people to try Super Mega Red on a penny turn. Combine this fact with the link charge issue, and we may be facing a situation in which Scopely either lowers the difficulty, or more people don't get these megas. C'est la Kalos.