RPGs where saving everyone is the worst option

Most games, in one form or another, are heroes sent to save people. Some games put players in the role of villains, eg Destroy all humansAnd it's great to see games flip the trend. There's an even smaller pool of examples of RPGs where it's not possible to save everyone, or at least the outcome isn't all rainbows and butterflies.

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Sometimes, sacrifices must be made for the greater good. It's not easy to make these decisions or survive in these worlds, but sometimes the hardest dialogue choices or gameplay choices can make a game last longer.

The Witcher 3: Wild Hunt

Can't please everyone

Magicians get almost no respect Witcher universe because they are mutants who fight monsters. Even though they help people, they are treated like monsters. This doesn't help wizards like Geralt and Ciri The Witcher 3: Wild Hunt Making everyone happy is poorly served with quests that don't have the best outcome. For the uninitiated, the game is an open-world action RPG. A great one is called “Whispering Hillock,” which involves helping people take care of a tree spirit that scares them.

If the players release the spirit of the tree, it will save the children, but it will destroy a village, Downwaren, as well as leaving a major character, Anna, by the wayside. Killing it kills children, and who wants that on their conscience? Another great, smaller example is called “Linch Mob” and players can decide to go with the people who are trying to execute a soldier or hang him for being a deserter. Killing a group of angry people may seem bad, the soldier did it for a good reason, because his wife needed help with their child. So, in the magnificent world of Witcher series, everything is always gray and never black and white.

the vampire

Stop big threats

the vampire is an action RPG that takes place in early 1900s England, where a doctor, Jonathan Reed, turns into a vampire. One thing leads to another, but eventually, Jonathan is able to curb his hunger to become a doctor once again. The thing is, other brutes and vampires stalk the area around his hospital, and players have to make choices. They may be great and treat their patients like gods, don't lay a finger on them.

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However, this will weaken Jonathan as it will be difficult to level up. A character as weak as Jonathan's creator couldn't possibly think of facing the great vampire threat out there. Players must try to find a balance between killing some patients and not killing too many. If players exceed a limit, they will get an ending that turns Jonathan into a mindless killer. So, to save London and his salvation, Jonathan will have to curb his vampiric tendencies for the greater good.

Shin Megami Tensei 4

Obey the law

Shin Megami Tensei 4 is a turn-based RPG where players assume the role of the cool Flynn. He becomes a samurai on an early quest in a land known as the Mikado, which seems like a fantasy setting, which may seem strange for a long time. Shin Megami Tensei fans. The series usually takes place within normal society, albeit in post-apocalyptic scenarios. Turns out, Tokyo has been taken over by ghosts, but the danger is contained within the dome. The Mikado exists above the dome as a gatekeeper society run by Heaven. As newly trained samurai, Flynn and his colleagues are sent to Tokyo to help liberate the city, and along the way, players must make lawful, chaotic, or neutral decisions that will affect the ending they receive, all of which are sacrifices.

In the legal ending players return to the Mikado, as Tokyo is set on fire to kill the monsters with all the human survivors trapped inside. In Chaotic Ending, players will inevitably make a deal with the demons to pursue heaven, which can save many people on all sides, but it is risky, because it is difficult to trust the demons. In the end, the neutral ending would destroy the Mikado, but its citizens could return to Tokyo, which would finally prosper. Finally, making small choices in just adventuring can be difficult, as players can always lean towards saving as many lives as possible, no matter the alignment.

Mass Effect 3

Don't go to Fusion

Mass Effect 3A team-based shooter RPG, sees the end of a trilogy, and the end of that journey did not please many fans. Typically, players, as Commander Shepard, will get into a three-way conflict. First, players can decide to kill the Reapers, which are apocalyptic creatures who want to reset the universe by killing organic lifeforms. This decision will also kill all synthetic life, meaning both good and bad machines along with the Reapers. Players can sacrifice themselves to take control of the Reapers in order to use their powers for good, but that almost seems like a monkey's glove.

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It will certainly save the most lives, but in turn, it may be desired by the harvesters. It's hard to say how Commander Shepard will change in the long run once he fuses with the technology. Speaking of fusion, the final option would combine biological and synthetic life into one new species, thus eliminating the need for Reapers. While it also saves countless lives, it destroys free will for people, as it essentially kills what makes them unique as individuals. It's a tough spot, that's for sure, and no one would envy Commander Shepard's job as savior or destroyer of the universe. Mass EffectAs a trilogy, it's all about the journey and whatever the end result is.

The last spell

Destroy the magic

The last spell is a different kind of game, and not just because it's a strategic roguelike RPG. The game takes place in a world where magic and sorcery essentially ruin everything. Now, one last spell will destroy the demons killing everyone, but as a result, the idea of ​​magic will disappear. A world with no magic can destroy even humans, but aside from the premise, players must save a wizard who casts spells on their race.

They can strategically place weapons around the city and try to arm the party well. The end goal is the most important, so sacrifices must be made to achieve victory. If players fail, that universe will be destroyed, and players will have to try again. The decisions in this case are related to gameplay rather than story choices like in other RPGs, which can make players feel more guilty about bad strategies. It can also win The last spell Savor the sweet while completing this challenging strategic outlier.

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