RPGs with the most interesting magic system

Magic systems are mostly based on RPGs or at least fantasy adventures. For example, it can make all the difference in unlocking new spells in classic games final fantasy or Dragon Quest. For the most part, spells are just spells and don't make much difference to how they are implemented in RPGs.

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That is, except for the following RPG examples. These magic systems go beyond caring about acquiring strong spells for attack purposes. They may be able to increase stats, combine with other elements to create new attacks, and so on. For anyone who likes an interesting magic system, these games offer plenty.

Final Fantasy 7

Relying on the material

Final Fantasy 7 Characters are allowed to use magic if they have crystalline orbs called Materia, which come in a variety of different colors. By equipping materia on armor or weapons, characters can cast spells such as ice or fire, but other types are more helpful.

For example, blue materia essentially changes the way green materia works, such that when combining fire with everyone, the attack will kill all enemies. Pink matter can affect stats, such as HP; Red materia can summon monsters, and yellow materia can add new attack commands. Variety lets players customize their characters more than other RPGs.

Clair Obscur: Expedition 33

Build on skills

in each character Clair Obscur: Expedition 33 Behaves differently in combat. Some characters may use magic while others rely on skills, but either way, most spells and skills respond to each other. Lun is probably the best example, as his elemental magic requires the use of stanes, which are elemental orbs generated from other attacks.

Another character, Sciel, uses black magic and tarot cards, each adding to his maximum potential with an attack or assist skill. Each character has a skill tree that players can flip through and use to find the perfect build to nuke the competition.

Accepted

Infection in the environment


Approved tag page cover art

Accepted

7/10

issued

February 18, 2025


Accepted Has a great magic system, as players don't have to build their character to use magic. Instead, they can find grimoires to cast spells, which are limited, but still an interesting way to get players interested in magic.

Those who invest heavily in spells may find that elements can affect the environment in quieter ways, going beyond combat exercises. For example, players can use ice magic to freeze paths in water, thus creating shortcuts, which is very useful for the first area.

Castlevania: Dawn of Sorrows

monster mash

When players attack monsters Castlevania: Dawn of SorrowsThey have a chance to absorb the monster's skills. Some skills are active and can be used like attacks including a skeleton spear. Some skills allow players to traverse the environment in a different way, such as gaining glide.

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And then there are skills that can affect stats. There aren't many hard spells in the game, but skills are essentially the magic here. It can become addictive fighting the same enemies over and over again just to see which skill can be unlocked next.

Chrono Trigger

By combining your powers

Chrono Trigger Characters start with basic physical attacks, but as they reach the end of time, each character can learn an element to master. For example, Chrono can get lightning attacks while Marley can get ice attacks.

Learning spells also unlocks double and triple attacks. For example, Lucca and Marley can combine fire and ice magic to create an explosive bomb. It may not have a deep spell system, but the combo attacks definitely enhance this time-travel RPG.

Personality 5

Monster Fusion

Personality 5and many others Shin Megami Tensei Games, rely on characters befriending monsters, or in this case personality. in Personality 5Each party member is assigned a personality that will level up and gain skills and spells.

The protagonist, known primarily as Ren in canon, can befriend more than one personality, and with the fusion ability, players can mix and match magic to create ultimate creatures. With a diverse set of spells, players can easily take advantage of enemy weaknesses, thus gaining extra turns in battle.

Hogwarts Legacy

Flick and Swiss

Hogwarts Legacy gives Harry Potter Fans live their dream as a student at Hogwarts. As they attend classes, they will learn new spells and alchemy techniques that will help them as they explore the school grounds.

Spells go beyond typical RPG spells like simple fire and ice attacks Hogwarts Legacy's Mantras have more practical uses. Players can create light, animate objects, stun enemies, disarm enemies, and much more. Battles are more engaging thanks to trick commands, and puzzle elements add excitement to exploration.

Immortal of Aveum

Turning guns into magic

Immortal of Aveum Magic takes place in a world engulfed in war. Instead of acquiring magically enhanced guns, players equip different weapons and sigils to recreate classic gun types, from sniper rifles to rocket launchers.

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Each sigil players find can be enhanced, and the loot they find has a rarity. In addition to offensive spell-like gun attacks, players can also create a whip to block attacks and distract enemies, making Immortals of Avume one of the most unique first-person shooters of all time with a real magic system.

Dark clouds 2

Monica's turn

Dark clouds 2 There are two playable characters, Monica and Max, and each has different skills and weapons. Monica can unleash fireballs, swords to deal melee damage, and new attacks as she upgrades her gear.

More curious, though, is his special, which allows him to collect medals from monsters. Once collected, she can transform into a monster capable of casting attacks including magic. Of the two, Monica is the more magically gifted protagonist, as Max relies heavily on tech.

Final Fantasy 8

Draw!

final fantasy There are so many good magic systems that limiting the list to just one would be criminal. Final Fantasy 8 It is beyond unique when it comes to every mechanic in the game, including magic. Instead of characters leveling or learning spells through items, they must draw them from monsters, which means absorbing spells.

If a character draws five cure spells and uses one, that means they can only use four more cures until they run out of resources. More importantly, drawn spells can be equipped to stats to raise them in battle, but to do so, the correct GFs must also be unlocked, which is the summons version of this game. These systems are complex, but easy enough after practice.

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