The Gen 2 Origins of Pokemon's Most Mysterious Moves Explained

the world of Pokemon There has been enormous growth since the introduction of nine generations filled with countless species, moves, and mechanics that have all contributed to its enduring appeal. of all Pokemon The move, however, is the only ???-type classification among them and holds a unique mechanic unlike any other. While it may have been ghost-type, the move known as the Curse still stands as an example of a mysterious part of the franchise's history connected to the hidden lore of Cut Pokémon.




Introduced in Generation 2, Curse is a move that initially sets itself apart with a different typing and dual effect depending on its user. Located in a strange limbo between attack, status, and status-enhancing moves, the origin of the curse and its peculiar effects can be traced back to the existence of Beta. gold and silver A Pokemon known as Norowara, which was removed for being too dark and mature for the franchise.

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Curse's strange effects defy Pokemon standards


Noroi dynamic

The only move affected by its user's type, Curse is a damaging move when used by Ghost-type Pokémon. This move halves the user's HP and then causes the opponent to lose a quarter of their HP per turn which seems to embody the concept of a gruesome ritual sacrifice that then causes the victim to suffer over time. It seems like a nail driven in rivalry with the animation, a visual motif that makes even more sense given Norowara's apparent haunted doll inspiration.

If the user is not a Ghost-type, Curse will decrease the user's Speed ​​by one step while increasing their Attack and Defense stats by one step, leading to the popular Offensive Normal-type Pokémon strategy. This unique effect can be considered to represent the lack of ghost ability, but it is actually a play on the Japanese name for the trick, Noroi. The word can be a synonym meaning “curse” and “slow” or “slow” in both languages, so this version of the trick is unrelated to the original concept.


Norowara and its ambitious evolution method were too dark for Pokemon

Pokemon based on the sacrificial doll is a hard sell to a younger audience

Reportedly, Norowara's design would have consisted of a simple doll held together by a pin, evoking traditional magic and ritualistic practices associated with curses. There were also gameplay mechanics clearly tied to the concept of sacrifice, with Norowara only able to learn curses if he didn't progress in his evolution, a Pokémon Kanpan inspired by Jiangxi. This is due to the fact that the Curse was learned at a maximum level of 100, denying Norowara its base form after leveling up with each level-up.

Not only does this seem like a highly esoteric concept for what was intended as a game accessible to a younger audience, but it pushes the boundaries of content in a series already controversial due to aspects like Kadabra's magic-inspired. Design.


Norowara lives through the curse and the Bannet line

No wonder Norowara never made it Pokemon Gold and Silver Officially, but its legacy lives on in the Curse move and Ghost-type Pokémon that have taken after its illness in memorable ways. Shoppet and Bannet from Generation 3 draw heavily from the same themes by depicting haunted toys, while Pokemon Scarlet and PurpleCo Graveard features a surprisingly dark backstory about its status as the soul of a sick and neglected dog Pokémon. Curse represents the darker side of the franchise to this day, and yet there remains the possibility that an idea like Norowara could be resurrected.

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