The land battle of the Pax Romana offers the best of both worlds

Naval combat has always been a major component of Anno suffrage in many Anno In entries, players start with a ship and an island, and are tasked with building and defending their new utopia against their AI rivals. This usually involves the creation of a small fleet of ships built with the sole purpose of destroying any adversaries who try to claim the land for themselves. Anno 117: Pax Romana Navy continues this tradition of combat, but for the first time since 2009, it also puts players in charge of land forces.

Released in June 2009, Anno 1404 It was the last entry in the franchise to feature dedicated land combat mechanics, and the implementation of the system was far from perfect. 16 years later, Anno 117: Pax Romana has decided to give Land Combat another go, and while it's certainly a substantial and worthy addition to the series, traditional seekers Anno Experience doesn't have to worry about its inclusion.

Anno 117: The Land Battle of Pax Romana is exactly what you make it

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Land combat adds a new layer of strategy to Anno 117

attached Anno 117: Pax Romana'Ground combat is easy when players know how to do it, but it can take some time to get to that stage. A brief step-by-step guide follows:

  • Start by creating a small fleet of ships capable of transporting troop units such as a Penteconter or Trireme.

  • Build a barracks and start training soldiers

  • Once formed, move the troops from the barracks ashore, and load them onto the ships

  • Send those ships to the enemy island

  • Unload troops, set their 'status' to offensive, and drop them on the enemy

Anno 117The land battle is not nearly as complicated as a game total warAnd the troop variety isn't as vast as the game Age of EmpiresBut it still adds a surprisingly substantial layer of strategy that wasn't present in it Year 1800. Instead of simply creating a fleet of ships and sending them out to do their jobs, Anno 117Land Combat encourages players to be more actively involved in the shipbuilding process, requiring players to choose the right modules for the job. For example, players can equip their ships with Onagers to better bombard enemy defenses and ensure safe passage for their troops, or equip Archer Towers to provide more precise support in ground battles.

Actually commanding troops on the battlefield brings more variety, challenges and general strategy as well Anno 117: Pax Romana. Although combat isn't very deep, players still need to actively decide where to land their troops and how they'll approach enemy strongholds, paving the way for exciting tactics like flanking maneuvers. For those who want to be involved with Anno 117Of land combat, there is more than enough to justify its inclusion.

Land Combat doesn't interfere too much with the classic Anno experience

But at the end of the day, Anno 117: Pax RomanaLand combat is often optional. playing Anno 117'The easiest difficulties will rarely see players needing to engage in ground combat, as they will never be forced to attack AI opponents and will be able to rely primarily on normal diplomacy and trade mechanics. Anno Known primarily for. On higher difficulties, players will need to make sure their own island has enough defenses to prevent an attack, but this shouldn't deviate too much from the more traditional ones. Anno The gameplay experience.

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Land combat is also very easy to control Anno 117: Pax Romana than was in Anno 1404Making sure it doesn't take longer than necessary. Training an army does not require a complex military budget, players only need to craft weapons and train workers to become soldiers. Anno 117 also removes Anno 1404's confusing camp system, which requires players to establish enough camps in enemy territory before any orders can be issued. Now, players just click on their army units and click on the enemy to see the outcome of the bloody battle.


Anno 117: Pax Romana tag page cover art


issued

November 13, 2025

ESRB

Juvenile/alcohol references, language, mild violence, in-game purchases, user interaction


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