The mind of Disco Elysium is trapped in the wasteland of Fallout in the new game

RadCityupcoming Steam The game, from indie developer Babadokia, looks like a mix of Disco Elysium and resultIn the best way. The game, which currently has a demo available on Steam, seeks to expand the isometric adventure space by mixing it with traditional survival gameplay, letting players explore a moody and atmospheric apocalypse.

like Disco Elysium, RadCity Drops players into a desolate, vaguely European town in an advanced state of decay. Bombs have been dropped, clouds of irradiated dust float over the streets and focus into deadly pockets, mutated monsters roam aimlessly, and there are precious few friendly faces left. Players must navigate through these treacherous urban environments to survive, scavenging, chasing and climbing around to avoid danger or collect resources. It's definitely still a fair bit to prove, but players can get a little taste RadCity immediately; It's definitely worth a little detour.

RadCity sets itself apart through its handcrafted world

The most notable aspect of RadCity Its a terrifying post-apocalyptic world. It's a difficult setting to make interesting, mainly due to the fact that it's so overdone: a quick look at any asset library will reveal countless staples of the nuclear fallout base, like scattered rubble, run-down buildings, and broken cars. These familiar visual motifs make sense in an apocalyptic context, but they're all too often thrown in with little rhyme, reason, or intent. In other words, most games in this genre feel like they took a “post-apocalypse starter pack”, which makes them feel generic.

To be fair, a post-apocalypse is, by its nature, defined by desolation and the death of progress, making interesting level design no easy feat. But this is why the French love it resultThose who find a unique beauty despite such limitations are very effective.

RadCity presents itself as lovingly created. The explorable area in the demo is small, but impressively diverse, with train tracks, floodlit industrial barriers, run-down businesses, wattle-and-daub shelters, and trees with falling leaves, still clinging to what little life they have left. The Euro-industrial aesthetic of the game, combined with the top-down perspective, makes it truly memorable. Disco ElysiumAlthough it has little similarity on the gameplay and story fronts.

RadCity's gameplay is simple, but promising

Experience playing RadCity Not exactly what one might expect. While the game bears the trappings of a dark survival game, perhaps one where you monitor your vitals and build structures to fend off enemies, this is not how things unfold in practice. finally, RadCity Feels more like an adventure game with survival elements, rather than a traditional survival game with adventure tropes sprinkled in.

Much of this has to do with the aforementioned environment design (most survival games are procedurally generated, whereas RadCity hand-crafted), but also moment-to-moment gameplay. Character movement is fluid and physics-based, lending traversal a surprisingly platformer-esque quality. For example, the player-character maintains momentum while jumping, making it possible to control the distance of the jump and, in theory at least, opening the door to risky or accidental gameplay opportunities.

Rearrange the covers into the correct US release order.




Rearrange the covers into the correct US release order.

Easy (5) Medium (7) Hard (10)

overall, RadCity There is a strong understanding of what makes urban exploration so fascinating and stressful. You never know what's around the next corner, and you have to think about things like routes and entry and exit points when entering unfamiliar buildings. It's not the most complex exploration system in the world, but it's deceptively deep, thoughtful, and puzzle-like, which hopefully helps set the tone. RadCity Except for similar games.

We still have a lot to learn about RadCity

While I definitely think that RadCity The demo is worth checking out, just don't expect too much. The demo can be cleared in about 20 or 30 minutes, and doesn't provide insight into what the main features and systems will be, such as the commodity economy. It doesn't help RadCityThe developer, Babadokia, hasn't revealed much about the game through its Steam page, nor through other means. This isn't a bad thing, strictly speaking – it just adds a bit to the mysterious charm of the Ko RadCityIf anything – but it would be nice to know a little more about the project before too long.

In a Steam blog post, Babadokia explains RadCity Adding to the authenticity of the game, it is modeled after industrial cities in Romania.

Specifically, I'm interested in how RadCity will be structured. Its Steam page says that “you'll need to gather enough supplies — food, for two people — for a 40-day train journey,” suggesting that resource management and the day-night cycle will be central to the experience, but it's hard to say what that will look like. RadCity According to The Babadookia, it's on track for a late 2026 release, so we should get more information about this atmospheric, fearless nuclear nightmare soon.

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