The new factory building game on Steam looks like Satisfying 2 with space exploration

I didn't set out to find a new factory builder to beat, though main sequence Already got my attention Steam. It looks like a game that totally understands why Satisfactory works As someone who is always looking for the most efficient way to get work done, I find the automation-centric factory manufacturing loop. Satisfactory And now main sequence A deeply satisfying one. I'm also completely obsessed with the space, and I'll play any game set there in a heartbeat. I loved it too Starfield (and still does), a game hated by many, probably for the simple fact that I can't get enough of it.

Those reasons are ultimately why main sequence It's on my radar right now, because it takes two things I really appreciate and mixes them together for the ultimate base building experience. It still offers the familiar satisfaction of building and optimizing, but it adds to it space exploration, research, and fleet management that feels closer to running a spacefaring industrial network than maintaining a giant factory floor. It's early, and there's still a lot unknown about how deep those systems go, but from what I've seen so far, main sequence It looks like it could be one of the more distinctive Automation Factory games on Steam for wanting to leave the field behind.

Features of the main sequence at a glance

  • Build an interstellar industrial empire across space.
  • Gather resources and automate production Lines with machines and conveyors.
  • Expand your base of operations with space stations and ship hubs.
  • Design and customize ships and stations, and save blueprints for reuse or sharing.
  • Explore a procedurally generated galaxy With unique stellar events.
  • Face allies and enemies While exploring and expanding.
  • Fleet Command and Defense Against an ancient alien defense system.
  • Explore new technologies Using the items you produce to unlock more machines, modules, and upgrades.
  • supports single player and online CO-OP play

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The main sequence feels satisfying in all the right ways

You have a lot of work to do yourself. Build machines, connect them with conveyor belts, and plan your production lines to ensure everything is running at maximum efficiency.

As is the case with any base building game, main sequenceThe core gameplay loop is all about crafting progression, with the world and gameplay possibilities gradually expanding as players progress through each crafting tier. Starting with the most basic equipment, players eat the resources needed to build stations for their ships and machines until more complex equipment and resources are needed for the next stage of development, and so on. Not every base-building game focuses on automation like that Satisfactory does, however, and main sequence Following suit.

Satisfactory It's been out of Steam Early Access for over a year now and has maintained an overwhelmingly positive rating with over 100,000 reviews.

as in SatisfactoryThe most fulfilling aspect main sequenceThe Who Loop is probably not just about building things, but ultimately about building a foundation that takes care of itself. In both games, the real hook is the moment when manual work gives way to self-sustaining systems, freeing you to think bigger than ever before.

Main Sequence Steam Crafting

main sequence Seems to lean into the same rhythm, where each new machine or station speeds up the gameplay loop instead of giving you more to do. The satisfaction comes from seeing a plan come together and realizing you've created something that no longer requires constant babysitting, which is a feeling that really comes back to players. Satisfactory After a long time the novelty wears off. If main sequence That manages to capture the same magic, it can find itself in a similar situation.

What happens when you move into a satisfying space?

Where things really happen on occasion main sequence Lets its players explore a procedurally generated galaxy full of allies and enemies.

of course, main sequence A cannot be the only one Satisfactory clone, otherwise it does nothing to set itself apart in the shadows of a game that many consider one of the best base building games of all time. Like, while Satisfactory Takes place in a single handcrafted world – whether it's a science fiction world –main sequence It takes the same focus on infrastructure and automation in space. At its core, the loop remains the same, only it's almost the same Starfield and Satisfactory was a child In fact, during my time playing the game on Steam, those are pretty much the vibes I got.

The main sequence combines Starfield's space exploration with a satisfying crafting loop

The main sequence The playtest is probably not representative of the final product, but it's definitely enough to get the message across. Essentially, you start by mining basic resources from an asteroid field that you can actually fly with your ship. After scanning the area to pinpoint specific resource-heavy asteroids, you fire your ship's lasers at the asteroid to break it up. Finally, using the ship's tractor beam will pull in those resources, which can be used to craft the necessary items and, in turn, stations and machines.

Main sequence steam generating stations

Stations act as your base main sequenceand can be constructed to form a unit of interactive features floating in space. Essentially, you are building your own space station that you can dock your ship to when you want to board it. There is a designer that you can use to build your base that is remarkably similar Starfieldof ship-building mechanics, or you can take advantage of creative mode and take a more manual approach to developing your base.

But where things really happen is on occasion main sequence It lets its players explore a procedurally generated galaxy “full of allies and enemies”. The more players progress through the game's crafting loop, the larger the explorable space of the universe becomes. As they explore, they will “discover unique stellar phenomena like black holes and neutron stars,” bringing new challenges and rewards to each area. They don't stay away from their base for long, however, as their industrial activity has awakened an ancient alien defense system that aims to destroy everything they've worked so hard to build.

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They all said, main sequence That seems to hit on that rare overlap where a game lines up almost perfectly with how my brain works. I love building systems that run on their own, and I love the reason for exploring space, so the idea of ​​managing ships, stations, and factories in star systems immediately clicked for me. There's more to come together, and I'm not pretending it's guaranteed to happen next SatisfactoryBut what I've played so far is enough to put it firmly on my radar.

main sequence Currently can be followed and wish list Steam. The developer plans to launch a demo soon, but an official release date has not been announced.

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