The Silksong devs explain how the bosses were designed differently than in Hollow Knight

After the developers Hollow Knight: Silksong It gave some insight into how the owners were designed. no wonder Hollow Knight: Silksong A challenging Metroidvania like the original Hollow Knight. However, Team Cherry has revealed that the owners were purposely programmed to behave differently in the 2017 game.

After years of waiting, players finally have a chance to play the entire game Hollow Knight: Silksong. Team Cherry's latest game puts the focus on Hornet as she goes on an adventure in the kingdom of Farloom. As with the original Hollow Knight, Silksong Pits the player against several challenging bosses. Some gamers have argued that these new enemies feel more brutal than those found in Hallownest. While the community continues to debate the hardest fights in both Team Cherry games, the developers have recently pulled back the curtain on the design philosophy behind it. Silksongthe owners of

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Hollow Knight: Silksong releases new update for November 2025

After a long public beta, Hollow Knight: Silksong releases the final version of Update 4, adding new fixes, improvements, and a fan mode.

Bosses in Silksong choose their attacks differently than those in Hollow Knight

As seen by GamesRadar+, an interview with William Palin and Ari Gibson published in a guidebook by ACMI detailed how bosses behave differently. Silksong Compared to Team Cherry's first game. Specifically, the way bosses choose which attack to use has changed. “One thing we did completely differently SilksongAlthough I'm not sure if it's obvious in gameplay, we've reworked how bosses choose their attacks,” Pelen said. Hollow Knight Many were reactionary, their attacks being selected based on the player's position. but, Silksong Removed from this, instead making the owner more active.

One thing we did completely differently in Silksong, though I'm not sure if it's obvious in gameplay, is that we reworked how bosses choose their attacks.

Pelen explains that owners “will usually decide what they want to do and then move into the right position to do it—the action is decided first.” This is a significant change from the first game, potentially making certain bosses' moves more challenging to predict. The developer explained that this new programming for owners will make them better at positioning, which will help prevent increased mobility in the player as a hornet. Silksong.

Hollow-Knight-Silksong-Green-Gameplay-Screenshot

These design insights attest to the effort Team Cherry put into development Silksong And why did the proof take so long to complete? While the game built on the successful formula of the original Hollow KnightSome significant changes were made, such as reworked boss programming. While players can debate which game had the better boss fights, SilksongA fresh approach to designing these bosses helps it feel different.

It is worth noting that the team is not finished with the cherry Hollow Knight: Silksong. Patches are released to improve the gameplay experience, such as Update 4, which squashed various bugs. Additionally, the developers have said that future DLC is in the works, with the game's composer, Christopher Larkin, recently teasing that he is working on music for Team Cherry. It will be interesting to see if other bosses are added to the game in the future. While nothing is official, there could be more exciting battles ahead for fans if DLC for the original hollow nagIt has something to do.


Hollow Knight: Silksong tag page cover art


issued

September 4, 2025

ESRB

Everyone 10+ / Fantasy violence, mild blood

developer(s)

Team Cherry

Publisher(s)

Team Cherry


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