Top 10 Features ARC Raiders Players Want to Add

ARC Raiders has definitely set the bar high for Extraction shooters and third-person shooters, And Embark Studios deserves nothing but praise for one of the best, most stable launches in the genre. However, many players are still asking for more, thinking about all the possibilities for the future and the many features they would like to see included in this third-person shooter.

From a highly requested change to one of the game's most useless healing items, to a feature that has a huge impact on how players interact with each other, it's been mentioned frequently on the forums and other social spaces related to ARC Raiders.

Ability to use a defibrillator while down

A highly requested change, for one of the most surprising items

From three different types of bandages to four different ways to recover shields, ARC riders have many healing items that can be crafted using the medical station in the workshop. Some of these items can also be crafted on the go, thanks to a certain perk that unlocks the ability to craft items while exploring Topside. Unfortunately, one of these treatment items isn't performing particularly well: Defibrillator. This little device can be carried in a quick-use slot, and somewhat speeds up the recovery of fallen comrades, but not to the extent where it can really make a difference in a team fight.

What's more, players are asking for this healing tool not only in terms of recovery speed, but also for improvements. Available for use in oneself When the player The character is in 'down' state. Sure, being able to recover while soloing would introduce a nice mechanic, but it would also become a gamble, as knockouts would still be a threat to every down player (plus, getting eliminated with bullets). So, if Embark decides to introduce this change, it needs to be a significant boost for this item, which somehow justifies carrying it around all the time.

Add other attackers to your squad in the game

This will add an interesting alternative to free matchmaking

ARC Raiders A social game, no doubt about it. From the player's point of view, facing other raiders is always stressful, but, as the game says, 'many stressful situations can be defused using emotes.' So why not go ahead? possibility of inclusion'Party building on the top sideWhich can happen either way Allow players to group together, The game may change for the better.

Of course, this can cause problems, exploits, and even zerging. But it has little toxicity (apart from a few isolated cases) as the community has so far proven. Giving players the chance to meet new people, and challenge powerful enemies like the party the queenor newly added MatriarchOr simply request assistance with a challenging mission, it would be a good thing to have in the game.

Mix and match different outfits

Cosmetics are meant to show creativity

It mentions cosmetics and outfits ARC RaidersAlthough versatile and well designed, there are some limitations. Specifically, they don't allow players to combine different parts of the same outfit to create a new and beautiful outfit. Like games Fate 2 and Warframe Adding this feature has proven to foster community creativity and a sense of collective connection.

Its downsides are almost nil; In other words, adding a feature that allows players to express their creativity and dress them up with different parts of the available cosmetics. ARC Raiders In-game customization will be taken to a whole new level, and will offer players infinite possibilities to create their ideal avatars.

More knockout animations

For those who hunt other invaders

Adding finisher animations to games isn't easy. To cite a few cases: Apex Legends, Fate 2, for honor, All excel in terms of animation for their finisher moves, and who can forget the origin of the species: Mortal Kombat. ARC Raiders is Just a finisherAnd players are eagerly waiting for more introductions. This highly requested change is one of them Divided the community between acceptance and rejection.

Some believe this Can lead to exploitationor a 'pay-to-win scheme' (some animations are bound to have shorter execution times than others). Others are tired of seeing their character smash enemy riders with their fists. Be that as it may, it will obviously be a cosmetic option, and nothing more. Good or not, that will depend on how Embark handles their introduction to the game.

Improved lighting in dark map areas

Needless to say, the Dark Zone is dangerous

It is one of the main causes of death among attackers Lack of visibility In dark places. Some of the underground and abandoned facilities from the pre-fall era are an absolute maze, full of dark voids where anything can happen. So, missing an ARC pop or a hidden player camping topside is a common way to die.

Sure, a flashlight helps, but the game could do with a little more illumination, especially during night raids (which, by the way, are a complete death trap for inexperienced players). One thing the players agree on: There are some areas Unnaturally poor lightingEven more so in places where there are many openings in the roof, and windows where ARC enemies can drop at any second, on unsuspecting riders. So why not let the daylight shine?

Ability to craft Ammo Topside

There is never enough

gunpowder Probably one of the most Important resources For everyone ARC RaidersAnd it's also a source of debate among fans of the escape-shooter. By unlocking In-round crafting skills (and later Travel Tinkerer skills), players are allowed to craft a variety of equipment ranging from shield recharge cells to explosives and stun traps.

So, why don't the devs add the ability to craft ammo to the surface as well? Maybe it will have to do with game balance, or maybe it destroys the purpose Supply drops and Raider caches. However, this could be an interesting feature to add to the game. Perhaps even in a similar instance Field Crate Work, players will need to drop material on a special device and then loot it after some time. This keeps the game balanced, and adds quality of life for players struggling to learn ammo economy.

Nice Ziplines

Defective at best, useless in extreme situations

Ziplines Another big bad is, weak objects in ARC Raiders And there are two reasons for this: they take a long time to deploy, and they don't offer a significant increase in speed when used to drop from high ground to low positions.

To add insult to injury, these items that should be built on a utility workbench are an absolute pain to carry around, and vice versa. Deployable shieldsThey cannot be collected after use. Plus, they make a lot of noise, so everyone in Speranza and the Rust Belt will hear you use one and use one. If this object wants to have a future in the meta ARC RaidersIt needs to be tweaked. Hopefully, we will see some positive change soon.

More ways to counter camping

Seriously, this needs to be addressed soon

Camping in ARC Raiders A frequent problem, and many players have complained about snipers sitting around extraction elevators, waiting for others to try to extract them from their hard-earned loot. What's more, there is A mechanic that greatly encourages the campAnd that's it A succession of corpses inside the elevatorEven after managing to remove other players. Campers can then call Lift Loot at their leisure in the final stretch of the round, and get all the loot without leaving their perch in the match.

So the snipers sit around, destroying everyone who gets to the elevator, and everyone knows very well that they can't take all their loot home (due to space limitations). And if players don't know where these guys are shooting from, it becomes extremely difficult to counter them. Smoke grenades no longer help, as a skilled sniper can spam grenades inside the elevator until there are survivors left to activate the console and close the doors. So, new and better ways to counter long range players must come into play. Perhaps a Mobile Riot Shieldor a How to overcharge your shield Avoid getting hit by a bullet. That would be great.

A more balanced matchmaking system

The current one is just too random

If anything is clear in ARC Raiders, it's this Random Matchmaking doesn't always work In favor of newcomers. The way things work now is so random that you can Cross paths with people using tier 3 epic grade gear And carrying Jupiter around, while on the other side, some raiders are just running around with free loadouts, and not exactly carrying the best guns in the game.

Perhaps adding special queues for riders below a certain 'gearscore' would prevent abusive behaviour. Even more from the campers who seem to be having fun with it. Hackers also seem to be active recently, and all gamers know that when campers and hackers try to take over the game, fun is had by all. This is one of the most pressing changes Embark has to address, along with these Matchmaking tweaks to make things better For everyone.

Ability to hold bounties and bounty hunter gimmicks

Players are already doing it for free, so why not?

Some players have been known to inhabit the role of Topside's sheriff. The PvEvP rules of this game allow for various forms of support, and one such form is the PK hunter that has appeared in Speranza as of late. These people only hunt down and kill players who frequently camp and kill others, and help weaker, less equipped raiders out of sticky situations. Some players are like this fake help using'Do not shoot emotes.

An unspoken rule among the community is to stop shooting each other when this emote is used by both sides, but this is not necessary, and some players abuse waiting for it. The moment in which others are most vulnerable Around them, growing enough confidence to begin Rummaging through a containerAnd then unloading all their magazines on unsuspecting victims. To that end, these PK-killers are organizing themselves on Discord and forums, looking for a way to track down these vile raiders who ruin the game experience for new players. So why not make it official? Set up a bounty system For those that frequently kill players (eg disease agents Division), and appoint those who wish to hunt as them Topside's official patron.

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