Which Stats And Attributes Should You Invest In For Your Chosen Class In Solasta 2?

Building a character in Solasta 2 requires an understanding of the different stats and attributes that make your character unique. Without this, you can end up with an unbalanced character that makes even the easiest difficulty a challenge. Thankfully, we’re here to help break things down so you can build a well-balanced character in any class.

Our guide includes a full explanation of each main stat as well as the additional attributes that polish your character’s personality. Take a look at everything you need to know to get started so that your characters have both great stats and depth in any encounter.

What Do Stats Mean In Solasta 2

Solasta 2 An elf woman on a blue-grey sky background talking about being called home.

The stats in Solasta 2 closely follow the rules of Dungeons & Dragons 5e, meaning that if you’re familiar with the tabletop game, you’re already prepared to understand what the stats do.

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However, if you’re new to the ruleset, the different stats can be confusing. We’ve broken down the stats and what they do in the table below:

All Stats And What They Do

Stat

Description

Best Classes

Strength

Measures bodily power, athletic training, and the extent to which you can exert raw physical force.

Fighter, Paladin

Dexterity

Measures agility, reflexes, and balance. Directly applies to your ability to dodge attacks and stick landings.

Rogue, Fighter

Constitution

Measures health, stamina, and vital force. Directly applies to how much damage you take, how high your HP is, and how well you stomach situations.

All Classes

Wisdom

Reflects how attuned you are to the world around you and represents perceptiveness and intuition. Best for situational awareness, religious enlightenment, and ignoring magic attacks.

Cleric, Paladin

Intelligence

Measures intellectual acuity, accuracy of recall, and the ability to reason.

Wizard, Sorcerer

Charisma

Measures your ability to interact effectively with others. This includes factors like confidence, eloquence, and charm, as well as a commanding personality. Effectively, how much people will take you at your word.

All Classes

Charisma can be your lowest stat if you don’t intend to talk your way out of encounters, but it’s a great stat to have if you want to sweet talk NPCs.

When building a character, you’ll get 27 points to spend however you see fit. While having an even spread may seem like a good idea, it’s likely to only hurt you in the long run.

Since each class is different, there are ideal stats for each when starting out. The standard array of stats may help you allocate your points according to priority. Assign your points as follows for a well-balanced character if you’re not sure where to start:

  • 15 – Highest Stat. This will be your most important stat, denoted by your class.
  • 14 – Second Highest Stat. This is the second-most-important stat, likely to be Constitution or Dexterity if your class needs it.
  • 13 – Balanced Stat. This roll is best for stats you need, but don’t want to prioritize over your class requirement, like Intelligence or Strength.
  • 12 – Balanced Stat. Best for stats you need, but don’t want to prioritize over your class requirement, like Intelligence or Strength. It also pairs well to be Dexterity or Constitution, whichever hasn’t been chosen yet.
  • 10 – Less Urgent Stat. This is reserved for a stat you don’t need, but would like. For example, Charisma can be a good choice.
  • 8 – Dump Stat. This is the stat that you don’t need at all. For magic-users, it’s probably Strength. For melee-based characters, it can be Wisdom or Intelligence.

All Attributes In Solasta 2

Solasta 2 A dwarf in the character menu, selecting the ruler personality.

In addition to your stats, there are several other attributes that make up your character. While some are just for flavor, others add practical skills to your character. This includes things like personality, ancestry, and background.

Take a look at each of them below to see what the benefits are and how you can build a character with them:

Which Personality Should You Pick?

Your personality dictates how your character will speak to others. It defines their manner of speech, responses to encounters, and their sense of humor. There are eight varieties that you can choose from, and while they don’t offer stats, it’s still an important choice to make.

Background

Description

Caregiver

The Caregiver is enthusiastic, optimistic, light-hearted, and helpful.

Everyman

The Everyman is a team player, friendly, and somewhat bland.

Hero

The Hero is excited, passionate, eager, and sometimes too much.

Innocent

The Innocent is cautious, discreet, soft-spoken, and conflict avoidant.

Jester

The Jester is cynical, provocative, and sneaky, making fun even when it’s inappropriate.

Outlaw

The Outlaw is nonconformist, ambitious, somewhat greedy, and even aggressive.

Ruler

The Ruler is pragmatic, short-spoken, even seemingly a bit cold.

Sage

The Sage is curious, even nosy, talkative, and curious about everything.

This cannot be changed later, so be sure to go over it when viewing the menu with your name, pronouns, and voice before confirming your party.

Which Ancestry Should You Pick?

Your ancestry is tied to your race, whether you’re a Dwarf, Halfing, Elf or Human. For most races, this is a simple choice, but some–like elves–have a subrace feature that further adds to the character’s stats and inclinations.

This is important to your character, but not as important as your background. Most players will choose their race with little consequence, but experienced players who want to maximize their stats will want to consider this carefully.

Which Background Should You Pick?

Your background is what led you to attend the funeral at the start of the game. Below are the available choices and the additional benefits they give you:

Background

Stats

Academic

  • Dexterity
  • Constitution
  • Intelligence
  • Arcana
  • History
  • Crafting Workshop
  • Origin Feat: Magic Initiate (Wizard)

Acolyte

  • Constitution
  • Intelligence
  • Wisdom
  • Religion
  • Medicine

Aristocrat

  • Strength
  • Constitution
  • Charisma
  • Insight
  • Persuasion
  • Origin Feat: Skilled

Artist

  • Dexterity
  • Wisdom
  • Charisma
  • Insight
  • Performance
  • Origin Feat: Skilled

Ascetic

  • Dexterity
  • Constitution
  • Wisdom
  • Nature
  • Acrobatics
  • Herbalism Kit
  • Origin Feat: Robust

Lawkeeper

  • Strength
  • Constitution
  • Wisdom
  • Investigation
  • Perception
  • Origin Feat: Vigilant

Lowlife

  • Strength
  • Dexterity
  • Charisma
  • Sleight of Hand
  • Stealth
  • Theives’ Tools
  • Origin Feat: Quick

Occultist

  • Dexterity
  • Constitution
  • Charisma
  • Medicine
  • Deception
  • Scroll Kit
  • Origin Feat: Magic Initiate (Wizard)

Philosopher

  • Intelligence
  • Wisdom
  • Charisma
  • History
  • Persuasion
  • Herbalism Kit
  • Origin Feat: Skilled

Sellsword

  • Strength
  • Intelligence
  • Constitution
  • Intimidation
  • Athletics
  • Origin Feat: Ready for War

Spy

  • Dexterity
  • Intelligence
  • Charisma
  • Perception
  • Deception
  • Herbalism Kit
  • Origin Feat: Vigilant

Wanderer

  • Strength
  • Dexterity
  • Constitution
  • Animal Handling
  • Survival
  • Herbalism Kit
  • Origin Feat: Savage Attacker
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