Umamusume Pretty Derby – All Characters (& How to Unlock Them)

All Umamusume Pretty Derby Trainees

Attributes

Aptitudes

Skills

Super Creek

  • Speed: 65
  • Stamina: 100
  • Power: 71
  • Guts: 100
  • Wit: 89
  • Track: Turf (A)
  • Distance: Medium (A), Long (A)
  • Style: Pace (A)
  • Unique Ability: Clear Heart (Recovers endurance during the middle of the race)
  • Corner Recovery (Regains a bit of stamina while running around corners)
  • Deep Breaths (Takes a breath on straight tracks to recover stamina)
  • Disorient (Throws off other runners’ vision on the track)

Mejiro McQueen

  • Speed: 71
  • Stamina: 111
  • Power: 71
  • Guts: 103
  • Wit: 94
  • Track: Turf (A)
  • Distance: Medium (A), Long (A)
  • Style: Pace (A)
  • Unique Ability: The Duty of Dignity Calls (Helps with speed on the final track)
  • Spring Runner (Improves performance in spring season races)
  • Stamina to Spare (Reduces tiredness in early race stages)
  • Keeping the Lead (Can maintain a large lead during mid-race)

Rice Shower

  • Speed: 71
  • Stamina: 117
  • Power: 70
  • Guts: 102
  • Wit: 90
  • Track: Turf (A)
  • Distance: Medium (A), Long (A)
  • Style: Pace (A)
  • Unique Skill: Blue Rose Closer (Increases speed when breaking out of a pack)
  • Deep Breaths (Slightly lowers tiredness)
  • Subdued Pace Chasers (Tires out opponents a bit at the beginning)
  • Straight Descent (Slightly improves running speed on downhill tracks)

Mayano Top Gun

  • Speed: 73
  • Stamina: 100
  • Power: 67
  • Guts: 95
  • Wit: 90
  • Track: Turf (A)
  • Distance: Medium (A), Long (A)
  • Style: Front (A), Pace (A)
  • Unique Ability: 1st Place Kiss (Can pass through a group of horsegirls on the final stretch)
  • Straightaway Recover (Gets some energy back on straight tracks)
  • Deep Breaths (Regains stamina by breathing in long races)
  • Leader’s Pride (Avoids getting passed at the start)

T.M. Opera O

  • Speed: 75
  • Stamina: 108
  • Power: 75
  • Guts: 102
  • Wit: 90
  • Track: Turf (A)
  • Distance: Medium (A), Long (A)
  • Style: Pace (A), Late (A)
  • Unique Ability: This Dance Is for Vittoria! (Raises speed during races)
  • Non-Standard Distance (Improves performance over non-standard distances)
  • Prepared to Pass (Can break out of the pack on the final corner)
  • Up-Tempo (Improves positioning ability when running near the front)

Matikanefukukitaru

  • Speed: 77
  • Stamina: 81
  • Power: 88
  • Guts: 81
  • Wit: 73
  • Track: Turf (A)
  • Distance: Medium (A), Long (A)
  • Style: Late (A)
  • Unique Ability: Luck Be with Me! (Clears a path ahead when it’s jammed with racers)
  • Smoke Screen (Narrows the view for others)
  • A Small Breather (Regains endurance)
  • Lucky Seven (Good things may happen when she’s in bracket 7)

Agnes Tachyon

  • Speed: 82
  • Stamina: 76
  • Power: 76
  • Guts: 79
  • Wit: 87
  • Track: Turf (A)
  • Distance: Medium (A)
  • Style: Pace (A)
  • Unique Ability: Introduction to Psychology (Recovers endurance)
  • Standard Distance (Opposite of Non-Standard Distance)
  • Preferred Position (Recovers stamina)
  • Tether (Decreases the speed of other racers)

Gold Ship

  • Speed: 82
  • Stamina: 96
  • Power: 100
  • Guts: 77
  • Wit: 70
  • Track: Turf (A)
  • Distance: Medium (A), Long (A)
  • Style: End (A)
  • Unique Skill: Warning Shot (Increases speed with a long spurt)
  • Pressure (Gets fast speed when passing by an opponent when late)
  • Uma Stan (Becomes speedy when close to many runners)
  • I Can See Right Through You (Gets situational awareness)

Haru Urara

  • Speed: 83
  • Stamina: 58
  • Power: 89
  • Guts: 86
  • Wit: 84
  • Track: Dirt (A)
  • Distance: Sprint (A)
  • Style: Late (A)
  • Unique Skill: Super-Duper Stoked (Recovers endurance)
  • Lay Low (Recovers endurance)
  • Sprinting Gear (Increases power during races)
  • 1,500,000 CC (Increases speed on an uphill)

Special Week

  • Speed: 83
  • Stamina: 88
  • Power: 98
  • Guts: 99
  • Wit: 91
  • Track: Turf (A)
  • Distance: Medium (A), Long (A)
  • Style: Pace (A), Late (A)
  • Unique Ability: Shooting Star (Her speed improves when she passes another racer in the late race)
  • Homestretch Haste (Her speed increases during the final spurt)
  • Steadfast (Her performance gets better when passed by another horsegirl on the final corner)
  • Hydrate (Recovers stamina)

Daiwa Scarlet

  • Speed: 84
  • Stamina: 77
  • Power: 79
  • Guts: 95
  • Wit: 90
  • Track: Turf (A)
  • Distance: Medium (A), Mile (A)
  • Style: Front (A), Pace (A)
  • Unique Skill: Red Ace (Tries super hard to come first in the second half of the race)
  • Competitive Spirit (Runs better when five others are using the same strategy)
  • Preferred Position (Gets less tired during the race)
  • Up-Tempo (Stays in a better spot when running up front)

El Condor Pasa

  • Speed: 85
  • Stamina: 76
  • Power: 80
  • Guts: 93
  • Wit: 91
  • Track: Turf (A)
  • Distance: Mile (A), Medium (A)
  • Style: Pace (A), Late (A)
  • Unique Skill: Corazon Ardiente (When in the front, saves her energy for the final track in the race)
  • Straightaway Adept (Increases speed on straight tracks)
  • Hawkeye (Gains more awareness and view of the field)
  • Pace Chaser Straightaways (Increases speed on straight sections when chasing)

Nice Nature

  • Speed: 86
  • Stamina: 72
  • Power: 89
  • Guts: 69
  • Wit: 84
  • Track: Turf (A)
  • Distance: Medium (A), Long (A)
  • Style: Late (A)
  • Unique Ability: I Can Win Sometimes, Right? (Gains speed when in third position or about to lose the race)
  • Kokura Racecourse (Her performance improves at Kokura Racecourse)
  • Murmur (Disturbs runners ahead during mid-race)
  • Sharp Gaze (Startles other runners)

Air Groove

  • Speed: 86
  • Stamina: 81
  • Power: 81
  • Guts: 86
  • Wit: 91
  • Track: Turf (A)
  • Distance: Medium (A)
  • Style: Pace (A), Late (A)
  • Unique Skill: Empress’s Pride (Passes another horsegirl on the final stretch)
  • Go with the Flow (Moves better late in the race)
  • Up-Tempo (Holds a good spot when running in front)
  • Disorient (Makes it harder for other horsegirls to see clearly)

Symboli Rudolf

  • Speed: 86
  • Stamina: 91
  • Power: 83
  • Guts: 96
  • Wit: 94
  • Track: Turf (A)
  • Distance: Medium (A), Long (A)
  • Style: Pace (A), Late (A)
  • Unique Ability: Behold Thine Emperor’s Divine Might (Boosts her speed)
  • Corner Adept (Improves speed on corners)
  • Preferred Position (Decreases stamina burn during mid-race)
  • Tether (Lowers the speed of other racers when she’s behind)

Sakura Bakushin

  • Speed: 87
  • Stamina: 54
  • Power: 93
  • Guts: 85
  • Wit: 81
  • Track: Turf (A)
  • Distance: Sprint (A)
  • Style: Front (A), Pace (A)
  • Unique Ability: Class Rep + Speed = Bakushin (Boosts speed in the second half of the race)
  • Sprinting Gear (Increases speed on straight tracks when running with sprinters)
  • Flustered Front Runners (Reduces stamina for runners in the lead)
  • Pace Chaser Straightaways (Raises speed on straight paths when running with pace-chasers)

King Halo

  • Speed: 87
  • Stamina: 60
  • Power: 93
  • Guts: 73
  • Wit: 87
  • Track: Turf (A)
  • Distance: Sprint (A)
  • Style: Late (A)
  • Unique Ability: Call Me King (Gets faster when 200m are left)
  • Outer Post Proficiency (Does better in bracket 6 to 8)
  • Gap Closer (Helps her burst forward near the end)
  • Studious (Lets her see things more clearly)

Meijro Ryan

  • Speed: 87
  • Stamina: 66
  • Power: 95
  • Guts: 71
  • Wit: 81
  • Track: Turf (A)
  • Distance: Medium (A)
  • Style: Pace (A), Late (A)
  • Unique Ability: Feel the Burn! (Gets faster when running through a corner)
  • Rainy Days (Does better in rainy weather)
  • Outer Swell (Dodges other racers more easily when passing on corners)
  • Up-Tempo (Gets better at holding her position)

Winning Ticket

  • Speed: 87
  • Stamina: 68
  • Power: 91
  • Guts: 74
  • Wit: 80
  • Track: Turf (A)
  • Distance: Medium (A)
  • Style: Late (A)
  • Unique Ability: V is for Victory! (Speed picks up on the final track)
  • Firm Conditions (Performance improves on firm ground)
  • Steadfast (Tries not to lose position when passed by another player on the final corner)
  • Fighter (Gets better at passing others)

Tokai Teio

  • Speed: 90
  • Stamina: 89
  • Power: 83
  • Guts: 92
  • Wit: 96
  • Track: Turf (A)
  • Distance: Medium (A)
  • Style: Pace (A)
  • Unique Ability: Sky-High Teio Step (Gets speedy on the final stretch)
  • Prudent Positioning (Moves better early in the race)
  • Thunderbolt Step (Avoids getting boxed in mid-race)
  • Shrewd Step (Slips through smoothly)

Grass Wonder

  • Speed: 91
  • Stamina: 70
  • Power: 99
  • Guts: 74
  • Wit: 91
  • Track: Turf (A)
  • Distance: Mile (A), Long (A)
  • Style: Pace (A), Late (A)
  • Unique Skill: Focused Mind (Speeds up at the end track when passing another horsegirl)
  • Slick Surge (Gets faster when it’s late in the race)
  • Flustered Pace Chasers (Makes pace-chasers lose energy)
  • Tether (Slows down front-runners if you’re behind late in the race)

Vodka

  • Speed: 96
  • Stamina: 51
  • Power: 105
  • Guts: 75
  • Wit: 88
  • Track: Turf (A)
  • Distance: Medium (A), Mile (A)
  • Style: Late (A)
  • Unique Skill: Xceleration (Makes it harder for opponents to pass and boosts your speed when you’re in the lead with 200m left in the race)
  • Straightaway Recovery (Gains endurance)
  • Slick Surge (Slightly increases speed when late-race)
  • Updrafters (Lets you pass opponents during the late race, but only if you’re near the back)

Maruzensky

  • Speed: 96
  • Stamina: 68
  • Power: 86
  • Guts: 100
  • Wit: 100
  • Track: Turf (A)
  • Distance: Mile (A)
  • Style: Front (A)
  • Unique Ability: Red Shift/LP1211-M (Increases acceleration)
  • Straightaway Adept (Improves speed on straight paths)
  • Early Lead (Can move to the front early)
  • Shifting Gears (Improves passing ability)

Taiki Shuttle

  • Speed: 96
  • Stamina: 71
  • Power: 98
  • Guts: 93
  • Wit: 92
  • Track: Turf (A)
  • Distance: Sprint (A), Mile (A)
  • Style: Pace (A)
  • Unique Ability: Shooting For Victory! (Goes full speed)
  • Straightaway Adept (Performs better on straight paths)
  • Shifting Gears (Passes easily when in front during mid-race)
  • Pace Chaser Savvy (Gets into a good position)

Mihono Bourbon

  • Speed: 96
  • Stamina: 72
  • Power: 92
  • Guts: 102
  • Wit: 88
  • Track: Turf (A)
  • Distance: Medium (A)
  • Style: Front (A)
  • Unique Ability: GOO 1st F (Gets faster on the final stretch when in first place)
  • Rainy Days (Races better in rainy weather)
  • Early Lead (Can move to the front early in the race)
  • Rosy Outlook (Uses less stamina while leading in mid-race)

Oguri Cap

  • Speed: 101
  • Stamina: 66
  • Power: 106
  • Guts: 84
  • Wit: 93
  • Track: Turf (A)
  • Distance: Mile (A), Medium (A)
  • Style: Pace (A), Late (A)
  • Unique Ability: Triumphant Pulse (Can break out of the pack when near the front with 200m remaining)
  • Corner Acceleration (Takes corners more smoothly)
  • Acceleration (Gets faster when passing another player)
  • Hydrate (Restores stamina mid-race)

Silence Suzuka

  • Speed: 101
  • Stamina: 84
  • Power: 77
  • Guts: 100
  • Wit: 88
  • Track: Turf (A)
  • Distance: Mile (A), Medium (A)
  • Style: Front (A)
  • Unique Ability: The View from the Lead Is Mine! (Improves speed when in front by a large margin on the final stretch)
  • Focus (Reduces time lost from a slow start)
  • Final Push (Tries to keep the lead on the final corner)
  • Rosy Outlook (Lowers fatigue when leading in mid-race during medium-length races)

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