The final song pushes the envelope for Soullikes gear

For many, the biggest selling point of Jamma Games' Enotria: The Last Song Many constructions have its emphasis. While other Soulslikes generally restrict players to a specific build and offer limited opportunities for full glory, Enotria Lets players customize three different builds that are interchangeable on each flight and easily switch when players visit a save point. Even better, the game plays fast and slow with its in-game economy, offering multiple items to allow players to experiment with a wide variety of weapons and playstyles. EnotriaIts multiple builds definitely set it apart from other games in the genre, and its gear system goes a step further to support it.




The ability to use not one but many builds makes a great variety of gear a prerequisite for the system to feel worthwhile. Thankfully, it's something Enotria Players are successfully drawn in, offering over 100 different weapons, dozens of masks, dozens more mask line abilities, and an entire perk tree to explore. Aside from these opportunities for player expression, however, Enotria Soulslikes in the future pushes the envelope on how it can approach gear and item economy through its returnable upgrades and lack of gear durability system.

Enotria's gear upgrades make a strong case for becoming a genre staple

Final song feature image on how to upgrade weapons, masks, and mask lines in Enotria_


Like many other Soulslikes, Enotria: The Last Song Not shy about throwing a lot of gear at a player. In the first area, alone, players can expect to find tons of new weapons to try out, more masks to craft from shards dropped by enemies, new mask line abilities, and a veritable truckload of upgrade materials to enhance each of these. Near various equipment upgrade stations EnotriaSave the points. But that players can freely return any upgrades spent on weapons to try something new is a welcome surprise that only serves to further support. EnotriaMulti-build aspect.

In FromSoftware games, players can freely upgrade any weapon if they have the materials. But these upgrades are a one-way street, meaning players must be incredibly cautious about how they spend high-level upgrade materials, which are often rare and hard-to-come. By allowing players to get those materials back at the cost of losing the resources needed to upgrade weapons (Enotriaof Memoria – version of the game of the soul), Enotria Encourages players to try out an attractive new piece of gear without worrying about opportunity cost.


Anotria's lack of gear stabilization system eliminates the often frustrating stumbling blocks

In addition to this EnotriaWhile the gear and upgrade systems allow players to freely return any spent materials, the game's complete lack of a weapon durability system is a welcome move for the Soulslike genre. Not all Soulslikes incorporate gear stability, but those that do often find the system to work as one of the few gripes players have with the game. By avoiding any need to repair or fix damaged equipment, Enotria becomes a relatively breezy experience that uses combat as the crux of its difficulty rather than lack of resources.

Everyone said, that way Enotria Its handling of the gear elements is a refreshing change of pace in what is usually an incredibly unforgiving genre. The challenge of Soulslikes is part of what draws players to the genre, but when that challenge comes from arbitrary sources, it's frustrating rather than engaging. Enotria Its charming atmosphere and player expression puts almost overwhelming options front and center, letting its combat do the heavy lifting when it comes to challenges. In the process, it sets a precedent that other games in the genre can benefit from.


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