Things need a Destiny 3, if the rumors are true

A week before the release of Renegades, about rumors Fate 3 Appeared again on social media. Deakstiny on X claims Fate 3 Much is in early development, and that more information will follow in the coming months. Whether or not this is true is still up in the air, as rumors have circulated in the past about a possible third installment, without any real confirmation. However, what makes it different is Deakstiny's solid track record with leaks in the past.

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It's hard not to get excited about the prospect of a third installment, especially considering the situation. Fate 2 After the release of Edge of Fate. Story-wise, the franchise seems to be on the right track, but several core gameplay changes left fans feeling disappointed. Now, with Renegades, there's slim hope, along with skepticism, that Bungie will turn the ship around. If there is a rumor about Fate 3 The truth is, it needs to be right to be successful.

More MMO features

More customization and a better world

There's a lot Bungie could adopt from other MMOs to spice it up Fate 3. For one, an accessible personal space, such as a clan house or a player's own ship, no matter how big or small, can add more fun customization. More importantly, though, the world needs major reform.

Patrolling with world bosses can improve the experience and better events (which also give better rewards) can actually encourage players to interact with the game's incredibly well-crafted locations outside of bounty grinding and other busy tasks.

A nice crucible mod

The PVP aspect needs some love

It's no secret that the game's PVP players feel deeply neglected. For a while now, Crucible hasn't felt like a major priority for Bungie, but it should be. PVP is one of the best ways to stream and create content Fate 2So when that part of the community isn't catered to, the game as a whole starts to suffer.

Furthermore, a robust PVP mode can help pull players away from other looter shooters and competitive FPS games. With dedicated servers being the main interest and proper PVP balance, there's a lot to kill here.

Looting and shooting that feels more rewarding

Grinding, but with satisfying rewards, in moderation

Edge of Fate really pushed the envelope when it came to pee, and while some of the changes were good conceptually, they translated poorly into actual gameplay. It's no surprise that many called the single Caldera “the mines” in the first few months of the expansion, and Bungie also acknowledged this issue in TWID and then began implementing changes to reduce the grind of high-level and high-powered loot.

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Fate 3 It needs to be emphasized more. The game should respect the player's time and effort with the possibility to focus on specific loot without ignoring the same content for hours on end for the slim chance of tier 5 gear or high power loot. It may be time to say goodbye to the power in altogether Fate 3.

The return of crafting, in moderation

The best tool for collectors and those with limited time

Crafting is a great way to guarantee loot drops and reduce grinding. Not everyone has the time, nor the resources, to conduct an activity several times a week. That being said, it does take away the thrill of getting a random drop, especially in endgame content, so finding a balance is important if Fate 3 It's really happening.

One way to address this issue is to bring back the crafting of weapons, but make the enhanced perks only available for random drops. This way, collectors get the weapons they want for each season without relying solely on luck, but the thrill of getting random loot is still preserved.

A robust new-player experience

Newcomers are often confused when starting the game

One of the major problems facing the franchise right now is the lack of new players. The game is very complex and terrifying, with more than a decade of story beats and lore to hold players. This is a big investment, especially when most content is closed after the paid extension.

Biggest priority for Bungie Fate 3 So there should be a strong, straightforward new player orientation. This quest line can guide the player through a unique set of missions (and not just old missions with different dialogue) that explain some of the game's major story points, while also introducing basic construction crafting, weapons, activity types, resources, and so on. Designing the perfect new light “campaign” will not be easy, but it can certainly be longer than what the players have.

No sunsets or vaulting

Acquired content must be kept by players

There are many Fate 2 That much has been brought back over the years to be sure, but many still have a bad taste in their mouths from the sunset and vaulting of the material. While the logic behind this is understandable from a technical standpoint, it's incredibly scary for new players to hear about quests and campaigns that have majorly impacted the game world and are no longer available.

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For older players, that means losing access to content they've paid for. The Red War campaign is always the number one cited example, along with some earlier raids. If Fate 3 turns around, it needs to be more strategic about the content it introduces and ensure that the content (both guns and missions) remains accessible as the years go by.

New engine and better servers

Fewer errors, smoother starts

When it comes to vaulting and sunsetting, the current game engine has limitations, which have led to these somewhat unpopular decisions. Fate 3 Here's what needs to be cut: a new engine and a dedicated server that ensure players experience more stability and fewer errors, especially around the launch of new content.

Most importantly, and this may be controversial, Fate 3 Old-gen consoles should be avoided. It is the constant support that holds the limitations Fate 2 And what the game can realistically do. It might actually be time to move on from the Xbox One and PlayStation 4 for good.

Story content without drip fade

Let players choose their adventure (and pace).

Bungie has already made great strides in how it delivers this story Fate 2. Players are generally not fans of drip-fed content that requires them to log in on a weekly basis for fifteen minutes for a little extra knowledge, and then wait seven days for the story to continue.

Furthermore, non-linear content gives players little freedom in how they choose to interact with the story and world. Edge of Fate has already dipped its toes into it with side quests, so hopefully, Bungie continues in that direction. According to the story, the game has taken a promising path with Sakshi defeated and Nine becoming the key players, making it the perfect moment to move on. Fate 3.

New lore, new frontiers, new enemies

It's time to introduce something fresh

Light and Dark Saga gave players fear as a new faction. with Fate 3This would be the perfect moment to introduce something completely new and fresh. With how big the universe is, and how Nine is presented as these strange, eldritch alien creatures, there's so much untapped potential that Bungie can sink its teeth into.

New locations, new boundaries, and new enemies are needed Fate 3. While it's certainly nice to revisit iconic places from the past, some players stick around since the first game and definitely love discovering locations, cultures, and species that feel so different from anything previously presented in the game. Now is the time to innovate and wow the playerbase.


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issued

August 28, 2017

ESRB

T for TEEN for blood, language, and violence


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