ARC Raiders PvEvP may be marketed as a shooter where robots are the main threat, but it's virtually impossible to jump into a game without at least some bloody confrontation with another player. The PvP aspect of the game has a lot of nuance to it that new players may take for granted, assuming it's just about who can hit the most shots in the shortest amount of time. In fact, there are many tricks and tips that players need to learn to improve their odds in order to come out on top in those tense 1v1 encounters.
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Many of the methods and ideas that good players use can be boiled down into a few specific categories: movement, gunplay, and objects. Within each of those subsections, there are several useful combat techniques that can help players achieve victory or even make it out alive even when they're down to single-digit points of health. Some are small inputs that can be incorporated into almost every firefight, while others are a little broader, requiring a playstyle change in the player that will completely change how they view and engage with the game.
Using slides/rolls
A moving target is hard to hit
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Adding slides and jumps during gunfights
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Chaining together movement
Mobility is another aspect of mechanical coin that players need to learn and master if they want to compete with the best Topside. There are all kinds of pieces of tech that can be used together or individually to give players an edge over the competition, especially when fighting indoors. Slides and rolls are a super important mechanic that players should integrate into their combat arsenal, as they allow them to reposition, go on the offensive or take others out of a solo move.
More specifically, there are ways to incorporate slides and rolls into gunners that don't break DPS or the flow of combat. Players can slide into the cannon ball, then quickly spin around the corner, avoiding all damage and dishing out plenty of their own. In the same vein, they can roll between shots, which is incredibly powerful with certain weapons like Il Toro. Doing this means that players can take a shot, then roll to avoid retaliation, and then prepare another after the roll is finished, which can be tied into more rolls or slides if the situation calls for it.
Playing aggressively
Crack a shield and it's go time
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Using the disadvantages advantages
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The players were not given a chance to recover
A fight can start and end in a matter of seconds ARC Raiders. One minute, players can happily loot some cabinets, and the next, are forced to fight for their lives against another hungry raider. When the bullets start flying, it's very important to choose when to play it slow and when to go on the attack. Aggression is a skill that doesn't come naturally to every player, but learning to find windows and choose moments of opportunity is something that gradually becomes natural over time.
Weapon tier list in ARC Raiders
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The easiest way to know when to push is if the enemy is really starting to feel hurt. If a teammate breaks his shield or Nade manages to connect with an entire group of riders, that's the signal to move and finish the job. It's no good landing a few crisp shots and then waiting for the other team to recover, and instead, players must learn to be proactive and turn that initial burst of damage into a real kill that can bring with it a lot of valuable loot that would otherwise go away.
Multitasking
Treatment in motion
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Slide heals
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Swapping arms mid-rolls
The actual gameplay ARC Raiders Full of little techniques and combinations that players can use to make even simple tasks much faster and more efficient. One of the biggest is being able to slide and use consumables like bandages, which not only allow players to heal, but also allow them to get out of harm's way much faster. This strategy also works for things like adrenaline shots, which can unlock a whole new level of mobility for a player, just by adding a simple slide input to their runs.
There is also another important mechanic that players should learn to use as soon as possible, which is swapping weapons mid-roll. In a raid, there will be times when players either run out of ammo in their guns or they have just fired a round from a bolt-action like Ferro, resulting in a fair bit of downtime before the next shot. Switching guns is a great way to maximize a player's damage output during a PvP encounter, and being able to quickly swap from one gun to another in the middle of a roll not only makes them harder to hit than standing still and switching, but also adds an element of unpredictability to combat, as the enemy may have a split-second deal. Set of gun blasts.
utility
Grenades are your best friend
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Using any and all pieces of utility
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Even basic neds can deal significant damage
When running into another rider, guns often take the spotlight, as landing those crucial shots decides who wins or dies in a fight. However, grenades are actually an overlooked piece of weaponry that almost every player should use in their arsenal, as even a light impact grenade can take a significant portion of a player's health pool with very little input.
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Basically, any grenade or piece of equipment can be used in the middle of a battle to change the course of events. A well-placed incendiary can take out an entire squad, while a stun grenade can completely disable any attempt to escape, both without having to invest in expensive loadouts or do anything other than click and throw. Any time players find some extra nads on their run, they should definitely look to use them, aside from the obvious damage bonus, many players never see them coming in the first place, making them more effective and deadly at the same time.
Taking smart fights
Don't go shooting anything that moves
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Finding the right time to get involved
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Use sound to measure locations/directions
There's a lot of chaos and action going on topside, and players will always be eager to jump into battle as soon as they load into the game. Some will run straight to loot hotspots, while others may bide their time, waiting for the initial mob to die before swooping in for the kill. But the same basic considerations apply to choosing when to engage and which fights will potentially offer the highest chance of success.
A good way to understand how to handle a fight is to weigh the factors in the moment. Players must look around them and decide whether they and their enemy may have pieces of cover, or who has the higher ground position, both very important aspects that can easily decide a fight alone. Even good players will choose their time to pounce very carefully, looking from a distance or listening to gauge if a player is going to the next corner and can set the net near the corner for them. The surprise factor is the biggest weapon in many people's arsenal, and jumping someone can be all it takes to win an engagement, as fighting back from a low health position is incredibly difficult, especially when the player doesn't know where the grenades or shots came from in the first place.