The Dispatch devs talk about potential Season 2 goals and challenges

AdHoc Studios recently said it was “days away” from formally mapping out what comes after the breakout first season. Dispatch. The catch: the studio may already be actively discussed Dispatch Season 2 plans—already sharing some of the broader goals and challenges associated with them—are currently committed to another project, which will complicate things significantly in the near future.

According to AdHoc Studio's latest update, its hit story-driven adventure crossed 2 million sales by November 19, just three days short of its one-month anniversary. By then, the Los Angeles-based developer had already said it would discuss the possibility Dispatch Season 2, co-founder and chief creative officer Pierre Shoret said in an early November 2025 interview that the team would “at least think about it”.

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AdHoc Considering Dispatch Season 2 'Like Seriously'

In a later interview with Eurogamer, Shoret hinted Dispatch AdHoc Studios is “days away” from finding out what happens after the game's success, saying that Season 2 is no longer a pure fantasy plan. “We're entering the period where we're actually going to sit down and present those plans,” the official said in early December 2025. While AdHoc has yet to formally commit to a sequel, Shoret shared that a season 2 is being talked about “in no serious way.”

AdHoc's Critical Role Game complicates Dispatch Season 2 possibilities

A major issue that stands in the way of the developer actively pursuing Dispatch Season 2 is straight from AdHoc Studios critical role the game Shorette describes its current status as “simmering”, while noting that work on it has slowed Dispatch Nearing completion, it therefore demands more immediate attention and resources. According to the company's official LinkedIn page, the Dispatch The developer has a few dozen employees by the end of 2025. Although AdHoc outsourcers operate much like studios of similar size—Dispatch Credit List 530 Professional Roles – The core team was already spread thin managing two projects, with one late to accommodate. Given that, AdHoc might be reluctant to start juggling too many games right away. And yet the critical role CEO Travis Willingham wants to see Dispatch Season 2 “as soon as possible,” as many said during a recent GalaxyCon appearance.

If this happens, Dispatch Season 2 will be made much faster than Season 1

The interview also saw Shorett address the potential turnaround time for Season 2, noting that it should be significantly shorter than that. DispatchThe eight-episode debut season. He used a musical metaphor to illustrate the pressure: “You have your whole life to write your first album and then eight months to write your second.” He acknowledged that this rapid development cycle presents its own challenges, particularly “GTA 6 The amount of time” the team took in Season 1. “We had it too long [Season 1]Seven years is a long time,' he said, 'Even if something bad happened, it would have been embarrassing.

We had it too long [Season 1]Seven years is a long time. It would be embarrassing if something bad happened.

What AdHoc Dispatch Season 2 Says About Creative Goals

On the subject of creative goals, Shorett said that while a potential Season 2 would need to meet fan expectations, players would approach it with priorities, principles, and emotional attachments that weren't present in Season 1. “It's going to be what it is,” he said, calling it “an extra challenge.” Beyond that, there are things left on the cutting room floor for Season 1 that may return in Season 2. One of them is a concept for a Korean idol-like hero. Nick Herman, one of the co-founders of AdHoc Studios, described the character as “a white guy undercover”. When asked about missing out on the opportunity to release a game featuring a character like a K-pop star just months after debuting KPop Monster HunterHarmon acknowledged the timing, saying, “Yeah, that would have been great. We should do that for Season 2. If There's a season 2.”

Dispatch Season 1 lost the publisher halfway through development

Regardless, commercial success Dispatch AdHoc allows the studio to pursue their upcoming project(s) with more financial peace of mind. This marks a stark contrast to the situation a few years ago, when it relied on contract work Dispatch's original publisher left the project for financial reasons, as Herman revealed in the same interview. While he didn't share many details, Herman said the publisher pulled out midway through development, with Shoret adding that the unnamed company was “linked to Embracer. [Group]The stated timeline coincides with the start of Embracer's aggressive cost-cutting efforts announced in June 2023, ahead of years of industry-wide layoffs. Dispatch With AdHoc finally self-publishing Season 1, it never secured a new publishing partner.


Dispatch tag page cover art

systems

Playstation-1

PC-1


issued

October 22, 2025

ESRB

Mature 17+ / Blood, crude humor, intense violence, nudity, sexual content, strong language, use of drugs and alcohol

developer(s)

AdHoc Studio

publisher(s)

AdHoc Studio


Source: AdHoc Studio / Bluesky

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