Scampus in Neoh 3 Appearing in many areas of the game are small, cat-like creatures. When players encounter these scamps, they can try to pet them; When they do, they start to wander away. Players can pet them again to get samurai or ninja locks and the Scampus Furball.
Scampuss can be handed over to Furballs Giant Scampuswho gives Ninjutsu which allows the user to transform into a huge campus. The guide below lists the locations for all campuses in the Warring States Neoh 3.
Nioh 3: Warring States is all about Jizo
Find the hidden Jizo icon in Nioh 3 with this complete guide to all 9 locations on the Warring States map.
How to find all the Warring States Scamps in Nioh 3
Tenryu River
from Prospect Hill ShrineFollow the road south and turn left at the crossroads. Here, you'll find Scampus which will lead you through a small path where you have to crouch.
Tokaido
It is located right next door Forest of Atma TirthaIn the middle of the field.
Tokaido
It is located right next door Tokaido ShrineIn the northeast of the area.
Hamamatsu
After cleaning the crucible To fast-travel, defeating the mission and Zakotsu-baba Otaman Gate And go south until you find Scampus.
Sanaru Lake
from Maisaka Post Shrine In Maisaka, go north to enter Sanaru Lake, And as soon as you do, turn left and cross the bridge to find Scampus. This will take you to the top of the shrine here, where you can find In Kagutsuchi Magata The search for the blacksmith is necessary
Mikatagahara
Go north from Otsuri Bridge Shrine To enter Sanaru Lake MikatagaharaThen continue straight along this path until you find Scampus ahead.
Lake Hamana
It is located at the entrance Lake HamanaBut it only spawns after you complete it Catastrophe in Lake Hamana myth.
Iinoya
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Recommended level: 28
from Iinoya Pass ShrineFollow the road and turn left. At the intersection, turn left to find the road going south. There will be a spirit van here that you can take to the campus.


- issued
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February 6, 2026
- ESRB
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Mature 17+ / Blood and gore, suggestive themes, violence, in-game purchases, user interaction