at the end of Life is Strange: The ReunionChloe and Max chat backstage at a gig. Then, they walk out of the place before the credits roll, and you get a photo montage. That montage depicts what happens to the pair after the events of the game.
It's up to you to choose the right photos in that montage and what happens during the conversation between Chloe and Max. It all depends on your actions and choices. Here is an explanation of all the endings and how to get them.
Which affects the ending
One of the main things that affects the ending Are you able to save everyone during the game. You have the chance to save Safi, Jeannette, Owen, Loretta, Vinh, Noelle, Anthony, and various unseen students.
You can try to save most of them from the observatory fire, but Safi and Vinh need to be saved from themselves. This is a complete guide to complete. If you let even one of them die This changes the endings you can achieve.
Another thing that affects the ending You make the right decision at the end of the game During the Partners in Time scene.
Like Chloe, You read a letter from Moses that includes a photograph Max took the fire from before. You have a choice or not Give it to the max or burn it. Your decision has a big impact in the end.
Life is Strange: The Reunion – Achievement / Trophy Guide
Earn every achievement and trophy in the game.
Fail to save everyone and burn the photo
If you don't save all and burn the picture Max doesn't know if she can go back and save everyone. Therefore, she doesn't feel too guilty about the situation and seems happy with Chloe.
Finally shows the photo montage Two returning to Arcadia BayVisiting an old junkyard, and seeing Joyce again.
this Can't be classified as a great ending Because at least one person must die. That said, it's a solid conclusion for Max and Chloe as they stay together.
Fail to save everyone and give maximum photo
By handing over the photo to Max after failing to save everyone, you Give him a chance to come back. Chloe is worried about this because she thinks she might lose Max because of it.
Based on the final photo montage, Max seems to resist the temptation to go back to the beginning. However, he is Max Caulfield, so He can't help but try to save people.
therefore, She goes backBut it doesn't show whether Max succeeds in saving everyone on his second try.
That's what it shows Chloe is alone again. Finds the maximum Another version of Chloe, However, and they embrace.
While this Not an obvious 'bad' endingIt's not exactly good either. After all, the games make it clear that Max's constant tampering with time can cause real problems. Also, the Chloe you control during the game will lose Max.
Save everyone and burn the photo
There is no difference between burning the effigies of all the survivors and doing it when someone dies. Both scenes and photo montages are the same. but, Max and Chloe still return to Arcadia Bay and see Joyce again.
However, the emotional weight of not handing over the photo is not felt in this version as everyone survives anyway. You are the only one Keeping things from Max for no reason.
It still is Solid ending for the pairRegardless.
Save all and give maximum photos
Even though they save everyone, Chloe is still worried that, when she hands over the photo, Max wants to go back in time to stop the fire in the first place.
So, there's a cutscene Like what you see if you give someone a picture without saving it. However, the photo montage at the end is different.
save all, Max decides not to go back. He is still tempted at first, but in the final picture, You see her photo ready to burn.
it is Definitely a 'good' ending Because this is the one where Max finally lets go of the past and chooses not to mess with time. It serves as A fitting conclusion to his arc. However, he and Chloe don't go to Arcadia Bay, which is a shame.
Life is Strange: The Reunion – How your Legacy game choices affect your playthrough
Tell Life is Strange: Replay how you behaved as Max Caulfield in the five situations leading up to this game so it can help you build the perfect story.