Video games regularly present tough moral choices

Key takeaways

  • Game studios must calculate choices and thoughtfully integrate ethical gameplay.
  • Frostpunk regularly forces players to face the consequences of their decisions, both immediate and long-term.
  • Disco Elysium deeply explores different ideologies, morals and personal struggles.



Whether it's action-oriented, moment-to-moment decision-making in platformers of first-person shooters or where to go (before reloading a save and checking others), choices are a unique feature of video games. Most gamers love making choices in games, but imagining and programming a billion different decision points is one way to put a game into oblivion.

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That's why game studios have to choose their moments carefully and make those choices count. However, some games have taken the concept of ethical and moral decision-making to the core of their gameplay, throwing their players into dilemma after dilemma.


Frostpunk

Reinventing child slavery to save humanity from an icy grave


issued
April 24, 2018

OpenCritic rating
the mighty

Many strategy games have a tendency to eliminate people acting at the beck and call of player design. in Sid Meier's CivilizationWarriors and builders are simply expendable resources used to complete fields or projects (which is not too far from the way most world leaders view geopolitical issues today). but, Frostpunk Putting players in the decision-making hot seat and forcing them to face the immediate consequences of their choices keeps them close to the drama of pain, frostbite, and starvation, pushing them too far as they watch civilians die or revolt.

Alternatives to protecting the majority of the population must also be bought by enforcing brutal declarations of law, forcing workers to pull 24-hour shifts, forcing children to work in mines after a sudden cold snap, and whitewashing the sick. Waste land to save health. It's almost impossible to complete a run of Frostpunk without crossing some personal red lines, and clinging firmly to the moral high ground means facing problems later than going further or watching the last bits of humanity burn in the cold.


Disco Elysium

An ideological minefield in a shattered world

issued
October 15, 2019

developer(s)
ZA/UM

OpenCritic rating
the mighty

This politically charged cRPG doesn't have a combat system and therefore doesn't have many life-and-death options, or so players might think. Disco Elysium It directly contends with the ideological forces and mechanisms that govern our world as well, both overtly and subtly expressed. It dives deep to explore topics such as the evils of unbridled capitalism and its one-sided propaganda wars, collective action, markets, racism, colonialism, and every other topic participants at the Thanksgiving dinner table pray for this year. (Besides a conspiracy-minded uncle).


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The choices the cops make on their journey through post-revolution Revachol have consequences that may not be world-changing, but thanks to excellent writing and world-building, the impact of each decision is smashed straight into the player's stomach, with flak. Humor or good measure. Disco Elysium constantly tests the player's ideological and moral resolve, not only by making decisions for the terrified and broken population of Revachol but through the police's internal battle with their own fractured psyches, personal demons, and the trauma of being human in economic times. and the social age when all solids dissolve into air.

Documents, please

A bureaucrat's life or death game


Documents, please

issued
August 2013

Developer(s)
39 09 llc

in Documents, pleasePlayers step into the unenviable role of a border control agent in a dictatorial country plagued by poverty, war and terror. Each day, the player must decide who will pass and who will be denied entry based on the law, their moral compass, or the nutritional needs of their own starving family.

Besides staying alive and in the good graces of their government superiors, the well-being of the player's family adds another layer of pressure, especially when faced with tempting opportunities for corruption. Navigating the everyday, often mutually exclusive demands of law and justice can become a constant moral quandary where every decision can have serious and unpredictable consequences.

Fault: New Vegas

There are no better options in the Nevada Wasteland


issued
October 19, 2010

Most games force players to make regular ethical choices because of the sanctity of their human lives. In the primary gameplay loop, when the player has piled up hundreds of corpses, it's hard to emphasize the value of good and evil, whether their deaths come with justification or not. but, Fallout: New VegasWith its lackadaisical attitude to violence and pain, it may be the exception to the rule (although it is possible to complete the game without a single kill. The first major choice players face is deciding whether to protect the city from the bandits or join the bandits. Their victory has nothing significant yet, However, as the story unfolds, the player is constantly faced with grayer and grayer moral choices.


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For example, in Helios One, the player must decide whether to control an entire field (with weak output for all), direct it to a faction, or turn a solar plant into a deadly weapon. Later, the player is tasked with choosing who will control the Hoover Dam, the ineffective but democratic New California Republic, the efficient but authoritarian Caesar's army, the brilliant but despotic Mr. House, or no one, leaving the ruins to their fate. On a chaotic roll of the dice. Each option reshapes the future of the entire region, and each has a compelling philosophical case for making its own visions for the future, but none comes without significant compromises.

This is my battle

Each level is a lesson about the true horrors of war


issued
November 1 ,, 201

Oponcitic rating
powerful

Although the backdrop of war is very visible in video games, very few are able to accurately portray the hell of living in an age of open and constant warfare. This is my battle Immerses players in the unsettling experience of controlling citizens trapped in a city under siege, where survival depends not on ballistic prowess but on a desperate struggle to find food, shelter, medicine and safety. Dark choices are not made one at a time but are a fundamental part of the gameplay loop.

Some games enable players to do things that in real life would give them terrible PTSD or unacceptable and incurable levels of cognitive dissonance, while This is my battle Players will realize that making a choice in an intolerable situation is not just a check on basic morality. Sometimes, staying alive means murdering an innocent young mother after she's caught stealing scarce medical supplies from her cabinet.

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