ARC Raiders Studios officially explains how matchmaking works

After much debate and speculation, Embark Studios finally clarifies how the matchmaking system works. ARC Raiders It details what it does, what it doesn't, and some of its recent changes. While matchmaking has been a topic that Embark avoids going into detail about, things seem to be changing. ARC Raiders Its monthly content has been dwindling, but the studio is now set to set records in terms of matchmaking.

After the launch of the game, fans tried to figure out how the lobbies were brought together and whether it could be influenced by playing a certain way. While refusing to give any details on how Embark engages players, hints and teases by the developers have confirmed that the game analyzes player behavior. This is widely believed, as confirmed by members of the development team such as CEO Patrick Söderlund. ARC Raiders Pairing similar players relies on an aggression-based matchmaking system. Inevitably, more aggressive PvP players will then find themselves in lobbies geared more towards that, while PvE-focused ones will be linked elsewhere. However, with things constantly changing and tweaks being made, Embark is finally ready to release details to players.

Ark Raiders walking on the beach

ARC Raiders may change its most iconic feature for the better

Major changes are on the horizon for ARC Raiders and developer Embark Studios is teasing a potential adjustment to one of its biggest features.

Embark clarifies ARC Raiders Matchmaking

In a new blog post, Embark set to rest the rumors and speculation about how its matchmaking system works. Closing things out, the post confirms this ARC Raiders Wants to lean into the unpredictability of games, not knowing who to trust and giving players the freedom to make their own decisions. However, there is a limit to that, as Embark isn't looking for PvP players dedicated to rolling lobbies entirely, as that can be frustrating and not fun. To that end, the studio strives for a system built around fairness, such as equal squad sizes, as well as enjoyment by matching players with similar gameplay styles.

9 Match the games to the grid.

9 Match the games to the grid.

for that, ARC Raiders Creating lobbies using a continuous scale strongly observes player behavior from previous rounds. While there are some who are pure PvE and pure PvP, most players typically embody both for various reasons. As such, there is a scale that works behind the scenes to match players who are close on that scale while ignoring those who are further away. This way, things remain somewhat unpredictable, but it's also worth noting that “playstyle-based matchmaking” prefers similar playstyles, but it's not guaranteed. Similarly, player behavior shapes future lobbies over time, it cannot be changed instantly.

The post goes a bit further by dispelling misconceptions, specifically that there are only two types of lobbies for PvP or PvE, which is not the case. Additionally, shooting another player or killing them does not automatically send that player to PvP lobbies, nor does the reaction you leave, or the loadout you choose affect the lobby. Matchmaking is not just about a team leader, and even better, ARC Raiders Updates do not reset this lobby's progress, as player history is the main driver of which raid lobby is entered.

Click or tap on the games that match the category

Finally, Embark highlighted two key issues raised by the community, indicating that the studio will address them. First, the system doesn't differentiate between starting a fight and defending yourself from a hostile player. Naturally, this caused both players to be marked as PvP by the system, but a future update will help make this distinction. Second, Embark plans to reduce the weight of the rounds by engaging less, spawning, and dropping early or generally surrendering. First, it had a huge impact on the player's predictable play style.


ARC Raiders tag page cover art


issued

October 30, 2025

ESRB

Juvenile/violence, blood, in-game purchases, user interaction


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