The Witcher 4 probably won't get a post-launch expansion

CD Projekt Red has very big ambitions for the Witcher series, and why wouldn't they? People absolutely love the series, it was successful enough to spawn its own generic Netflix spinoff, and The Witcher 3 is still considered one of the best open-world RPG games ever made, even though it's over a decade old.

Those ambitions begin with a recently announced new expansion for The Witcher 3 titled Songs of the Past, which is set to launch in 2027. We'll see the release of The Witcher 4 shortly after that, but if you were hoping to get the support for that game that The Witcher 3 did, you're in for a bit of a disappointment.

The Witcher 4 probably won't get DLC

Ciri holding her sword and smiling in The Witcher 4.

In CD Projekt Red's most recent earnings call (thanks GamesRadar), co-CEO Michał Nowakowski was asked if developing expansions is on the table for The Witcher 4, as the studio plans to release three full Witcher games in six years. He has shown that this is not possible.

“As you mentioned in the question, the plans are very ambitious,” Nowakowski says. “Specifically, it would be releasing three Witcher games over a six-year period. It would be difficult, to be quite honest, for us to add an expansion to the upcoming trilogy. We're here and now with this particular issue.”


So, not only does this mean that The Witcher 4 won't be getting an expansion, but we probably won't see one for The Witcher 5 or 6 either. If the studio is going to meet its goal of 3 games in 6 years (I'm willing to bet my house it won't happen), expansions are pretty much out of the question, and that's not even taking into account the remake of The Witcher currently in development.

It's a shame, too, because I've often felt that The Witcher 3's expansions were better than the base game. Blood and Wine still ranks as one of my favorite RPG experiences, but at least I think we won't be waiting long for new Witcher games, as long as everything goes to plan. And, of course, there are never any twists and turns in modern game development, right?

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