Mina the Hollover It's finally here, allowing us to dive deeper into Yacht Club Games' latest gothic-horror world. There's a lot to see and do in this creepy, anthropomorphic beast-filled world, and it can be quite challenging, especially if you're not used to this throwback genre. And, with Thorne serving as the game's first real skill test, you're in for a treat, as it's an epic battle from start to finish.
And while this is technically the first Big Boss encounter in Mina the Hollowar, Thorne is no pushover, forcing you to use everything at your disposal to emerge victorious. However, with a solid strategy, you'll send these bats back to where they came from, sure to bump into them again in the future for a much different and more fierce encounter!
Thorn overview
Thorne, As covered above, yours will First real skill check in Mina the Hollower, and will contact you after you exit the Ossex Orphanage and begin your exit. After stopping you and exchanging words with Mina, the battle will begin, Putting everything you've learned up to this point to the test. As a tutorial boss, if you're not prepared, he can be overwhelming, which can catch many players off guard.

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overall, Thorne hits hard and is a pretty agile fighter, Putting you on the back foot if you're still not up to snuff with the game's combat system and mechanics. But with an insight into how to do it Dodging and countering his fist attacks, You should be more than golden, allowing you to take him down with ease!
Thorne information
|
area |
Ossex |
|---|---|
|
Optional? |
no |
|
Awards |
75 Skull |
|
Sidearm recommended |
Volt Hatchet |
You can get the Vault Hatchet Sidearm outside the front door of the orphanage by breaking the lantern on the right. We strongly recommend using this sidearm on others, as its AoE makes Thorn easy to hit, and it does a solid amount of damage!
How to beat Thorne
Even if you own a tutorial of sorts, Thorn still has access to a good amount of attacks, Forcing you to be alert and on point if you will Ignore them and give appropriate punishment When the opportunity presents itself to him. When he hits hard, all of his actions are easily telegraphed, allowing you to consistently move out of harm's way while also getting into a more advantageous position for your own offense!
Thorne: Advance slashes
When the meeting begins, Thorne will likely stand in the center of the field for a short period of time, allowing you to He was hit by a well-placed volte hatchet Throw before he launches his first attack. His first attack will almost always be his Forward slashes, who gave him a A series of wicked strikes With his trident, each slash propels him a little further, making them a little more challenging to avoid.
The The moment you see Thorne start swinging His trident before him, Create underground burrows and distance Between you and him. Once far enough, you can Throw another Volt Hatchet In him, then Walk away from him again If he gets too close. You can often hit him with two to three Volt Hatchets here, then land more Standard attacks upon him Once he finished His attack!
Thorne: Jumping
From here on, Thorne will be mostly Begin performing a series of short hops towards you, without actually attacking with his weapon. If he touches you, you will be damaged, But with enough space between the two of you, it's not possible. When he Leaps towards you, creates underground burrows and distances, Then walk away from him until he finishes. He will usually perform three to four hops.
After finishing your hops, Thorn will stand in place for a short period of time, allowing you Throw more Volt Hatchets In him, though Land several standard attacks, Dealing him a good enough amount of damage!
Thorne: Super jump
After he's done hopping around, he'll open up the real deal and perform super jump, Takes him above the field. The The moment you see him fly Use your own Buro and go in the complete opposite direction. Thorne will follow, and You will see his shadow starts following you. bus walk in the opposite direction, Burrow to get away from him when he lands, to gain more speed.
above landing, Thorne will create Small AoE Around you, but will also Stuck in place Temporarily, allowing you to follow Even more Volt Hatchets. Once the AoE spreads, so can you Run at him and land several standard attacks, His health has declined a lot!
Thorne: Twisters
After that, Thorn will usually be Starts spinning his trident rapidly Before starting a Wave of Twisters Fast forward to you. When they come in hot, you can Bury them to go over you, Allowing you to avoid damage entirely. However, keep in mind that you can't stay underground all the time, so make sure you're not in the path of another twister when you pop out.
You're watching About five to six twisters Here, so try to create distance when you see Thorn start swinging his trident, then use your Burrow to avoid damage when any of them get close to you. From there, you can Throw more Volt Hatchets at him, Then prepare for his next attack!
You'll be low on joules here, so start destroying some torches and cutting some patches of grass, hopefully filling your joules, allowing you to continue using your sidearm!
Thorne: Dashing Mines
Next up, Thorne will probably go straight into him Dashing Mines Assault on him Extend your trident forward sooner rather than later Moving forward, leaving explosive mines behind him in a straight line. After he performs a dash, he will Do the next thing later In the other direction, create a good angle of the bomb. Then, once he has placed his mines, he will begin to open the chain Advance strikes.
This attack is Thorn's most difficult to avoid so far, and we are determined Recommend making as much distance as possible The moment he steps forward. Because you will be on opposite side of the field, You can hit him with yours Volt Hatchet As he begins to unleash his forward strikes, while clear of his mines. Use your own Buro to continue making the much needed distance, While peppering him with his sidearm!
Stage 2 – Thorne: Super Jump
Once you get Thorn's health down halfway point, You will enter Second step of the encounter, which sees some of his previous attacks slightly modified, making them harder to counter. First, we have his Super jump. As before, he will swoop down before soaring across the arena, allowing you to track his location through his shadow, giving you plenty of time. Create burrows and distances.
However, this time, when Thorn hits the ground, he'll leave six twisters, sending them across the arena. If you go too far from his landing point, you probably can Find a gap in the twister and cut it, Allowing you to throw Volt hatchets On him, while weaving in several standard attacks for massive damage. If not, just burrow under the Twisters, then land a few attacks on him before going back on defense!
Phase Two – Thorne: Dashing Mines
Thorne's next modified attack is his dashing mines, In which he has pretty much the same attack except this time Creates a whole rectangle of mines. Yes, that's right, he will Dash four times in total, Each time leaving a bomb behind him, leaving you very little room to move. Fortunately, since The first set of bombs will go off before he finishes, you can Go to that side of the arena To avoid damage from other mines.
But keep in mind, Thorne will still perform Advance strikes After his fourth dash, so be prepared to avoid these attacks as well. If you still have it Volt Hatchets, You can throw them at him while he is trespassing on you. If not, wait for him Finish off his attacks before he runs up and lands multiple hits In him!
Phase 2 – Thorne: Twisters
Finally, we have his The twisters The attack, which is slightly modified compared to the others, happened to him Send out lots of Twisters A. than before more sporadically pattern. As before, when he Starts twirling his trident, making distance, Then try to escape the twister while Burying under any that come near, while caring for others.
you will do Probably out of Joules At this point, so you're going him and land standard attacks, Which would be easier He is stuck in place for a long time During this attack. From here, you will Repeat all of the above until the thorn is brought down, For him to escape from the Ossex Orphanage, it means you will meet him again in the not too distant future!

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